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kefuddle

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  1. I find the trim too coarse. One tiny touch and I'm looking at relatively large vertical speed changes.
  2. I can Bogey Dope my way to a kill, but da Bison would be a version that is actually competitive with its DCS stablemates. I have to say though, from what I now know of the Fishbed, the Egyptian, Jordanian and Syrian pilots must have been terrified trying to head in to combat with that one eyed three legged race horse.
  3. Another one for the Bison. It is the obvious next step and actually relevant to the DCS World tech level too.
  4. Impossible knowledge? How about my Mig21 wingman calling "mud spike" :lol:
  5. We do as I described above. We call them "recurrent sims", every six months with an License Proficiency Check every year and a more lenient Operator Proficiency Check at the intervening six month point. Always includes stalls and what we call "unusually attitude" recovery., which is the aircraft at an extreme bank and pitch attitude, usually sprung on us by surprise by examiners who clearly love their jobs :D
  6. Like wise Arm. But you'll frequently go well beyond the normal envelope during your recurrent sims with stalls and unusual attitude recovery so we have some inclining of what it would be like to hoon in a 737 :D But even engine failures in any FSX multi (NGX included) is a surreal and bizarre experience compared to the real thing and Level D version of the real thing. Xplane is better than FSX in this regard but still not quite right. So we do know how bad FSX in this regard, even if the actual systems simulations are very complex and realistic. To be honest, I never really bothered to examine DCS A10 in this regard. However, for a straight wing aircraft, it did strike me as being very sensitive to rudder inputs. But I'm not in a position to know if this is a characteristic of the actual aircraft or not.
  7. And as I know you are aware Jcomm, in terms of simulated aircraft behaviour within normal flight envelopes, instrument and avionics simulation and failure modes, the most realistic is the little known ELITE Pilot 8.x IFR training software for populate GA types. I believe this has been overlooked by most because of the basic visuals. But less is more and with the Genview visuals proper VFR navigation techniques can be practiced, which is quite ironic. But it is expensive.
  8. PMDG NGX is a study sim par excellence and due to the nature of the subject it is more complex than the DCS A10. With FS2Crew it is way ahead of anything DCS can offer. But the flight model is not realistic and suffers from the usual FSX limitations, I am a 737 Captain so can see the differences more so than most. Whilst the DCS flight models seem to be very realistic and believable in most regimes of flight. I would say, however, that sometimes that realism results in an experience that is more difficult than reality because of the lack of sensory information and the unrealistic nature of standard flight sim controls. So such realism can be a double edged sword.
  9. I sent him a vikhr out of respect for the three smokers he threw at my No. 2. Flat on his back for the remainder of the mission! I find with the cannon, I often need to unlock and re-lock a target to get the rounds to fall accurately.
  10. Thanks I'll take a look at that when available. Good see how the pros throw their Hokums around too!
  11. Thanks Home Fries, What a clever idea! I studied your code which just got me into looking into the Target scripts, which I previously couldn't be arsed with. Many many thanks for that motivation. I spent the best part of a day playing with a couple of other possible ways to do what you have done. What do you think? Method - Automatically recentre the joystick: MapKey(&Joystick, H1U, CHAIN(EXEC("ActKey(PULSE+KEYON+'t');ActKey(KEYON+DXHATUP);"),REXEC(2,1,"TrimDXAxis(DX_X_AXIS, SET(-Joystick[JOYX]/32));TrimDXAxis(DX_Y_AXIS, SET(-Joystick[JOYY]/32));"))); MapKeyR(&Joystick, H1U, EXEC("StopAutoRepeat(2);ActKey(DXHATUP);TrimDXAxis(DX_X_AXIS, SET(0));TrimDXAxis(DX_Y_AXIS, SET(0));")); Method 2 - Disabling the axis until centre: MapKey(&Joystick, H1U, EXEC("TrimDXAxis(DX_X_AXIS, SET(-Joystick[JOYX]/32));LockAxis(&Joystick,JOYX,1);TrimDXAxis(DX_Y_AXIS, SET(-Joystick[JOYY]/32));LockAxis(&Joystick,JOYY,1);")); MapKeyR(&Joystick, H1U, EXEC("LockAxis(&Joystick,JOYX,0);TrimDXAxis(DX_X_AXIS, CURRENT);LockAxis(&Joystick,JOYY,0);TrimDXAxis(DX_Y_AXIS, CURRENT);")); Having said all that, I tried disabling the Center Trim option (which also prevents lock ups) and I think it is actually OK and better than when enabled once accustomed to it.
  12. Try this one from Froogle's great channel: With the X52, can you program a button to hold a keypress until released? That is fundamentally what you need for the standard trim setup. So whilst finessing your manouevering, hold the trimmer button down, hold the desired attitude and then release the button. When you release the button simultaneously relax your grip and let the joystick re-centre.
  13. I bought BS2 during the recent sales, put lots of time into it. Haven't even noticed anything (except the trimmer - see below) that stands out as a bug that in anyway impacts gameplay. Some of the systems don't operate as smoothly or as well as one would like, but as a real world pilot I can say that systems generally don't in reality and one just adapts. Regarding the trimmer, with central mode selected one has to be very careful to release the trim and the stick at the same time or there is a possibility of a lock up, then release pressure on the stick and trim again and it should be free, if not reset the trim and stick usually then needs to be full forward to recover. This just takes some time to get the hang of. But playable? Oh yes! It is actually quite and incredible piece of software and I can't believe I left it on the shelf for so long :thumbup:
  14. I would have thought in a classical front line war ingressing at a very low level from out of enemy range to just within max missile range at a hover would be the most effective with you and your wingman nibbling away at the edges of the enemy formations. Flying slowly (as helos do) around doing aeros whilst trying to line up your shots is going to attract the attention of the opposing luftforce in no time and take much longer to distribute one's ammunition around the battlefield :)
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