Jump to content


  • Content Count

  • Joined

  • Last visited

About LeCuvier

  • Rank
    Senior Member
  • Birthday 04/05/1945

Personal Information

  • Flight Simulators
    FC3, A-10C, FW-190D, F-86, KA-50, Bf-109 K-4, P-51D, Mig-21bis, F_86F, Spitfire LF MK IX, F-5E, AJS37, F/A-18C, F-16
  • Location
    South of France
  • Interests
    Photography, Scuba Diving, Music, Nature
  • Occupation
    Retired engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. adding the line of code below to the file "default.lua" gives you a command binding for a maintained 2-position ON/OFF switch. ON = Locked, OFF = Armed: {down = cpt_commands.EjectionSafetyLever, up = cpt_commands.EjectionSafetyLever, value_down = 1.0, value_up = 0.0, cockpit_device_id = devices.CPT_MECH, name = _('Ejection Safety Lever 2-Pos ARMED/LOCKED'), category = {_('Systems')}}, If you don't have such a switch or prefer to use a pair of pushbuttons, you need to add these 2 lines of code: {down = cpt_commands.EjectionSafetyLever, value_down = 1.0, cockpit_device_id = devices.CP
  2. When I read the starting post I wondered if something had changed so I decided to check. Now, I don't normally fly the P-51, I fly on the Hun side. So I needed to get a test flight on the pony just to re-learn how it behaves. Then I flew a mission against the Shrike that had pilot skill set to Ace. And yes, it was not the easiest fight because the Shrike has a powerful engine, but I shot it down without taking any hit myself. And I marvel at the accuracy of the Pony's gun sight. When I fly the Dora or the Kurfürst, I can never kill a bandit with so few rounds at that distance. Also the Pony ca
  3. I bound the button command "Wheelbrakes both" to a maintained ON/OFF switch on my TM WH throttle (EAC). This way I can let her warm up without having my feet pushing the pedals down for minutes (and getting a cramp). The only downside with that is that sometimes I forget to switch it off in a mission starting airborne, and - well you can see what happens after touchdown.
  4. Many of us use the macro "Start Procedure" which is available in the A-10C like in most other aircrafts. The code for this macro is in the file "Macro_sequencies.lua" in the folder "...\Mods\aircraft\A-10C_2\Cockpit\Scripts". That file (for both versions of the A-10C) also contains a macro that turns all internal lights ON (to about 90%). It does this for - flight instruments lights - engine instruments lights - auxiliary instruments lights - flood light - console light The macro has always been there, but ED has never added the line of code in "default.
  5. No curves for Pitch and Roll. I use the VIRPIL T50 base with a TM WH grip. For Rudder I use Deadband = 3 and Curvature = 10. I use the MFG Crosswind pedals.
  6. The trim wheels (on the left console) work fine with buttons or rotary encoders. I'm not using DCS-Bios. So I guess the problem is related to the DCS-Bios implementation.
  7. @scoobie: It's not the same on every module, there is no common design standard. When I tackle a new one, I have to use trial & error and I'm not always successful. You mentioned MiG-15 earlier, so I guess this example is related to the MiG-15. I don't have that module and therefore I don't have any of the files. I can therefore not do much to help you. From what I see, "Wing_span_adjustment_knob" is a pure axis and does not lend itself to Incremental commands.
  8. It's on my wishlist too, and I hate to be right in this matter. I have suggested this improvement in many posts, and it had the same effect as pinching a bull's horn: the bull doesn't even notice. So I do myself what it takes to make the sim work the way I want it.
  9. Let's try the first one step by step: 1. look up "devices.AUTOPILOT" in file "devices.lua" --> cockpit_device_id device_ID = 33 2. the button number in "clickabledata.lua" = 6 --> command code = 3000 + 6 = 3006 3. The value_up value for 2-position ON/OFF switches in the Ka-50 is mostly = -1.0 Looking at your first line, it seems that you got command and device mixed up. So let's try this: {down = 3006, up = 3006, value_down = 1.0, value_up = -1.0, cockpit_device_id = 33, name = _('Autopilot BARO/RALT altitude hold 2-Pos'), category = _('Ins Autopilot')}, T
  10. I find only find one "Jettison arm" in "clickabledata", and that is related to... devices.WEAP_INTERFACE which is device 12 (not 22) device_commands.Button_22 so the command number would be 3022 and not 3001 On this basis, I created the following line of code which seems to work: {down = 3022, up = 3022, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Jettison Fuse 2-Pos ARM/DISARM'), category = _('Ins Weapons Status and Control Panel PUI-800')}, But since the codes you used are totally different I'm not sure that this is really what you want. Let me
  11. The file "clickabledata.lua" in the game folder " ...\Mods\aircraft\P-47D-30\Cockpit\Scripts" has these lines beginning with line 816: -- Aileron Trim Wheel elements["pnt_91"] = cabin_axis_limited(0, _('Aileron Trim'), devices.CONTROLS, device_commands.Button_1, 91, 0.0, 0.025, false, false, {-1.0, 1.0}) elements["pnt_91"].sound = {{SOUND_SW5}} -- Elevator Trim Wheel elements["pnt_92"] = cabin_axis_limited(0, _('Elevator Trim'), devices.CONTROLS, device_commands.Button_4, 92, 0.0, 0.025, false, false, {-1.0, 1.0}) ele
  12. I also found the 3 trim wheels are too "fast" when controlled from the POV hat. I helped myself by reducing the "gain" parameter in "clickabledat.lua" from 0.025 to 0.0125. Most people won't want to edit these files, but if anybody is interested I can share the detail.
  13. I sympathize with what you say. But we have the same situation for the original A-10C, and that has been there for years and years (I installed it in 2013!). I would therefore not expect ED to add the 3-position command to the A-10C II. So if you want to use the flaps command in a meaningful way, you will have to bite into the sour apple and edit the "default.lua". I have had to edit the LUA files on all aircrafts I own and play, and only in very few cases could I remove my additions because ED or the 3rd party developer added the bindings into the stock version..
  14. Please educate me! Where in the mission editor would that be? I do not see auto-rudder or takeoff assistance in the mission options or failure settings..
  15. You have obviously missed at least one weapon-related step. 1. you have to punch in the 3 circuiit brakers P80, P1 and P2 in the panel to your right with the label "Schußwaffen". I do this as part of the cold start process. 2. On the SZKK4 in the Instrument Panel, you have to flip up first the upper, then 3 sec later the lower Weapons Switch (the lower switch enables the outer wing guns). I do this after I've completed take-off. 3. Flip up the Gun Safety Latch on the stick. Do this before the action starts, because you might otherwise forget it when things heat up,
  • Create New...