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  • Birthday 01/01/1975
  1. Well hold on now about your rationale about me being stubborn - the argument is the F-4E is inferior to the S, based on what the F-4 is designed to do. I'm not going to fault the air force on making a wise choice to yield the Navy's program, but I won't credit the air force either for turning out an aircraft that is inferior as both a fighter and an interceptor. It is also inferior because they took a carrier capable beast and clipped it for land lubbers . I suppose that leaves the strike capabilities, but even the E's capabilities aren't appreciably ahead of the S, given they were both subst
  2. Yea, I'm not too sure about that seeing the E is basically a worse S with a bunch of extra stuff bolted on, depending on the customer. The E was just a stopgap made in reaction to an environment the USAF was incapable of anticipating. Take from that, what you will. Totally not saying that, in fact the basic F-4E doesn't do well modeling its role for most of its customers AT ALL. The mods absolutely matter here. We are talking about: -different radars -different cockpit instruments -different variations of cockpit layouts -various types of wings -d
  3. I'm not sure how you arrived at this at all. The F-4E will be irrelevant as a ground attack aircraft as soon as the F-15E and A-6E are out, and both are already confirmed. All you are getting for an F-4E is a downgrade from the purebreds. I get some of you want an internal gun, but what's the point? It costs you in radar ability and doesn't really give you what you want anyway. If you're USAF, you already have better choices with the F-15, F-16 and soon F-15E. If you are Iran, you're going to be outgunned as soon as you're airborne. If you are Egypt or South Korea, you won't even h
  4. F-4E is just too limited. The F-4J and S are the probably the best choices, and actually fill a variety of roles. We have too many aircraft carriers that would go to waste on yet another air force sled. If you want to go USAF that bad, then slap a D skin on your J and go to work. You can't do the reverse and make the -E carrier capable.
  5. It's not much of an exploit - it's a damn liability. Against many Western fighters, the MiG-29 suffers from speed loss and long recovery times. It feels like, if you set the MiG-29 and the F-16 up at the same high AOA, at a speed under 200 KIAS, the F-16 would want to pick up speed 2-3 faster than the MiG-29. Your AOA limiter override is a better tool to foil shooting solutions or gain a snap shot. Flaps will not only cash in all your airspeed but leave you in serious debt.
  6. I normally fly stable. But when I go online with the 2.7 beta I get massive load times. When I spawn, it takes about a minute to load the scenery and the cockpit. If I'm flying, my plane has crashed before my screen refreshes. Then sometimes the game just never finishes loading, gets nonresponsive and it's a hard PC crash. Any tips to prevent this?
  7. EULA aside, this does not tend to bother me at all. I'm not a modder - just a guy who's been simming since 1994. The game performs well past any security expectation one should even expect. Perhaps too much so. I am more than willing to tolerate some level of exploit if it opens some potential for modding in this game in a way the community finds interesting.
  8. Another variation would be the Su-25 Scorpion, if we could add A-10 weapons, HUD and basically some new custom gauges
  9. Can you add the AV-8B and F/A-18? They are probably better suited to the CAS role.
  10. F-4S or maybe J. It wouldn't make sense for B, C, D, E or F.
  11. Yea you probably would be wrong to assume that convenience. If someone is posting about it, they probably thought of all the silly little simple steps you did.
  12. M2 Bradley 1) form a mission using fast mission creator 2) add player command ability in mission editor 3) change player aircraft to AI 4) play it That was the last few scenarios I tried and experienced the issue. All other times, it's ok. It almost seems to be an issue with the smoke graphic.
  13. Firing a tow missile at a passing T-80. For the first 3-4 seconds, the tow missile sends my frame rate down to about 1 per second. Then it speeds up, but then it might crash before impact.
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