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AndyJWest

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Everything posted by AndyJWest

  1. Small bug, I think. The wind direction as shown in the HSI using the DCS mission builder convention - the direction it is blowing to - rather than the standard for meteorology and aviation (e.g. METARS, ATIS etc) which is to report the direction the wind is coming from. It is possible the Goshawk reports it like that, but it seems unlikely.
  2. Make sure you have moved the master engine switch back to 'on' from 'start' once the engine is running.
  3. If you know the mod isn't built for the version you are running, making posts about things not working isn't helping anyone.
  4. It isn't a toggle, you need to hold it down - there is a green indicator light for this on the warning/caution/advisory lights panel.
  5. According to NATOPS, the T-45 is pressurised to a maximum differential of 4 psi. Which means that at the 40,000 ft ceiling you will need supplementary oxygen to keep the oxygen partial pressure up to safe levels, if I understand this correctly. The on-board oxygen generator system (OBOGS) provides this. From a brief search, it looks like the Hawk also had a maximum cabin pressure differential of 4 psi: see here, p. 37. https://www.aerosociety.com/media/4842/the-hawk-story.pdf
  6. Answered earlier in the thread: https://forums.eagle.ru/topic/203816-vnao-t-45-goshawk/?do=findComment&comment=4641599
  7. Regarding pressurisation, I found a T-45C bingo reference table online, which gives the altitude for the longest-range (250 nm) bingo fuel calculation (gear up, flaps up, drag index=0) as 40,000 ft. I'd assume that a long-range cruise is the only time you are likely to benefit from operating that high. A word of caution though. The VNAO Quick Start Manual says that the OBOG (on-board oxygen generator system) is 'not simulated'. Oxygen deprivation at altitude does however seem to be - or at least, after flying at 35,000 ft and 220 KIAS for twenty-odd minutes, checking fuel consumption, I got DCS's simulation of hypoxia - blurred image, and the onset of greying out. Whether it does this consistently, and under what conditions, I don't know. Not a criticism (this is a free mod, and a WIP) but something you may need to be looking out for if you are up high for extended periods, and don't want to have to do a simulated emergency descent.
  8. I've had mixed results recording tracks. Sometimes they will play back fine, often they won't. Given the general problems DCS has with tracks, and the fact that this is the initial release of a free mod, I'm not particularly surprised at this.
  9. I find having to hold a switch on while I'm looking around the cockpit with TrackIR rather awkward.
  10. I've bound 'start' and 'on' to joystick buttons, but presumably they work the same way.
  11. I had the same issue - the Master Engine switch needs to be returned to 'on' from 'start' once the engine is running. That gets the generator running.
  12. You can move the LSO with with the WASD keys. If you move inboard as far as you can, you can see right down the deck. You can even raise the viewpoint slightly by pointing the camera down, then pressing S, though that doesn't work with TrackIR.
  13. My first landing, after one bolter: The LSO may have been assessing it as a Hornet landing, of course. Mind if I join you, fellas?
  14. Click on your existing avatar on any forum page. This will open your profile (you can also do it from the menu at the top of any page, but this is quicker). At the top left there is an enlarged view of your existing avatar, with a 'profile photo' icon overlaid. Click that, and you'll get a dialog box which allows you to upload a new one.
  15. Another update? As always, a big to Chuck for his work.
  16. I think it would be a mistake for ED to create civilian aircraft for DCS. There is quite sufficient demand for more military stuff - which is where their expertise lays - to keep them occupied, and profitable, for a long long time. If a third-party developer wants to give it a try, and thinks they can make money at it, why not? I doubt very much I'd buy it (MSFS meets my needs well enough for civvy sims, despite its issues, and Cessnas are about the least interesting aircraft out there, as far as I'm concerned), but if other people want a C-172 in DCS, it won't affect me, so good luck to them.
  17. Yes, they fund new content by making it popular. By offering options for people wanting to fly with different levels of realism, same as they've always done. Anyway, I'm done here, since I'm not interested in going around in circles arguing. ED will make the decision as to what options they provide - and as always, such decisions are going to be dependent on financial considerations, rather than on the vociferous opinions of a few forum members who apparently consider the way they personally use DCS to be the only valid one.
  18. I've just run the update. LIke CobaltUK, it seemed not to download anything. Which makes sense, since the patch notes only refer to campaigns, and I don't own any of those named there. Nothing to update in my install. And no undocumented change to the F-16. Personally I find that 'aircraft handling' varies depending on my mood. If I'm tired and grumpy (not rare) a normally well-behaved aircraft will notice, and start acting up.
  19. Since that's what they've been doing up to now, and it is working, judging by the way they can fund increasingly more new content, it seems unlikely that they will do things any differently. Having choices is good. Even if a specific player choses not to use them.
  20. @BIGNEWY This is the same issue that was reported back in June last year. https://forums.eagle.ru/topic/237931-lso-grades-3pts-after-landing-on-main-gear/
  21. The LSO grading-algorithm is flawed. I'd concentrate on trying to make proper landings per procedure, and ignore it. You are liable to acquire bad habits otherwise.
  22. https://www.digitalcombatsimulator.com/en/products/world/ Some of us like to relax sometimes. You should try it.
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