
Xiathorn
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About Xiathorn
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Thanks for the swift reply. The up-shot, then, is that they won't be aware if I launch an AIM-9 on their ass?
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Two for the price of one! First off, I often get no warning on the TEWS (Flying an F-15C) when I am launched at by an Archer (Think it's an Archer). However, the aircraft WAS maintaining a radar lock on me at the time, so it is a radar-assisted launch. I was under the impression that you'd get a warning tone from that launch, even if it is an IR missile. Secondly, any idea if BS is going to impliment the F-15 actually having an IFF post-lock? I shot down a friendly today, as I was in a dogfight with at least 4 other aircraft. I was being launched upon, I saw a missile contrail heading in
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When you say shimmering, do you mean it's difficult to read at all times? What happens when you zoom in? The F-15, since 1.1, has had a much zoomed out cockpit view. To read the text I have to zoom in, although this is probably due to running 1024x768 on a 17" CRT with no anti-aliasing.
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Whenever I play offline, I always find - without fail - that when my F-15 is hit by a missile from an Su33 it just explodes, dead. No ejection capability, the F-15 is genuinely blown up. Whenever I shoot down an Su33 with an AIM-9 it, almost always, just rips a wing off. Yes, it's a kill, and the pilot has to bail out, but still. It's a little frustrating that EVERY SINGLE TIME, WITHOUT FAIL I am never able to eject after a missile impact. This cannot be right, surely?! Is my install corrupted, perhaps? Or am I doing something wrong? This is not an exaggeration, in LOMAC 1.02 obviously ever
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Hmm, tried zzzpace's but don't really like it, doesn't sound right and the background voice chatter is amazingly frustrating when you're on voice comms. Gunna try archers.
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Damn. And there's no mods to include it?
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I've seen it in a few videos, but I'm not sure if it's post-production audio. Basically, when a jet flies past a sub-sonic in the real world, there is this very distinct noise that's a cross between the ripping of the air and a screach. I can't really describe it, I just know that it's blatently lacking in my copy of LOMAC. A friend of mine claims to have it, and believes it may be a sound option, but I can't find the option anywhere. Any ideas folks? I have a You-Tube movie with the noise I'm thinking of, which I will post below. http://www.youtube.com/watch?v=YR6m2LDeaQs&search=loc
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Never really found an experienced mig driver then, as I excel in Dogfights more than anything, and have yet to be soundly beaten unless I didn't know the aircraft was there to start with. In fact, I don't think I've ever lost a dogfight online. I've drawn quite a few, but lost? Unless I never knew he was there and he came up on my blind low six. Yes, I know, ego trip of doom. Shoot up is better? That's news. I've always tried to be at high altitude to increase the maximum range. Will try the shoot-up moves more frequently.
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Heh, thanks. I'm disappointed that there's no IFF post-lock, but I guess on the other hand I've been flying for over a year now and never used it (What with it not being there and all) so I guess I'll just have to stick with more frequent communication to my teammates. Thanks for the swift reply!
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Sorry if this has been answered before, I tried the search button but it didn't kick up anything useful. Scroll to the last paragraph if you don't want to read too much : When you activate radar in the F-15, enemy targets appear as rectangles and friendly contacts appear as round dots. This I can understand, it makes perfect sense, etc. What I would like to know is how to determine if a target is friend or foe AFTER you have locked them. For example, in a merge you don't have the luxury of activating radar and just checking if it's friend or foe, you've got him in front of you for a shor