Jump to content

CrazyJohny

Members
  • Posts

    46
  • Joined

  • Last visited

Everything posted by CrazyJohny

  1. Then there is some bug either in 24 or in your mission, as it wont let me spawn. All i got was free camera upon hitting fly button. I suspected depleted airframes. It is not first time this happened.
  2. Swedish Delivery. Two slots per type, after two hours 16 Mi 24s depleted. Same with Mi8s. Atleast increase amount of airframes, as you stated in your first reply, red coalition is useless and server is just furball now.....
  3. Alpen, I always believed Ka50s are on server as a placeholder. Why they are still online along with Mi24s? Also low number of available slots for all helicopters is crazy. Two Mi24s, two Ka50s and 4 Mi8s? Make it atleast 6 per type. There is nothing more frustrating than coming to a server to find out, two out of two slots are occupied already. I really do not understand why you keep heli slots so low. Thank you.
  4. In courtyard of presidental palace in Damascus is helipad too. Marked with triangle.
  5. ALpenwolf, can you consider adding MLRSs to more missions in rotations? It would be greatly appretiated :) I see some peppering of heli gameplay in this request :)
  6. I have same problem. I have full blown Cockpit setup with TM Warthog and rudder pedals. Also I have Logitech steering wheel and if i keep it plugged into PC while enjoying Mi8 my trim does not work also.
  7. Before activating level AP you need already be in aproximate level flight. It have limited authority indicated by white bar on its gauge. So you need to be that much in level flight that corrections needed will not be greater than its limits. Otherwise it hit limit, and disengage ( without indicating it :P)
  8. I can give you this advice none gave you earlier yet. Approach to spot you want to land on in way that you are few meters above it once you reach hower state, so you dont need to descend 50 mteres but only like 5. As faster you fly forward, faster you can safely descend. Just once in hower keep it around -3m/s. With a bit of practice you will land in way that once you get in hower you will be almost on ground :)
  9. Why? :D Anyway it will be introduced on airshow 20th May so probably it is painted now anyway :P
  10. Hello guys. I just discovered recently that 212. tactical wing of CZAF are making this airshow livery for L159 (more advanced L39s light attack brother). It is colours of Frantisek Perinas Spitfire flown during WW2. If you look at it it looks absolutely stunning and i would love if there is some kind person making this skin alive in DCS on L39. http://afbcaslav.cz/index.php/zpravy/652-bitevnik-s-naterem-pripominajicim-valecneho-letce-bude-mit-premieru-v-caslavi
  11. wtf are you talking about? :doh: Mig approach speed should be around 400 - 350 km/h and touch down around 300-350kmh. Actual FM of mig is broken. Btw Mig is delta too. Your post have less than zero point :lol:
  12. I own it too nearly since its release. It WAS good module, but roughly since 1.5 it is swarmed by game breaking bugs like not working radar, not working missiles, bad FM. And they are correcting LANDING LIGHTS :D Also, it does not help improve community mood when they are pissing themselves about Viggen or F14 while releasing patchnotes roughly every one and half a month. FORGOETING test binaries of FM in live patch. Well it can happen. But i expect it to be corrected with next patch week later. But guess what. It does not happened. WHy? Maybe they accidentaly overwrited their only copy of correct FM with that test one while calculating how much Viggen earn them.
  13. Its not just you. Fixing landing light is not a thing that makes me happy while you cant even land properly
  14. I hope they will not be doing any of these planes :D with my passion to soviet planes, seeing state of MiG 21 where i cant fly it because of its bugs and not having patch notes and flight model going from fubar to less fubar and back again. But we have corrected landing light. YAY. Lets hope Belsimtek or Razbam make these planes.
  15. Flares are working. You need to activate circuit breaker located in left down corner row. It is right side of row, marked HORN FLARE. Aditionaly you need to activate flare panel itself. There is On/OFF switch for each row of flares on right side of the flare panel.
  16. Hmmm im pretty sure they are simulated....i remember i played with them few times. You need to have all conected switches and circuit breakers on and off. I will check if signal flares work :P
  17. Fly rest of the mission. You have to wait for troopers to get on board. Navigateor will tell you when you can take off
  18. Signal flares.....do you shoot normal flares or dedicated colored signal ones? :P maybe it depends what type of flare you use :)
  19. you need to have tuned correct frequency and correctly set up R863 radio for use with that frequency.
  20. Exactly my thought. By using logic all three FARPS are considered as one, so it should not matter if you land on any other unocupied one. Ofc if your machine have this pad given because FARP is heavily used by another choppers then it should be mentioned in briefing.
  21. Ok for everyone else, you have to land on exact same pad you took off :P
  22. Hi, I have dificulties finishing this mission. All goes fine, until i destroy that insurget car. Then Im cleared to RTB, so i fly back to farp, land there and shut down. But mission is still uncomplete. I wonder what i do wrong...do i need to land on exact spot i took off?
×
×
  • Create New...