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kgillers3

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Everything posted by kgillers3

  1. no, it's not designed that way to accomplish your goal unfortunately. If you leave an eng page up it won't autopage. It's designed to be exception by management so you can use the two mpds with whatever, but if something important should occur it kicks over to an engine page so you can manage that, in this case the rotor as the pilot. I know you're probably not worried about it but it's working as designed. If you're having a crazy hard time try taking off lighter either less fuel or less ammo or a combination between the two so you're not right up against your limits and then as you become better you can start flying closer to the limits. Try and set yourself up in good positions. I'm sure as the flight model changes and the hold modes start releasing it'll make things a little easier. Sorry for the answer you didn't want.
  2. @NineLine I vote give it a go, maybe something you say and how you understand it will help them.
  3. Alright peeps, I'm jumping on the pain train, if someone has a moment to break some stuff down barney style for me I'd appreciate it. What do I need to take an old IPAD and use x software to link it to the pc for the remote button pushing. I apologize if this A. Hijacks the forum or B. is the wrong place but you guys seem to be in the know on it. Appreciate the help
  4. You are worthy, don't let anyone tell you different. Truth is it's based on a blend of who we're talking to and what we are trying to accomplish. I was neither alive nor familiar with the airframe when the a model was being conceived so these are my best guesses. Altitude - A large amount of airframes utilize feet over metric, I am guessing is due how predominant the western countries became with altitude in feet and there's 3.28 feet in a meter they chose feet, but I know there's several aircraft that successfully use the metric system for altitude. Distance from something - Almost all ground units in the world use the metric system for distance, the maps are that way, that's why you hear roger bravo 1-1 i'm 8 klicks out in action films. So I would presume it's that way because it makes it easy to integrate in, especially for the distances we cover in comparison to fixed wing. Airspace and integration with ATC largely relies on nautical miles though. So it's nice to have an option to switch to be able to communicate with them since doing math of 1 x 1.8 every time I'm trying to tell someone how far I'm from an airfield in FAA land would suck. Speed. We use knots. what are you talking about? Granted KPH is probably more refined but with crappy winds I imagine they're guessing yeah cruising at 150-200. JK I'm sure it's fine and I'm sure its just an issue of me liking knots because it's what I know. Elevation. Back to most ground forces in the world use elevation in metric. Easy communication. I would presume during the development process and the idea the army had for the AH64A which carried forward through the some b's, some c's, and more predominant D up to the D that your playing that someone somewhere said I would like this and then it ended up being in. To me it is the way it is and there are things I like, and there are things that I wish were better, and there are things I don't like. nah nah give it to @Raptor9 he answered first @frostycab
  5. If you're still having trouble wrapping your head around it I'd suggest go in the little single player mission, drop a couple wp's or targets right in front of the aircraft with the TSD. And play with switching between those as acq, then go front seat and play with using the tads and slaving and de slaving the tads to those. just seeing what it does then moving on from there. Maybe you don't use it and that's fine.
  6. I didn't want to go down this road but I'll give it a go. But if you didn't understand Casmo's video I think you should just take the time and re watch it. So I think you're overcomplicating the concept and confusing it with A10 and other platforms and ideologies. A sight. Is used to aim the weapon system. It is tied into the aircraft. You cannot use your eye to do this because it is independent of the aircraft. It doesn't matter if you're viewing from the HDU or the TDU in the case of the TADs because you're just viewing the video from a different monitor in a sense. HMD is using your helmet as a sight and the LOS or solid crosshair in the heads up display if you will is the "aimpoint" Regardless of those two methods the aircraft is taking the left right and up and down and applying it for alignment of the weapons for employment. Acquisition for all intents and purposes is a reference. Its so you can quickly and easily reference where something is with symbology. If it is just a line, direction, bearing from you in example the opposite crewmembers sight. Then it will just show that. But if it is a point on the ground that's been stored in the aircrafts database i.e. a target, wp, control measure you can get range information displayed as a Nx.xx next to the box in the middle. A sight which is the lower left of your TDU / HDU pending on how you're looking at it is what you are using to manipulate, aim, and employ weapons. An acquisition source located in the lower right hand corner of the TDU / HDU is a reference for you, and is up to you how you use it whether it be know where the other guy is looking, quickly reaquire the target area after turning back in, or leave it fixed. The slave function on the TEDAC slaves (makes the TADs follow the acquisition source) the TADs when it's being used as a sight to the acquisition source to quickly find it, then deslave so you can manipulate the sensor as you see fit. When in the front seat with HMD(your helmet) as the selected sight it 'slave' shows and hides the acquisition source and the cueing dots (the little dots around your cross hair that help you find the cued los or dashed crosshair). Sight = Aim Acq = Reference and aide in situational awareness based off how you're using it. Deliberately not talking about FCR because it's not implemented yet Also I'm aware I've pretty much said the same things that are covered in casmo's video and I thought @AvroLancs explanation was pretty good.
  7. for the Apache in dcs there’s no dvo. That’s an old tads thing, the entire assembly at the bottom is the mtads (tads is fine) with one side being night and the other being the lrfd and day sight. The mpnvs(pnvs is fine too lol) being at the top Ahh <profanity> late to the party @frostycab nailed it
  8. Make it your nav direct too, you'll get cueing as the fly to and range on the left, then you can have tads to see where george is looking. My recommendation take it for what it's worth.
  9. These are the bindings you're looking for @bart
  10. As soon as you changed the acq source from TG, CM, WP, aircraft is no longer updating the ranging source or using the new acq source for ranging. N range has to deal more for weapons targeting If you're curious about how far you are away from something you can utilize the direct to function via the TSD > RTE > DIR > Point ? or by CAQing the cm,wp,tgt with the cursor and you'll get the info in the lower left above the sight selection. For laser range *xxxx you must be in the front seat to see this, The back seat can only see this via the video page. Just tested in game
  11. I could be mistaken on what you’re asking for but this is already doable if you have a 3 position switch to bind it too, granted how my controls and yours integrate into dcs maybe different. so if I understand what you’re asking so you can correct me if I’m wrong. You have a physical 3 position switch and you want it so when you manipulate it, it changes the game from off-norm-fixed based off the physical position. this is possible at least for me with vkb and winwing and the thrustmaster t160000. Find the game setting for the desired setting, flip switch into that position, now granted this is largely dependent on the manufacturer of your controls and how they implement into dcs. Once it’s appropriately bound it will function in this way. I only did off - norm via a 2 way mainly because I have no desire for fixed but by all means if you want to bind all 3 more power to you and I hope you’re having a good time in the module.
  12. I’d say more designer and model, for example skikorsky seems to favor the pedal trimmer switches. Also has to deal with what that helicopter is designed to do, and what ratings the manufacturer is going for. Pricing and design concerns. More features means more weight so older small light helicopter it’s probably less common, modern more advanced as technology has improved, and most larger helicopters, not all, it becomes more common. When you go to pick up your car do you want awd vs rwd vs fwd. what’s the pro, con, price. What is it designed for. I think is more along the terms. That’s largely my opinion and I could easily be far off the mark.
  13. I believe it's desync between the crew stations, I've had it everything update appropriately, I have had partial where the fly to cue was there but nothing on the map and I've had the map update with no fly to cue. And then your example, I have had where nothing happened for the other seat. Just work with the other person to verify everythings working and take things slow. I hope this helps some. Rumor I've heard is their focus currently is fixing the desync currently, my recommendation is just be patient with it, it's a WIP and it's early release so they're working the things out still.
  14. so if a helicopter has rotor trim is model and features specific. Even force trim on the cyclic. For example when I learned in a “version” of the bell 206. One model had no force trim on any of the controls, just friction. Another model that was IFR certified had force trim on the cyclic. I could be wrong but the early Huey that’s modeled doesn’t have force trim on the pedals, just friction. As far as cyclic I think you’re right but I could be wrong, but like my example of the jet ranger, there’s probably an example where it doesn’t have any force trim but that’s also a ill informed guess. Then modern Huey’s I would guess have options for full setups. If the huey has it as an option in game now that the Apache has forced me to learn force trim in game for rotor I might go back and select it.
  15. That’s a good idea, appreciate all the input from you guys. I’m at fault for derailing the subject, I’ll probably go down that route. Thanks again, sorry for derailing the subject @mods
  16. preciate it, I'll keep it in mind. Yeah, I've been meaning to work it out for a while, with the hind/huey I just lock my heel into the floor and do it that way, idk, i'll figure something out. thanks for your input @some1 and @Grennymaster
  17. I want to go that route for dcs, just haven't dove down that road yet. I'm a bit concerned about fixed wing but i'm sure I could figure out a nice middle ground.
  18. How'd you do the damper mod? do you like it?
  19. You'd have to bind 2 buttons for the MPD of your choice, you'd be looking for "Left / Right MPD Pushbutton - R6" and "Left / Right MPD Pushbutton - R1" make the macro for the buttons you've assigned, and ensure you have that page up on the appropriate page. Then when you push whatever macro it will make your selection to the PHS for the acq source. Not perfect but it's a workaround @ldwater
  20. Not gong to explain link, but that's not what it does, sorry. You could potentially make a macro based off the MPD and just ensure that you have one of the pages up with the acq source available for your single button push.
  21. It has force trim options in game and in real life are both linked to the force trim release located on the hat on the top left of the cyclic. There maybe a check box in dcs to disable force trim on the pedals that I don't know for a fact.
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