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Chaka321

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  1. I wish they gives us back the ability to move the camera along all planes in VR. You want to move in the Z plane, I want to move the camera in the rotational plane so I can set up a rear viewing snap view.
  2. In real life, you have a greater peripheral vision which means in VR you have to turn your head and body even further to see behind. This is a real strain on my back in a dogfight. I think motion sickness in VR comes mainly from movements you are not in control of. If I press a button on my joystick to get a static view looking back, I'm in control of this action. You are expecting the reversed motion and it's only temporarily whilst holding the button. It feels fine when done in a racing game. I think you should still have the option to use all snap views in VR, I don't see why the game has disabled the ability to move the camera along this plane when it still allows movement along the X/Y plane. You don't have to use them if it does cause a sickness problem.
  3. Can I not get the rotational snapviews to work in VR? I have snapviews setup to look behind me in 2D working fine, but in VR they only translate the camera position.
  4. Just watched a cool vid on you tube, showing reenactments of some expic battles from WW2. Its accompanied by a narrative from the pilots involved and discussion of the tactics used. Well worth checking out as I leaned a few tips. https://www.youtube.com/watch?v=Er1gOYKmOCE
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