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Everything posted by Eagle7907

  1. I tried out J-man on a training mission I created well before this feature came. I had a waypoint directly over assorted targets including tanks, unarmed vehicles, structures not too far from Lake Mead (desert). I told him to go look at said waypoint using QWP. He did and before searching all targets were clearly visible on the LANTERN. I then told him to search for tanks. The image went left away from the area, down further away from area toward us, then right all the way across, then back to the target location before recognizing several tanks to target. After delivering two kindly packaged GBU-10s, I used the head look feature and told him to look at a moving convoy on a road. The area he went to was where I selected but not exactly over the convoy. I told him to search for SAMs and he found and tracked a ZSU-23 in the convoy almost immediately. Very interesting behavior but clearly I don’t think it’s something like Jester already “knows” where the target is. It appears there’s a good deal of randomness to his behavior and somewhat artificial “flawed” feel. I love it. Much better than me just moving the Lantern on my own directly like in other modules. Until I can fly RIO or find a RIO to fly with, this is a great alternative. Thanks HB! Did real pilots always have the Lantern display up? I’m curious because I’d like to see if this would work without it displaying for pilot and wonder if that would further the experience even more. Sent from my iPhone using Tapatalk Pro
  2. I’ve been stopping just aft of the shuttle. I turn off NWS, kneel down the jet, then press U. Nothing happened. On the other cats, you can see them steam up, but I couldn’t get cat 3 to work. I’ll try again later. Sent from my iPhone using Tapatalk Pro
  3. Does the waist catapults work? I can’t seem to get linked on Cat 3. 1 and 2 work. Haven’t tried 4 yet. 4 works. However, I pressed U again to cancel to ready the cat in F2 view. I can’t get back into cockpit by pressing F1. Actually all view keys are unresponsive. I can move throttle and hear engines rev up, rudders move, stabs move. Views are broken somehow. Hmm, weird, I let it sit a while and now functional again. Just went back to cat 3 and still not functional. Sent from my iPhone using Tapatalk Pro
  4. All I have to say is, HB did this work just for our Jester. Imagine what they can do for Typhoon. [emoji2962][emoji2962][emoji2962] I can’t wait! Sent from my iPhone using Tapatalk Pro
  5. I agree with everyone here with an exception. The mustache isn’t mandatory. You do have the option of getting oiled up for beach volleyball. Also…. If you need a RIO, “give me a call, I’ll fly with ya.” Sent from my iPhone using Tapatalk Pro
  6. I’d pay up to $99USD. But that’s just me. Sent from my iPhone using Tapatalk Pro
  7. I'm sure this is something somewhat incomplete, but very hard to ignore. I'm playing a campaign mission, which involves my flight being a SEAD role. All aircraft in my flight are armed with HARMs. My own engagement with the HARMs go without a problem. When I tell my flight to "engage air defences", all three break formation and fly the opposite direction of any targets of opportunity. They eventually just enter their own orbit and eventually give up and rejoin from about 60-80 miles away, of course using full burner. Something is seriously flawed here and makes SP SEAD flights a waste when there is more than two targets needed to be destroyed for a strike package to succeed.
  8. Yup, TBH, I don’t think a bomber will ever materialize unless the USAF contracts ED for one. It seems the running thing is a military contract was associated with the module, or the materials used to make the module are so old that obtaining a clearance or license was a non-issue. Here’s to hopes and dreams. Sent from my iPhone using Tapatalk Pro
  9. I see your point, however, JDAMs don’t require a ground radar nor sniper pod and can still be employed by a single player without the complexity you speak of. (Using map markers) Yes it would be a “dumb down” version, but still can easily be used on a type of module we are sort of expecting. So in a way, it would be a Preplanned JDAM, iron bomb, CBU truck. Which IMO would still warrant a purchase from me. I don’t expect a full functioning, all accurate, weapon complete bomber. That would be so beyond the programming power and access of ED. The reality is if we do get a modern bomber, it will be extremely limited in scope and weapons. Sent from my iPad using Tapatalk Pro
  10. This is my observations as well. Shots with ACM cover up with sparrows tend to not work very well and miss consistently more than with the cover down. Yes it causes the missile to fire quicker hence in an ACM environment, but to me that logic shows sidewinders would be more logical to use for snap shots in a furball. I leave the cover down. Sent from my iPhone using Tapatalk Pro
  11. I respectfully disagree. I understand their focus is full fidelity, but that doesn’t mean never again. My concerns regarding mods is simply support and a well modeled cockpit. The problem with mods is they rely on the author to make sure it still works for a simulator that is always changing/updating. To put that into the charge of ED, would probably have higher reliability than a free mod that someone contributes on their spare time. Mind you as a hobby to them as well. Meaning they don’t make a dime. Granted, I haven’t tried any mods out there and I am speaking a bit of bias, but I don’t do them because 1) I don’t want to worry if they work or not every update, 2) I’d rather pay money for something that someone earns to keeping it working. 3) If I can’t get full fidelity, then I’d rather get the closest next thing. Sent from my iPhone using Tapatalk Pro
  12. I’d buy, even if it’s low fidelity or simplified. Same for any bomber. (B52, B2, B58, etc) Sent from my iPhone using Tapatalk Pro
  13. I’d buy. Sent from my iPhone using Tapatalk Pro
  14. I’m sure this has been brought up before, but I’ll do it again. As DCS World is evolving into a simulation that is more in line with better graphics, more modules, immersion, ATC, etc., why cant we ask our AI flight group what their fuel state is? It’s always a guessing game if a refuel should or should not be done. Why can’t the player have a factual number? It has been this way for a decade now. Why can’t this be a reality? Sent from my iPhone using Tapatalk Pro
  15. Ah, no wonder. I think the Tunguska was killed, all three attempts because I didn't get spiked afterwards. I'll try again. Thanks!
  16. I need help. I have no idea what I am doing wrong. I'm on the mission where I am supposed to do a high altitude CAP but I get retasked to go for a hunt for an elusive Hind. Reaching WP1 I follow the RIO's instructions, turn and fly behind Tank Hill, get spiked by the Tunguska, flee to the west back over Tank Hill, then again get the bearing and distance to the Hind. Problem is I follow that lead and I find nothing. Just cities and trees and snow and smoke plumes. I then double back after reaching Kutuisi? and head back west. Again, nothing but cities, roads, snow, trees, and smoke while flying at 4k feet. I noticed the voice over at that point isn't really following the script a bit after the Tunguska being destroyed, but I'm sure that's not the problem. Voice over says "Hind is spotted 15 miles east" Text says "Hind is spotted 15 miles, heading 110 toward Kutuisi" IDK, I'm confused. Now that I think about it more, maybe I'm supposed to fly 090? IDK. I need help.
  17. Check the advanced settings for HB F-14. I think there is an option for “Track IR used for Jester” or something of that nature. In your case, make sure it’s not checked or off. Also, double check the key bindings for the Jester menu. Sometimes they get deleted and you may have to create or reassign them as well. Sent from my iPhone using Tapatalk Pro
  18. Very cool! Can't wait for the audio enhancements. Been waiting for a long time for that.
  19. Interesting. After viewing the linked thread, since some people labeled some posts on there for scrutiny, I decided to look at a document that can’t be posted that seems to be referenced by many. I will tell you that it doesn’t really mention the words “stabilized”, but it does mention 20% minimum, and also includes maximum rotation speed when ambient temps above 90 degrees F. The SEC is mentioned, but doesn’t specifically say wait until SEC light goes out. It just says the light goes out reaching 20%. So in another way of thinking this, you would wait until it goes out? I think it doesn’t particularly say this because of the conditions that would warrant a later activation from OFF to IDLE. FYI, this is particularly pertaining to the -129 engine. Sent from my iPhone using Tapatalk Pro
  20. Oh god. Here we go again. Sent from my iPhone using Tapatalk Pro
  21. Correct me if I’m wrong, but also isn’t it proper procedure to make sure the SEC annunciation goes out before going to idle? Not just stable 20%? Sent from my iPhone using Tapatalk Pro
  22. I just want to say that I really like the changes made to the campaign UI. Really nice. Much better than starting all over just to play a particular mission. Nice job! Sent from my iPhone using Tapatalk Pro
  23. No, I heard switchblade respond to me potentially ejecting. Sent from my iPhone using Tapatalk Pro
  24. That’s the thing, I tried locating the tanker and I couldn’t get it to come up on TACAN. The only logical choice for me was to either eject off the coast or attempt to land or eject onto the deck. (I was close) Maybe I didn’t use enough foul language with the SU-30? Edit: that’s strange, I don’t recall getting the prompt to request a tanker. Maybe because my fuel was so low? Anyways. No complaints here. That’s a pretty intense scenario for a training hop. Sent from my iPhone using Tapatalk Pro
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