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Merlin-27

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Everything posted by Merlin-27

  1. I guess I only fly against "bad enemy targets" :music_whistling:
  2. This was years ago. No engine problems now, but like I said, I rarely use WEP if ever. I appreciate your responses and I'll have to do some testing of my own to see.
  3. Roger, I agree for the most part. Some testing done in the past seemed to suggest the failures from WEP were not airflow/temp dependent. Almost like an accelerated wear & tear model of pushing the motor too hard. Just curious.
  4. After reading these posts I realized something interesting... I hardly ever even think about using WEP anymore. Way back when using it caused a seized engine after a bit I got used to going without. Does it still produce the same result within a single flight? I never felt the benefit outweighed the cost and these days when I do have a bad experience with the Mustang I usually know what I did wrong that got me there.
  5. Dark, Always good to see you on the server & it forces me to put my game face on when I'm flying the stang. Hope to see some more consistent redfor pilots in the future as we get closer to Normandy. S!
  6. I see your point but a random engine failure away from base would result in a death. At least that is the current situation, right? (aside from a few situations like a manageable gov failure or a flyable flaming half-wing) Then you re-spawn. That is realism? In reality, if you were lucky, you'd return to base and sit out the mission. Doesn't sound like a fun way to spend your free time. Hopefully it'd be a mission editor option like the current offering. Just my .02
  7. Agreed. And I would only want random failures if we can bail out and fight our way back to base on foot. Or steal a Kubewagen and tear through the countryside. Seems outside the scope of this project.
  8. Storch! What a fun plane that would be in-game. Also I bet it'd be super effective rescuing downed pilots in one. Would add a new dimension to the experience and even more immersion.
  9. Grimes, It's probably been requested before and I'm not aware of it being an option in SLMOD yet but is it a possibility to have a mission change vote functionality? It's been an idea/wish thrown around in the past would would definitely be a good feature that we would use. Thanks for all the hard work.
  10. You have made us act like little kids at Christmas. :thumbup: Well done, sir.
  11. If you are speaking about the AI Mustang it is similar to the other AI, you need to knock off a major component or stop the engine and/or pilot to get a kill. Different damage model vs flyable version. Visible hits and smoke to do equate to any particular damage state or impairment...they will still fly as if they are 100%. If you see nav lights then they have "tapped out." The centerline cannon on the 109 can kill an AI Mustang with one well placed hit.
  12. The convergence/harmonization debate has a pretty good history. I've always been a big fan of sticking to historical fact but I think this one can go either way and should just be at the discretion of ED as far as implementation. At this point I don't have any issue with the idea of changing convergence points per pilot preference but I think when pattern harmonization is in effect such adjustments would only make things worse. So then you get in the discussion of which aircraft ~1944 had pattern vs point harmonization. Could be a tricky bit of work that may yield minimal payoff as far as development time. Anyone know which fighters besides the Mustang used pattern? Just some thoughts since it is one of our favorite topics :)
  13. Wolle, check out the DoW thread in Multiplayer for information about us and the server we host. We are always looking for new pilots no matter the experience level or which WWII module. We fly them all. Come say hello and I'm sure you can find enough help to get proficient in any aircraft you wish.
  14. In total agreement and stick time is crucial. OP, spend a few more hours in the DCS Stang and you will appreciate her a lot more. AI is still very predictable and is really only a danger if you don't see them coming. Training & experience really show in DCS and that's a good thing.
  15. AMES Mobile GCI radar station Type 15
  16. dB, just post on here or our forum if none of us are on TS when you have any issues and we will try to resolve it for you. We try to avoid too much night flying and such things aren't intentional. Cheers!
  17. I believe many of the ALGs in Normandy were more than a FARP as it is used today. It typically took a battalion of engineers several days to create one and many included repair facilities and billeting. This link details the particulars. http://www.ixengineercommand.com/history/tm5-255/tm5-255-chap09.php ALG-1 Saint-Pierre-du-Mont is a good example and I hope we get to see it: - It was pressed into service as Emergency Landing Strip 1 (ELS A-1) with a 1000x35m/3400x120ft untracked (grass/dirt) runway. It served only small observation aircraft at that time. - Just over 24 hours later (18:45) it had been upgraded from a Refuelling and Rearming Strip (RRS A-1) to an Advanced Landing Ground (ALG A-1), able to handle aircraft up to the C-47 transport. - From 10 June 1944 an RAF Ames Type 15 GCI radar site became active at the airfield, the only survivor of three that were accidentally sent to the Normandy beaches on D-Day, instead of D-Day+3 of the invasion. An unknown P-38 unit began using the airfield on 11 June. - On 17 June, TAC 366th Fighter Group arrived from Thruxton, UK, flying P-47s. They were the first USAAF unit to move to continental Europe, and were joined by 401st Fighter Group. Last to move into the airfield was 390FS on 20 June. It also housed the 2nd Platoon of the 1st Air Force Clearing Station, which had landed at Omaha Beach on 16 June. The medical unit set up a field hospital just off base, which by that time would still occasionally receive incoming enemy fire, as the front line was not far away. The platoon consisted of 4 Medical Officers, 1 Dental Officer, 1 Medical Administrative Officer, 6 (female) Nurses, and 57 Enlisted Men. - 366 and 401 FG remained at the airfield until 5 Sep 1944.
  18. That will take it to the next level and is very exciting to think about.
  19. We need a bomber first! :music_whistling: Sorry... it's the elephant in the room. Knocked over the can of worms.
  20. Sounds like a good A/G mission to start with in-game... Three days later (23 May 1944), 333 P-51 Mustangs flew interdictor sorties against bases, destroying 17 Luftwaffe aircraft in the air and an impressive 77 on the ground, with a further 64 aircraft damaged at their airfields, at a cost of 15 US pilots missing in action.
  21. Amazing pictures on there! I wish they identified the fields in each. An insane amount of ordinance.
  22. Nice catch. I think you're right. This has helped me find a few more airfields that seemed to exist up until the pre-Overlord bombing campain. Interesting note: In the spring of 1944, Allied commanders commenced planning of Operation Overlord. By the beginning of May, airfields and usable landing grounds in an arc 130 miles around Caen, code named Area I, were marked for destruction by the Eighth Air Force, the AEAF, and the RAF Bomber Command.
  23. Fakum, Been a long time since we've flown together but if you want to re-visit the Mustang... or other WWII birds, I think we do a pretty good job of keeping the comms clean on the DoW TS.
  24. Nice resource. Lots to look at on there. I like this map of Normandy. http://digitalarchive.mcmaster.ca/islandora/object/macrepo%3A75472
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