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KingKenny04

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About KingKenny04

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    Junior Member
  • Birthday 01/19/1991

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  • Flight Simulators
    DCS, BMS, FS2020
  • Location
    Sacramento, CA

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  1. I think you're misreading the first post. What this sounds like to me is that the ability to place an IADS with advanced behavior will be a core part of the game available to everyone, however advanced player-control of the IADS including access to sensor data will be behind a paywall. In my mind im thinking something like CA, where module owners could slot into the IADS player slot and act as SAM commanders or GCI with access to electronic sensor data; otherwise the IADS is AI-controlled. I'm totally fine with this, and I don't see how this would affect multiplayer at all. Some clarificat
  2. I'd like to bump this topic. With the recent news that the ATC rework will require re-recording voice, I'd like to ask that new callsigns be added when the recordings happen. I understand that may be a low priority, but it would really help with immersion if we could add a bunch of new callsigns, especially those used in real operations. There are a ton of great suggestions in this thread, but I'd like to add a few suggestions of my own that I heard in the course of my time in the Marine Corps. ASSASSIN DEVIL GAMBLER HAMMER
  3. Hey Reflected, these are all excellent! There are only three that stand out to me; VF-1 from 1989, VF-2 from 1987, and VF-2 from 1989. VF-1: The 1989 livery isvery close to the liveries used during the 1987 Ranger deployment. The only major modification that would be needed is the 1987 livery has the wing code on the inboard side of the vertical stabilizers. VF-2: From my googling (someone with better knowledge can confirm or correct this), both the '1989' and '1987' liveries were used during Ranger's 1987 deployment. So both liveries are perfect. One other possibi
  4. I don't know if this helps anybody, but NHHC has yearly operations reports for a bunch of squadrons going back through the 70s. https://www.history.navy.mil/research/archives/command-operations-reports/aviation-commands.html If you click "VFA" you can find a bunch that used to be VFs. Not every squadron has had their reports digitized so some will probably require writing an email and hoping somebody can find and scan it for you, but right off the bat I can see they have VF-2 in there.
  5. I tried to put something like that together several months ago and it wound up moved to the wishlist forum and buried. It was meant to be a collection of resources and references rather than a wishlist but I guess the powers-that-be didn't see it that way. I have a FOIA request ready to go for Naval History and Heritage Command but I'm waiting for them to reply to an email I sent last week before I send it, just in case a FOIA request is not needed. I'm specifically targeting reference photos for Ranger's '87 cruise but if they tell me I need to send a FOIA request, I'll add Forrestal's '88
  6. From Heatblur's May 2018 development update: https://forums.eagle.ru/forum/englis...paigns-content The linked PDF from Heatblur on the F-14A campaign essentially describes the campaign as being based directly on the events of Operation Earnest Will: From the DCS product page for the Syria map: I'm neither saying they should nor asking them to halt progress on skins already being made. Again, you're putting words into my mouth and arguing against points that I am not trying to make in the first place. You are again putting words in my mouth, and this time you're
  7. You are inventing an imaginary problem that I never mentioned and pretending like I did. I never said that I expected every single BuNo from every squadron that ever flew off the deck of an in-game carrier to get represented in-game. That's completely ridiculous. I'm not asking for anything different than what's done with the Hornet skins. I don't even care if they add CO's bird skins. Those almost always get repainted to standard grey before deployments anyways. Where did you read this? The last thing I've read on this from Heatblur was a couple of weeks before the F-14A release, and
  8. I understand that those skins take time and effort to make, I'm not arguing that HB drop everything and spit out more skins right now. I'm arguing that skins for Independence in '83 and Ranger in '87 should be high priority in whatever work schedule HB has set up for their artists. The fact that high quality skins are so labor-intensive is why I made this thread, I'm trying to argue the case that those limited resources be put towards helping to complete the game experience for the maps and assets available to us going forward. Given that we know Heatblur are going to make and release new ski
  9. I can't speak for the Navy, but when I was with HMM-163 in the Marine Corps, we only had one colored bird, double nuts (00). When we deployed aboard USS Boxer, double nuts was painted up like one of the other birds and we had no colored birds until we got back to Miramar over seven months later. Not sure what this means for Navy fighter squadrons of the 80s and 90s but that's just my observation, and I'd like to hear from other vets who worked around Naval Aviation to see what their experiences were.
  10. I would argue that inclusion of skins that fit the assets and maps we actually have in game is part of the core game experience. We shouldn't be reliant on modders to complete the game experience. HB could choose any skins they want to include in the F-14A release, so it doesn't make any sense to me why they would go out of their way to include skins that we do not have content in game for. For example, they included VF-21 for USS Constellation and VF-154 for USS Kitty Hawk, but to my knowledge there is no Kitty Hawk-class planned for DCS. Why are those art resources not being dedicated to cov
  11. The Dynamic Modex numbers look fine to me, but it would be helpful if each skin had some kind of config file where you could designate a font or something in case they have a different font. In my circle of friends its really annoying when we're trying to fly a Tomcat mission and all three of us have the same Modex and all are somehow flying the CO's bird. Its also helpful for things like Harriers, where we can simulate a MEU deployment or an entire squadron deployment and change the Modex numbers to fit (i.e. 54 vs 04).
  12. I'd like to counter that the issue at hand isn't a lack of liveries. It's a lack of liveries that specifically cover the assets and locations that are available to us in game (or in the case of the upcoming Forrestal carriers and Guam map, will soon be available to us). It is ED's responsibility to provide a complete game experience, not modders. Right now we do not have the appropriate liveries or assets in-game to complete a single real-world carrier air wing for any available or upcoming carrier on any map for any single point in history. I'm of the opinion that this is not a "wishlis
  13. If we could just have skins for one complete carrier air wing for one carrier in game or coming with Forrestal, for one time period on one of the maps we actually have in DCS, I'd be a very happy dude. Right now we cannot put together a single carrier air wing for any carriers in DCS from any location or time period. I was actually really surprised at the choice of skin for VF-154. That squadron made several deployments aboard Independence (a Forrestal carrier) throughout the 90s, yet it appears the variation HB chose was from VF-154s later deployments aboard Kitty Hawk.
  14. First let me say that I hugely appreciate all the hard work and dedication that Heatblur have put in to the Tomcat. It's an extremely high quality product and HB should be proud of their accomplishments. I understand that more skins for aircraft that are already released is a low priority for HB, and priority rightfully goes to upcoming modules like the earlier A model Tomcats, the A-6E, and the Forrestal carriers. Having said that, it's frustrating how rare it is in DCS to get an accurate combination of real world events, assets, maps, and liveries for realistic mission-making. Poking thro
  15. Hi folks. Still don't have enough people for two full teams, so I'm going to postpone this for now. Expect it to happen sometime in November. In the meantime, I'll try to cleanup the briefing and rules, and I'll try to more aggressively recruit other vfs' to take part. Still open to suggestions and ideas. Thanks for the interest folks. Keep your eyes on this thread!
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