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assafm25

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Everything posted by assafm25

  1. some progress on the skin add some more marking but still not found the way to fix the engin intek (i found a dds file with the intek but dont know how to paint it ... any one know for FULL Psd file for the Uh-1?)
  2. when i open the modelviewr.exe from the bin folder its say some error that he can locat file its the some modelviewer from EDM thrade?
  3. tihs is the conten tof my autoexec.lua file --autoexecute sample for model viewer --mount_vfs_liveries_path("Mods/aircrafts/Wunderluft/Liveries") --mount_vfs_texture_path("Mods/aircrafts/Wunderluft/Textures/base_zip_package") --LoadModel("Bazar/World/Shapes/A-10.edm") --LoadLivery("A-10C","184th FS Arkansas ANG, Fort Smith (FS)") --SetArgument(0,1) --SetArgument(3,1) --SetArgument(5,0.75) local FC_textures = "Mods/aircrafts/Flaming Cliffs/Cockpit/Resources/Model/Textures/" mount_vfs_texture_path("Bazar/World/textures/CockpitsHDTextures") mount_vfs_texture_path(FC_textures.."SU-27S-CPT-TEXTURES") mount_vfs_texture_path(FC_textures.."A-10A-CPT-TEXTURES") mount_vfs_texture_path(FC_textures.."SU-25-CPT-TEXTURES") mount_vfs_texture_path(FC_textures.."F-15C-CPT-TEXTURES") --LoadModel("Mods/aircrafts/Flaming Cliffs/Cockpit/Resources/Model/Shape/Cockpit_SU-27.edm") i see its difrent the nwhat u tell me i use the liveries for the dcs world\bazar\ my l
  4. can u explain me how to use it? wuch file i need to open? the dds?
  5. Any one know for tool to check change i made on my dds skin file except of entering the sim?
  6. its not hard work just tack some time i can explain u how i do it if u like but u must pramiss me to creat new skins for the sim :)
  7. hi thanks u all :) today i going to add some more marks and fonts i have problem with the engein inteck but dont know way its hepen and ida? this is my luo file all the place with the word ANAFA is the new dds files livery = { {"civ_uh1_main_dam", 0, "uh-1_anafa", true}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail_dam", 0, "uh-1_anafa_tail", true}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true}; {"civ_uh1_main", 0, "uh-1_anafa", true}; {"civ_uh1_main", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail", 0, "uh-1_anafa_tail", true}; {"civ_uh1_tail", 2, "uh-1_anafa_tail", true}; {"uh1_main_dam", 0, "uh-1_anafa", true}; {"uh1_main_dam", 2, "uh1_spec.bmp", true}; {"uh1_tail_dam", 0, "uh-1_anafa_tail", true}; {"uh1_tail_dam", 2, "uh1_tail_spec.bmp", true}; {"uh1_main", 0, "uh-1_anafa", true}; {"uh1_main", 2, "uh1_spec.bmp", true}; {"uh1_tail", 0, "uh-1_anafa_tail", true}; {"uh1_tail", 2, "uh-1_anafa_tail", true}; {"uh1_weapon", 0, "uh1_weapon.bmp", true}; {"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true}; {"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true}; {"pilot_UH1_patch", 0, "empty.tga", true}; {"uh1_cov", 0, "uh1_isr_cover.bmp", false}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; } countries = {"ISR"}
  8. hi all this is my first skin work after reading alot and play around i start to see some progres the skin is of the IAF Anafa Bell212 since we not have Bell212 in the sim i use the Uh-1h(bell205) need some more work i hope u like it :)
  9. ok i found my problem :) fix it and now its looks mach better
  10. hi i start lurn how to creat a skins and start work on the uh-1h skin as the israeli bell212 anafa the problm is that the colors i make the skin in photoshop and the colors in the DXTbmp are difrent in the DXTbmp the colors mach darker also in the sim any one know how to slove it?
  11. hi i tray the steps rudel tell me but i cant found the way how to creat this steps Delete select objects - cant delete the objects Select the first square material slot - ? Click on "Maps" - ? Make everything "0" except Diffuse, Specular Level, and Bump ? Select all objects - ? Grab the material square and drag it onto the model. ?
  12. Thank u very mach :). I so heppy to read this post. What u mean need work? I work thru a tutorial i found over the ed forum so i hoppe i can find the way in this sea of information for start lurn how to make models for dcs
  13. no the bell 412 is a new version of the bell212 with strong motors and 4 blade also some smoll chenge on the body design http://en.wikipedia.org/wiki/Bell_412 http://en.wikipedia.org/wiki/Bell_212
  14. i found it but its not 212 at all the 212 have long nose and 2 engeins
  15. ok :) thanks alot for your help and let me kip traying enterto this great section i not found AB212.edm in the ED directory
  16. Error: Unsupported material 'dbl_Group_001' assigned to node 'Group_001'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_007' assigned to node 'Group_002'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_008' assigned to node 'Group_003'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_003' assigned to node 'Group_004'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_008' assigned to node 'Group_005'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_003' assigned to node 'Group_006'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51. Error: Unsupported material 'dbl_Group_008' assigned to node 'Group_007'. File: .build\x86_64\vc110.release\Utils\NGModel_MaxPlugins\2012\Exporter\MtlKeeper.cpp:51.
  17. if its like u say then i just need to pint my model then select all and press on the make to? if so then i heve problem exporting my model i recive errors after selecting export to edm
  18. this is the place i found the model https://3dwarehouse.sketchup.com/model.html?id=220984ae1fc699485cad6226edb8e82 and thanks for your help :)
  19. whre i can found some more info about it and how to convert my model to EDM i read alot in the last days but start to see its going to be a realy long way i download a ready 3dmodel i found over the internet for free than i open it in 3d max but now i not figer how to progress even after long tutorials reading i realy like to lurn this section of the sim but cant figer out how to start
  20. hi to all i am new to this section so i hope i not going to hard with u i download a full free 3dmax model of the bell212 and i stuck on the matirial secton "Now we need to assign the custom material type using the ED Plugins. Open the Material Editor by pressing the “M” key on the keyboard. Once this is open, click “Utilities” (hammer icon) in the upper right, then click on “EDModelTool”, then click “Make Cool”. You will notice that a new area has appeared in the Material Editor" i not see any new matirial appeared after MAKE COOL also whan i tray to seve the model in EDM format i recives alots of error i gos the errors are becouse i not set the matirial any one can help?
  21. Well done job mister. One of the most great aircraft in all times Cant wait to see it in dcs. If u look for some test pilot i am here fore duty :)
  22. hi i looking some guids or tutorial to enter into the 3d modeling in the dcs sim i know how to creat 3d models in 3d max and like to found for the best guid line how to start export the models nto the sim and make it fly
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