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bojangles_25

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Everything posted by bojangles_25

  1. I have not tried this. However, they might actually use the laser to some degree. As mentioned, with wingman1.trk the wingman screws up his own laser designation by masking the laser.
  2. In trying to replicate this I actually noticed another problem with the AI (described by wingman1.trk). I put together a mission with myself and 1 wingman, flying towards the often used abandoned airfield at WP1. There is an artillery piece at each end of the runway. The wingman has 2*AGM-65L and the TGP. I am unarmed but have the TGP. I disarm my own laser to be absolutely certain that only the wingman could possibly be doing the designating. The wingman's 'skill' in the editor is 'Veteran'. wingman1.trk In this track, I ask the wingman specifically to "engage armour at my SPI with
  3. I can see now how this would be possible, but what you'd see is that all the airborne rockets fly towards the first target, then when that's destroyed and the TGP is slewed, they all then fly towards the second target etc, etc. What I will try to demonstrate in a mission/track is that I believe the weapons launched by the wingman individually fly directly to their intended targets, which wouldn't be possible using only the TGP. It is probably best demonstrated with Mavericks.
  4. That's an interesting point. However, I don't think that the AI was doing this at least with the Mavericks as they were clearly flying as if each of them was being guided individually. I'll try to put together a mission/track that demonstrates what I believe to be wrong.
  5. Sorry for lack of info, I should have elaborated No they aren't. I was flying the "Smerch Hunt" mission. By default the wingman is armed with 2 laser mavs and 7 APKWS rockets. I told the wingman to "engage any targets of opportunity", and he engaged 2 separate targets at once with laser guided weapons. This was after all targets provided by JTAC were destroyed (by me) so I'm confident that nothing was being lased by anybody else.
  6. It seems that the AI wingman can have multiple laser guided weapons in the air at once, all heading towards different targets. I've seen it happen with both the APKWS and the AGM-65L
  7. Wow, what an incredible answer Frederf, thanks.. This is astounding to me.. I didn't think the sim would have this level of detail. But then of course that raises the issue of: "if you're updating where magnetic north is, but you can't update runway numbers, then there will eventually be problems". Maybe that's something beyond the sim's capabilities. It sounds like what you're saying is, Beslan is on the brink between 09 and 10, and indeed the real airfield has been changed for reasons like that which you describe. Thanks
  8. Is there a problem with Beslan's runway/ILS system? The ATC calls it runway 10, the number on the runway is 10, the mission editor says the ILS localizer is 094. In real life the runway is 09. The plane's heading tape on the HUD has it at somewhere between 080 and 090, and the ILS seems to agree roughly with the mission editor. Is this a known problem with some of the Caucasus runways/ILS? Or am I missing something about runways/ILS? Edit: I read that runways might need to be renumbered due to changes in the Earth's magnetic field, and on Google earth you can see that Beslan ha
  9. I wasn't sure at first so I used FreeTrack with a webcam and a small torch taped to the peak of a baseball cap. Within minutes I knew that head tracking was a game changer and have never looked back since buying TrackIR 5 Pro :joystick: Actually "never looked back" is a poor choice of words.. I look back quite comfortably in the sim now!
  10. +1 from me also.. When I bought DCS A-10C in early 2012 I didn't think we'd get an upgrade like this 8 years later and that ED would still be making improvements. Thanks ED. You continue to make incredibly cool stuff and I love it
  11. I'll throw in an observation on this too.. If %userprofile%\Saved Games is redirected to a network share, the game seems unable to read or write files to it. I tend not to complain about this as it seems like nobody cares, and no devs seem to actually try to fix it
  12. Question for the devs: Is there any reason why we can't change the masking profile on the TGP? Given the level of fidelity of the sim this seems like a strange omission. Can they share details of the active masking profile that's used in DCS? There is nothing about it in the manual and little to be found online.
  13. Ah yes, sorry. I hadn't realised this. From stations 4/8 they do drop in pairs
  14. Is it normal that you can't seem to drop CBU97s in pairs? The manual doesn't say that it's not possible. I attached a track demonstrating trying to drop them in pairs. Only one comes off the rail at a time. CBU97_pairs.trk
  15. I'll have to put a mission together with some harder to hit targets :joystick: Regarding buddy lasing though.. you could just have the TGP search for the laser, point track the target, set it as SPI, then hit it with whatever you want, right? The only benefit of buddy lasing that I can see is that someone else is actually finding the target. Once you've found it, does it matter if the actual weapon you fire is guided by that same buddy laser?
  16. Is it just me or is anyone else having difficulty seeing the advantages of the AGM-65L over the AGM-65D? It makes sense that the 65L doesn't have much of a camera, and instead just has the laser search page, since all planes would now have the TGP. However, they suffer from the same problems that laser guided weapons have, i.e. you have to lase the target until impact. With the 65D, yes it has poor image quality but I'm slaving it to the TGP anyway.. Plus, I can fire 6 of them in a single pass and I don't have to keep lasing the target. Is the 65L just a product of how these missiles
  17. Ah of course, that's probably a better place for them anyway. Thanks! :thumbup:
  18. I noticed a "Missions and Campaigns" sub-forum has been added, but I don't have the ability to start a thread or reply to anything.. I have converted some of the A-10C single missions to A-10C II, and I would share them if I could...
  19. On both the AM and FM radios, the numbers 2-5 do not appear when changing the pre-set dial. It jumps from 1 to 6.
  20. I noticed during a cold start that all 4 boost pump switches and both the left and right AC generator switches are now switched on by default. I was wondering, why was this changed?
  21. The manual is updated with the A-10C II stuff. It's in the installation folder under: DCSWorld\Mods\aircraft\A-10C_2\Doc\DCS A-10C II Flight Manual EN.pdf
  22. I read another thread that said the behaviour in A-10C II (right click for up, left for down) brings it inline with other modules.. is this right? I haven't spent as much time flying other aircraft. If it makes it consistent with the rest of DCS then I think it's probably better to just get used to it :huh:
  23. I just made this image for my own reference.. I thought I might as well attach it here for others :joystick:
  24. Mouse left/right buttons reversed? I noticed that when clicking switches in the cockpit that have 3 positions, e.g. position lights switch or IFFCC switch, the function of left/right mouse button is reversed. In the A-10C, left click would move the IFFCC switch up, and right click would move it down. In the A-10C II, it's reversed and it's screwing with my head :lol: Is this deliberate? Is there any way to change it?
  25. If like me you like to deactivate all your modules before reinstalling Windows (10?) or moving to a new PC, you might be interested in this little PowerShell script: $mods = "C:\SteamSSD\SteamApps\common\DCSWorld\Mods" Get-ChildItem "$mods" -Filter "*protect.exe" -Recurse | Where-Object { $_.fullname -notmatch "x86" } | ForEach-Object { &$_.fullname /lic:deactivate /nogui } You need to change the value of the '$mods' variable to the mods folder in your DCS installation. It'll deactivate every module silently (with /nogui) Of course, please understand what you're running before yo
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