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About Cobra847

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    3rd Party Developer
  • Birthday 05/29/1991

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    Helsingborg, Sweden

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  1. We're going to be rather quiet for most, if not all, of next year - outside of working on getting both the F-14 and Viggen feature complete and out of EA through Q1. Beyond that will be most exciting..
  2. Some of these things are simply bugs. Can you elaborate on the reinforcement edges? I am not aware of that particular subtelty. NACA ducts and reinforcement strut misalignment are both issues due for a fix, but they're not an issue with references at all. They're simply graphics errors (the duct occurs due to a mirroring without plugging the hole, the misalignment due to.. fatigue, I suppose ) As for your curiosity re actual BuNo's use as primary reference: 158627 (F-14D) - Hickory, NC 161134 (F-14A) - Titusville, FL 160889 (F-14A) - Santa Rosa, CA
  3. While I appreciate any and all sorts of feedback - this is simply put, not helpful at this stage; especially in a patch that sees significant, dedicated BVR additions and improvements (TTI, TGT Size, Jester functionality and logic improvements, etc.). We desperately need details! I know it may sometime seem like it falls on deaf ears when we work silently in the background, but we do read and log most of everything. We see the F-14 performing appropriately and consistently in testing for the most part, which is what is most frustrating when feedback on similar points ends up being
  4. I agree! I think anyone flying the viggen should put in the time and learn the radar to be able to night-fly just like the Swedish pilots did. :) That saiiiiid, I don't want that opinion to limit those who would rather experience the Viggen as if the pilot strapped on some NVG's in a hot scenario. It's a win-win, really. Those who want that experience can have it- while the authentic one remains, untouched. Hope our perspective makes sense
  5. I'll propose a thought experiment :) Say the AJS-37 was retired later than in reality, and had to continue to see stopgap use - especially in something like operating in a Caucasus theatre (somewhat far-fetched anyways). We don't believe it unlikely that push come to shove, the ubiquitous nature of Nod's in aviation would lead to either field or factory modifications of lighting. Generally, we draw the line at things like fantasy weapons or true aircraft features that did not exist. But a small piece of equipment that the pilot can bring onboard and mount on his helmet is rather benign. M
  6. Hey guys- please attach the crashdump and log files when you get them after a crash. Thanks!
  7. Dear All, Last update, we announced that we’ll be shipping the first F-14 campaign for the -B, based in the Caucasus theatre with tomorrow's patch. However, we’ve decided at practical completion and at a very late hour to significantly expand the -B campaign and build it out into a two parter. We’ve been inspired by being able to do a little bit more storytelling than we can by simply shipping aircraft themselves, and this has certainly been invigorating and motivating, and we just want to do.. more. Effectively, this means that the F-14 will, in total, ship with 3 campaigns upon exit
  8. The vapour will be fully overhauled. We're just waiting for some functionality for the vapour location to be able to move with the wings.
  9. Don't worry re stabilizers. We've introduced the 3.5 degree anhedral for this upcoming patch in both F-14A and F-14B models.
  10. DCS: F-14 Development Update Dear All, We’re super excited here at Heatblur: we’re about to finally launch the F-14A, arguably the biggest feature update to the F-14 since launch day, and a massive chunk of work in flight and systems modeling. Together with several other new features, we’re starting to solidify our goals in pulling the F-14 across the finish line by the 2 year release anniversary! The F-14A will go live on November 18th, together with a complete sound overhaul, full campaign for the -B Tomcat, and plenty of other new features, improvements and QoL changes. Sincere
  11. Hi Everyone, As the team continues to work hard on getting the F-14A ready for primetime, we thought we'd start off by talking a little more about one of the core upgrades we're making for this variant of the aircraft! Our RWR simulation for the F-14B is one of, what we consider, the crowning jewels of our F-14 product. However, we always feel like we can take a step further, and developing the ALR-45 for the F-14A provides us with exactly that opportunity. As a refresher, if you haven't seen or don't quite remember one of our development snapshot updates on the ALR-67, check it out HERE
  12. We've double checked the stick multiple times; the movement ranges (per manual) and our scans are correct as they are. At some point we'll take another look. Full forward, FWIW on the F-14 stick, is almost right up against the lower screen.
  13. This is unlikely to be fixed in a satisfactory way. The reason this happens is that the volume of JESTER is not tied to the Cockpit sound mixer slider after changing JESTER to come through the headphones source. This means that if you've turned down any of the sliders in the Sound menu; JESTER will seemingly be much more loud than the rest of the game audio (relatively speaking). If you want to avoid this; keep your sound sliders at 100% in the game's sound menu and then adjust your game volume based on this. EDIT: one thing we're looking at is being able to read the value from one
  14. Some features are added through communication with our SMEs. They'd regularly remove the HUD camera before landing.
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