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Pochi

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  1. Hello, Is the wind direction in the editor still reverted? Or selecting an 180deg wind will actually blow from 180? Don’t know how to check that from the carrier... Pierre
  2. If maybe we could have an option to turn off the LSO station when not needed and maybe hide the crew in the island... Pierre
  3. Hi, Is autothrottle now working in approach mode? We never know, maybe they fixed it Pierre
  4. Hi Hornet pilots! I just watched the Jetstream series about Canadian Air Force training for the F18. I noticed in the last episode when they are practicing dive bombing that that are diving in AUTO Mode with a target designated. I thought auto mode was CCRP release in level flight but I am surely wrong. Anybody could explain me why and how they are releasing in such a way? Thanks, regards Pierre
  5. Thanks for advices! I will have to watch those tutorial because it is unclear to me how to use both TOO1 and TOO2 for the same station and get those 2 bombs on 2 different target. I am not using TPOD for now ( waiting for the update to come to stable) but only the waypoint designate method. Best regards, Pierre
  6. Hello, I am trying to fly with an AI wingman (F18) to feel less lonely. I looked for an AI wingman command list and explanations in the User Manual but can not find anything. Where should I look for such informations? Is there any advices you can give me regarding the use of AI wingman? I read that it is better to use it as « sensor » rather than as a « weapon » and that it would be better to set him as Passive Defence in Reaction to threat option. Best regards, Pierre
  7. Hello, I am a beginner with the F18 and currently in the process of learning the aircraft referencing a few manuals and tutorial videos. However, I am having quite trouble to know what is working or not in this aircraft. Now I am learning general and GPS guided bombing and I am wondering whic release mode are currently implemented and working currently. Is auto Bombing working fine? Can we loft bombs correctly ? Can we loft JDAMs? There is no explanation in the manual. Could some experienced users tell me the current status of the bomb release modes? Best regards, Pierre
  8. Hi, So I found out all the red units were hidden in the 476th templates, newbie me. And that’s an outrageous number of objects tracked by Tacview explaining the performance drop. I ended deleting most of those not used in my mission. I also noticed while populating Nellis AFB that some static airplanes models are far heavier than others, and that is mainly all aircrafts that have a module counterpart. Hope it may help others in the future, Pierre
  9. Hi, I am quite new to DCS and currently in the process of building a little training mission using the 476th NTTR template. However, I noticed very bad performance when launching the mission where I can maintain 60fps in the same area on another mission. Of course I guessed it was due to the high number of object in the template, so I deleted most of them except the one I needed. But performance was still crappy. So I remembered that Tacview could impacts performances when it has to record lot of objects. I deactivated Tacview in the settings and voila my FPS are back. Sadly, I can not ana
  10. Ok, so I tried your suggestions but I have to say it does not work. For whatever reason the F16 (I change it to SU27) spawns above the 747 then it decelerate behind, catches up a few minutes later, stays below for maybe 20 seconds, then the 747 pulls up 45deg nose up with F16 following under. After that it is total mess^^ It seems the No Reaction option is not working. Any idea what could be wrong? I am maybe asking to much to the AI. Pierre
  11. Thank you very much for your help, Even if I am understanding only half of what you said^^ I guess I have a new challenge to deal with! Will try your advices Pierre
  12. Hi, I am completely new to ME in DCS. I just installed the Civilian Aircraft Mod to populate the sky above Nevada and I tried to reproduce a movie scene where a fighter was hidden under an airliner. I set a 747 at 37000ft 470GS and a Su27 just under at same speed but 36900ft. Sadly it just doesn’t work. For whatever reason the 747 pitches up at spawn as if she was evading the SU and then she goes on its FPL but speed is 430GS. Of course the SU is way forward after that. So, is my idea impossible or is there some settings I should set in the ME for such a scenario to occur? My idea w
  13. I use hot start take-off. I only use manœuver flaps. I tried to cycle anti-skid switch and reset wing computer, to no avail. That must be a bug then. Lowering flaps and raising them again is a work around to get the spoilers down. Pierre
  14. Hi, I noticed that when taking off my outboard spoilers remain up until I rotate. When I rotate they retracts themselves. Before rolling, all my spoilers are up ( which is normal) and when I push the throttle forward only the inboard spoilers retracts... Is this normal behavior? I used to think all spoilers should retract when adding power...? Thanks for help, Best regards, Pierre
  15. +1 Not having proper replay in such high graphics game is just non sense to me. However I also think this problem is an Eagle Dynamic problem and not Heatblur. Look at Xplane 11! I can pause the game anytime and playback. I think it is urgent for Eagle Dynamic to find another way to playback the game. The F14 is such a beauty that I can only watch from external view when stopped on runway or with Autopilot engaged. A pity really... Best regards, Pierre
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