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beagleboy03

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About beagleboy03

  • Birthday March 2

Personal Information

  • Flight Simulators
    DCS P-51D
    DCS A-10C
    IL2 1946
    Cliffs of Dover
    Wings of Victory Battle of Britain II
  • Interests
    WW2, Shooting, Flight, Sim-pits
  • Occupation
    Army Officer
  1. Tried to set up a quick combined arms scenario in the mission editor but I was unable to enter any of the modern vehicles (ie. M1A2). I know that CA support for the WWII asset pack is coming in the future but is CA also disabled for modern vehicles or am I missing something that changed in the mission editor?
  2. Here is a great resource for all things Corsair related: http://www.avialogs.com/index.php/en/aircraft/usa/vought/f4ucorsair.html It is a great sight and has tons of other aircraft and documents. Pretty easy to lose a few afternoons browsing all the info.
  3. I guess I was just thinking that a system ala A2A's where your aircraft wears with time and develops various aircraft specific quirks added to the excellent combat dynamic of DCS would, for me, be the ultimate in sims. I think it would be cool to know that your plane ideals a little high/low etc. compared to others in the hangar next to it but it would appear that I am in the minority. Back to the original topic of damage modeling in the thread perhaps you could try to over-rev the engine by quickly changing throttle and prop pitch in a dive. I'm not sure how much lag there is in the constant speed system but it may be enough to bust an aircraft limit.
  4. Well that is a good point. I suppose it would depend on your rank/position for the campaign. It would be unlikely that you would miss out on any missions if you were a flight lead or squadron CO but if you where the low man on the totem pole you could get bumped from the flight. I would think that as a flight lead or squadron CO it could affect you by being short on aircraft for the next mission. All of that would of course depend on OP tempo, # of A/C required for each mission etc. As an aviation officer I know what sort of operational effects over torquing an aircraft can have on your maintenance flow and consequently your operations. I do understand, however, that this is a flight sim and not a maintenance sim so it would definitely not be everyone's cup of tea. I do think it could add a new dimension and some realism to the sim as being 4/4 or 8/8 on aircraft for all missions all the time is a but unrealistic especially when factoring in maintenance and combat losses. Perhaps it could be a toggle-able option and decisions regarding planes/pilots for each mission would depend on position and rank.
  5. Is it possible to have persistent/cumulative damage modeling added to the sim? For example fatigue failure brought on by over G-ing the aircraft across the span of several missions in a campaign. I think a system like this could have a big impact on a campaign as it may make you think twice about pushing the throttle into WEP to catch a fleeing bandit if you knew it could ground your aircraft for several days while your crew chief is rebuilding your engine.
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