
ricktoberfest
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About ricktoberfest
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ricktoberfest started following Pilot dropping tanks in multiplayer?
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ricktoberfest started following Official Updates, AV-8B N/A, DCS: F-14A & B and 1 other
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ricktoberfest started following Eagerly awaited aircraft for DCS World, DCS World 2.5 Changelog and Updates of Open Beta, Patch/Hotfix Dec 23rd 2020 Feedback Thread and 2 others
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I’ve been using “mklink “ like a crazy person. 2 maps and the downloads folder on another drive. Doesn’t seem to hurt performance too much but loading times are longer cause that drive is slower. Sent from my iPhone using Tapatalk
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Let’s see how well the control surfaces of your Cessna or Pilatus hold up above vne. Then come and talk about how that’s the same thing Sent from my iPhone using Tapatalk
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Not just an Apache, but a longbow Sent from my iPhone using Tapatalk
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Better than I thought it would. Just programmed the various axis in joystick gremlin to push a button at 80%. Then I use that “virtual button” as my tdc slew buttons. Obviously not as good as an axis, but better than having to take away a hat switch from something else. Sent from my iPhone using Tapatalk
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I’ve given up on the axis and mapped my mini-stick to buttons. It’s the only module I’ve had to do this. Sent from my iPhone using Tapatalk
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ricktoberfest replied to shdwp's topic in Missions and Campaigns
That’s what I figured but couldn’t find it written down anywhere -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
ricktoberfest replied to shdwp's topic in Missions and Campaigns
Having forum issues so can’t really search very well... when I end a mission, should I wait until the AI has done its stuff before hitting end mission, or is that all simulated after pressing the button? for example, if I get shot down near the beginning of a turn and end the mission, will the AI flights that were programmed for different things be simulated in the background with the results showing in Liberation? -
[RE LOGIN FOR FIX]You have been permanently banned
ricktoberfest replied to ebabil's topic in Forum and Site Issues
Unfortunately a lot of people who have this happen won’t see this message. The only reason I saw it was the preview on Tapatalk. I couldn’t actually go into the post though until after I logged out and in. -
You could use something like voice attack to do the key presses for you. You might have to fiddle with the windows virtual keyboard though. Or get someone to send you a profile that’s already programmed.
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As a rift s owner I wanna hear more about this! Performance and clarity comparison
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What about Jester’s internals? I wanna see down his throat as he screams “Eject” while pile driving into the ground!
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DCS: F-14 Development Update - Enter the -A!
ricktoberfest replied to Cobra847's topic in DCS: F-14A & B
OT, but what do you see if you don’t have the skin that someone else has? Does it fallback to the default livery or basic textures with no detail? Never noticed this before. -
Force feedback vs spring loaded cams ?
ricktoberfest replied to karel88l's topic in Input and Output
That second paragraph is a little harsh, but if you read what I said and what the original poster said you’d see that I don’t disagree that it should be great. (It’s ok I can handle it, I’m a big boy) But currently unless you can modify an old stick (which the OP said was beyond him), or in some way have a really good setup, then force feedback in DCS isn’t worth it. I’d like to change my mind someday, and your right that the Logitech extreme is a crappy stick, but there aren’t a whole lot of choices for those who don’t want to create their own modded stick or spend a ton of money to have some -
There’s a setting in the “special” category. One eye is realistic as far as I’m aware, but it can be set to both.