Jump to content

Apache600

DLC Campaign Creators
  • Posts

    768
  • Joined

  • Last visited

  • Days Won

    2

2 Followers

About Apache600

  • Birthday 11/05/1982

Personal Information

  • Flight Simulators
    DCS, IL2 BoS/M/CloD, Kerbal Space Program (if you call that a sim)
  • Location
    Atlanta, GA
  • Interests
    Flying, building control panels, mission/campaign building
  • Occupation
    Airline Pilot and Law Enforcement ... well, previously a cop. But some things never really leave you

Recent Profile Visitors

24906 profile views
  1. Stay on Channel 12, no need to switch to 11. Just looked at the mission, somehow the "late activation" on the units that trip the trigger deselected, so they likely activate it before you even get off the ground. You should be able to complete the mission still, after you get the call that says conserve ammo, the call that should come in a little bit later is: "Ground Troops - This is the shore line flank troop division, we're getting ripped apart by soldiers on the roof of the large building to the north. We need assistance. We're marking our location with red smoke" "Overwatch - Relic 1 this is Overwatch. We're tasking you with that. The A-10’s are busy. Take out those troops on the roof of the buildings. Check the ground surrounding the building as well. Their location is on the western edge of town, along the river, about half a mile inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building" "Overwatch - Take out those troops on the roof of the building and surrounding area. Their location is on the western edge of town, along the river, about 800 meters inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building. " Because you won't get the red smoke, here's some help. First, this clip from the Release Trailer shows you the building you need to hit (video should start at the 4:27 mark) Also, attached is a picture directly from master file of this mission from the Mission Editor. I drew an arrow at the building you need to hit. After this, if NOTHING else triggers properly, you should be able to head to Gudauta and get a "mission complete" after landing there. Hope this helps, and I appreciate the report. I'll get it fixed - Apache600
  2. Give me the date of your version (see link here, column on the left https://www.digitalcombatsimulator.com/en/news/changelog/ ), and I'll see if I can dig up an old file for ya.
  3. I have my own folder on your hard drive! lol There should be some new content to hopefully add to that in the not-to-distant future
  4. More updates Crack the Channel v1.7 - Added 2 Mi-24’s to Qeshm - Added 2 AH-64 Placeholders Generation Gap v1.7 - 2 Mi-8’s and 1 UH-1 have been switched to Mi-24’s Into the Darkness v1.5 - 1 UH-1 and 1 Ka-50 switched to Mi-24’s Krasnodar Variable v2.0 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Placeholders - Added 3 Mosquito Placeholders Las Vegas Variable v2.2 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 4 F4U Placeholders - Added 4 Mosquito Placeholders - Removed 2 Field Mi-8’s and 2 Field UH-1’s to make way for Mi-24’s - Removed a number of FARPS at the Helo spawn location Normandy Variable v1.5 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders Persian Gulf Variable v1.4 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders - Fixed spelling error in Briefing Page / Kneeboard - Fixed incorrect Freqs for Tarawa and Roosevelt
  5. All the missions that involve Nalchik have been tweaked for the new ramp layout, and have been sent to ED. Hopefully they'll make the next OB update.
  6. So, that was an easy one to figure out. The entire ramp area of Nalchik has been redone. And now the helicopter that used to be parked in corner is obstructing the taxiway. Appreciate the report Stephmeister. I'll be getting it fixed This shouldn't break the mission though, it's just .... awkward. If you can get around them, and get to the runway, you should still be able to carry on with it.
  7. Thanks for the report. I'll take a look at what's going on. I'm assuming F-86 campaign version, and open beta?
  8. Well that's embarrassing on my behalf. Thankfully the "correct" version still exists in the mission. The kneeboard was incorrectly copied over from the MiG-15, but the last page (page 8 i think) of the briefing pictures is correct. I'd recommend writing those numbers down on a sheet of paper and referring to that. Regardless though, I'll get that kneeboard corrected to the proper version. Thanks for letting me know.
  9. @ZombieNinja Dude, right on! That will certainly fix it. So what happened was that I used a static object near the hangar to depict a character. Unfortunately, that static object is Blue, and has the power to thwart the ownership of the base, and cause chaos amongst the entire field, rendering everyone there clueless as to who owns what. With your suggestion, the knight in shinning armor, that is the BTR-80 of yours, descends upon the calamity, and brings calm and order to those morons. I just got confirmation that the next OB patch for DCS will contain the fix.
  10. Updates coming once again. Here's the list: Capture the Flag Caucasus v1.4 - Updated atmospheric conditions for new cloud system. Crack the Channel v1.6 - Updated atmospheric conditions for new cloud system. Every Viggen has it's Day v1.1 - Updated atmospheric conditions for new cloud system. - Added 2 Cold and 2 Hot ground start aircraft on a road. Generation Gap v1.6 - Updated atmospheric conditions for new cloud system. Krasnodar Variable v1.9 - Updated atmospheric conditions for new cloud system. - All client prop aircraft, and jet trainers are now located at Krasnodar - Pashkovsky - All client aircraft at Krymsk have been moved to Krasnodar - Center. Krymsk is still a friendly base and can be used for rearming and refueling. Las Vegas Variable v2.1 - Updated atmospheric conditions for new cloud system. Normandy Duel v1.5 - Updated atmospheric conditions for new cloud system. Normandy Variable v1.4 - Updated atmospheric conditions for new cloud system. Persian Gulf Variable v1.3 - Updated atmospheric conditions for new cloud system. Prison Break v1.7 - Updated atmospheric conditions for new cloud system. Under the Fuzz v1.9 - Updated atmospheric conditions for new cloud system.
  11. I was just able to fly the mission, and without any time acceleration, or mission editor tricks to speed up the mission, I flew the entire thing to completion without a crash. My PC is quite similar to yours too. 4790k, 16gb ram, regular 1080, and running a Rift S. My framerates did get embarrassingly low after both helo's were taken out. Hit the low teens a number of times when looking out over the carnage in the city. The explosion could be a couple things. There is an SA-9 down there ... but you said you got the call that all AAA was taken out, so I doubt that was it. Also, how close were you to that helo when you hit him? I have a trigger set for an internal explosion on him once his health hits a certain point (to make sure the helo actually goes down) Sometimes, if a player is to close to the target when that happens, they can take damage as well. Another possibility, if you get to far away from the AO (and it actually is a decent distance), there are enemy SAMs out there, so don't be doing a sight-seeing tour to Senaki or something
  12. Yeah, I'm disappointed. I think ED missed my email to them as I never got a response. I re-sent it yesterday morning, but by that time I think it was to late to make it into the new build. I'm sorry. I'll keep trying.
  13. Appreciate the heads up on this. I'll check it out when I get home (out on a work trip at the moment) And thanks for giving a rough approximation on where in the mission it's happening. That helps considerably.
  14. doh. I see that post now. Didn't see it when I checked earlier. Thanks
  15. Yesterday I was flying the current Open Beta version of the F-86, and after raising the red guard for the rocket firing selection, I was unable to click up or down (for Single / Auto respectively) I had to bind those two options to a joystick switch to make it function. Raising and lowering the red guard with the mouse click had no issue though. - Apache600
×
×
  • Create New...