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Everything posted by SkateZilla
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right now there is no way to scan and set the device IDs properly, I'm still looking for the exact formula DCS uses in the LUA file. The app pings WMI/DXGI for the device info, and on my system it returns all the devices, but the Device IDs do not match what DCS Puts in the LUA Files. Down the road maybe, once I figure out how DCS is pinging the system for devices. DCS Uses {Variables}{DSGUID} So far no output option I've seen in Win32_SoundDevice Class outputs the DSGUID.
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none, game folders are supposed to be exempt,. otherwise every file loaded into memory is going to be scanned as well as processes.... kills performance.
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Canopy reflections almost totally removed after last patch
SkateZilla replied to db349's topic in Wish List
it wasn't something that made it through that shouldn't have. it was something that was reported, and adjustments were made based on feedback, but as stated already, one setting isn't ideal for everyone, and different displays etc etc, which is why a slider option is being suggested. going off topic and after the testing team wasn't needed, as most of the team also mentioned the initial implementation of the reflections were too strong, and that as well as feedback, led to discovery of the reflections rendered twice (realtime and baked textures). But as stated, it's new, and requires some tweaking based on a wider audience pool -
reported What do you think about canopy effects and DDIs?
SkateZilla replied to Atazar SPN's topic in Wish List
Note: "fixed internally" does not mean "it will be in the next patch". As that fix may or may not be waiting for other elements to be integrated as well. That being said, the real-time ray traced reflections are new, and need time to mature. what looks good on a $5000 CAD Monitor might not always look good on a consumer monitor. P.S. Reflection resolution is set by the user's settings. -
Better camera controls in the virtual cockpit
SkateZilla replied to maverick90's topic in DCS Core Wish List
Binding LALT+C to Middle Mouse button accomplishes this. -
That's a dumb question, because Software Industry Pricing standard for most games and programs is $69.99 now.
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3 screen appearance in DCS v other sims
SkateZilla replied to SteveBevacqua's topic in PC Hardware and Related Software
DCS assumes 3 Screens means LEFT / CENTER / RIGHT at 90° Angles. I have no issues whatsoever setting a Single Large 48:9 Viewport across 3 screens and edit the FoV. -
If you guys / gals knew how many games don't make it past early access before being cancelled, you'd lose your mind. It's not a DCS / 3rd Party scenario at all, it's a general software business scenario.
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Crowd Funding and Early Access are not even remotely the same.
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its the way windows prioritizes them, but the limit of only getting device info for 2 adapters is a WMI Limit for that category, I'm waiting to hear back from MS. For example, my Desktop, shows the 6800XT as Primary, but when I remote login, it shows it as secondary, w/ Microsoft Remote Display Adapter as the Primary./ My laptop shows Intel as primary, RTX3060Ti as Secondary, but when I remote login, it doesn't show the 3rd adapter. so I see Microsoft Remote Display Adapter, then Intel as Secondary, and no RTX 3060Ti
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It should. It pings ED's server directly for latest version. It may have been broken when ED Removed OB from the server list, I fixed this internally already. *ie if you look at the home screen under latest versions available, it's a bunch of random text from the updates.digitalcombatsimulator.com site While waiting for MS, I tried to expand the DXGI WMI Get Video Controller call to more than 2 devices and it throws an exception, so I don't think it's possible. I may look into another route.
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
could be a Block II that still has AN/APG-73.... -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
I dont see the point honestly, AIM-120C7s and AIM-9Xs should be pretty much all they need. AIM-7M/Ps were the last ones, there are no more, they were pushed from active duty for more AIM-120Cs, so once they are gone, they are gone. AIM-7Ps have the receiver upgrade, but whether or not they are still loaded on Block II/III Hornets remains a mystery, it's in the HOL SCS, but it's prolly just left over, and not in our inventory anymore. -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
AIM-7M's are mounted to Mid/Inner Pylons via LAU-115C, and Intake stations via LAU-116. Whether or not it's a popular loadout, I doubt it. if active jamming is going on, then the growlers are either going to carry AIM-9X's or HARMs -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
Growlers are now certified to carry aim-9x on inboard and outboard stations, doubling their IR weapons from 2 to 4 So the new short range preferred symmetrical loadout is: WING TIPS: AN/ALQ-218 x 2 OUTBOARD: AIM-9X x 2 MIDBOARD: AN/ALQ-99 HIGH BAND x 2 INBOARD: AIM-9X x 2 INTAKE: AIM-120C x 2 CENTERLINE: AN/ALW-99 LOW BAND x 1 Long range is the same as before (replacing INBOARD AIM-9X's with AIM-7/120) -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
There's a contract to convert low trap/hr Block II's to Block III's yes. -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
they said that last year.. lol. -
Avoid them, most of the reseller stores on amazon are selling fake cards, it's likely a 6700 with a bios flash to make it say 7900XTX in windows.
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
SkateZilla replied to Kev2go's topic in DCS Core Wish List
Those Articles comparing super to Legacy, were comparing Lot 18 to Lot 21 Legacy hornets to Lot22 to Lot 25 Super Hornets. *Most of the comparisons were Lot 18, sometimes earlier, Lot 21 was mostly USMC Ds, and a Single C. Those same pilots have likely not flown Lot 30+ Super Hornets, which is an entirely different cockpit workflow and electronics suite. The Hornet base design from YF-17 through all the LRIP, A, B, C, D, LRIP E, F, G have all been draggy designs. and when you increase the size you increase the surface area that causes drag. The *Canted* Pylons have minimal impact on the total drag vs *Straight Pylons*, Super Hornet has a lot of surface area regardless, and continues to struggle through transonic regime even in the clean configuration without win pylons. The F-35C is just as draggy, the difference is they stuck a huge motor in it to push it through those transonic regimes. (a motor which is prone to problems, hence the replacement program). F-14A and B have a similar top end, despite the GE Engine having significantly more thrust.... why? transonic and super sonic drag from the large surface area... If they expect Super to mean twice the speed.. then they are mis-guided. There's more factors that contribute to the name, More bring back, Less parts, Less maintenance, Better survivability, etc etc.