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AegisFX

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Everything posted by AegisFX

  1. I hope this hasn't been forgotten and will at least be part of the ai rework that's happening?
  2. Lately I've tried to do much more case 3 landings and I'm wondering what could be better. Many times in the multiplayer environment I try to call in for the case 3 marshal and I see the option for established and commencing because someone else already called in. I'm afraid of "aborting" their attempt, so I either wait until they're done or just wait in a marshal of my own then hit established as if I called in. I've also seen others get behind the ship at 1200 feet and skip the marshal and descent altogether. Players: what are you doing for your case 3 landings on true case 3 landings where you cant just visually fly it? ED: I'm unsure if the skipped comms are a bug or a feature. If it's a feature, can we have the cv ops knee board page updated when we're given marshal information OR a comm option to have the pilot say the info out loud again or ask tower to repeat?
  3. ATC is currently being reworked. In the meantime, can the ATC, Tanker, AWACS, and JTAC contact lists be changed to only show the units that are on your tuned frequency? There's no need for us to have to wait while 10 unresponsive airbase and farp radios get far enough away for the one area I want to finally "make rank". It will declutter the comms menu and help set proper expectations for normal vs easy comms. Edit: When you tune to the correct frequency, only units on that frequency should appear.
  4. I don't think it would be absolutely practical to just show the weight since we have the checklist page, but I absolutely do want to see the few stick people on the boat have more presence. Does this person tell/remind a pilot of asymmetrical weight as well?
  5. I don't enjoy jumping into threads like this when others have already agreed but I absolutely understand and agree with these suggestions.
  6. Right now, there is some threshold of damage your plane takes where it is removed from the F10 map. But it seems to be a threshold that allows for you to save the plane by repairing at a friendly location. Whenever you're able to repair after suffering that threshold of damage, I believe our plane icon should reappear on the f10 map. An alternative idea is to change that threshold to removing the icon only when the pilot dies and you as a player are unable to control your plane. Whatever this threshold is currently affects not just the game itself but it at least affects Tacview as well, and I'd assume LotATC if it's a matter of exporting information from DCS.
  7. In the future, a good option may be to take a screenshot of the data. Like while looking at your flir or other reference. Other than watching the in-game track file, I'm unsure of any way to get the coordinates you want right now though. Good luck.
  8. I appreciate the feedback! It looks like I've really just been out of touch with this. Shows how frequently I get to fly these days!!
  9. I've noticed that when I'm using the ATFLIR to drop LGBs, the LTD/R switch turns off after use. Is this a new/changed feature? I admit I haven't been keeping up with every single change but this has taken me by surprise.
  10. I noticed this, but honestly haven't seen it in any of the recent update notes. Quick question for some of you: The thrustmaster warthog hjas a force sensing mod for one of the axes on the throttle right? Think it would be compatible for the winwing taurus handles?
  11. if it could include Cuba Jamaica, and puerto rico as well, it would actually be pretty fun. *yes, i revived it.
  12. Ok. Obviously, this has been an issue before. I just finished a small mission just running full burn and fuel dump on the deck. tanks went to zero, and I initiated refuel and rearm at 8,450 fuel. it filled up my internals and didn't touch the drop tanks at all. I'm unsure if it's because they were in oride position or not. but yes, they seemingly were not replaced or fueled at all. However, this creates a bigger question for me: In all my time playing this is the first time I've noticed this. Until this session rearming would actually replace my tanks in all of my sessions. edit: I've watched as the indicator went from whatever fuel was in the tank to the full 3000 lb without climbing. It's as if the tanks were previously considered "weapons" to be rearmed/replaced then became some sort of "other" item like NVG/JHMCS/Apache radar etc that isn't loaded/armed in the normal sense but lacked the actual adjustment options.
  13. I ran into this earlier today on a long session. I'll look at playing a quick session to confirm and supply track. After a long flight, I landed on cvn-71 super carrier. Came to a stop and began Refuel and Rearm. Refuel seemed to bring my internal tank up to full and provided around 1000 lbs to each external tank. Rearming properly loaded weapons, but did not change out empty/partial tanks for full ones. So I had about 14k lbs of fuel instead of normal 17k. What seemed to "work" was to first load weapons and remove the drop Tanks, then load new drop Tanks again. I am unsure if this is specific to carrier(s) or if this is just the hornet itself.
  14. If nothing else, they should have a few.different "paces" or habits if the ship is in a green or red/alert state or depending if enemies are in the area around the carrier or not.
  15. I can't speak to campaigns as a whole but single missions can be changed in the editor. When the 18 first launched I changed the f15c mission to defend the airfield. Can't tell you how I did it right now though.
  16. I agree that I'd like to see the refueling process updated/upgraded. I'm more concerned with proper communications and positioning but I absolutely love the idea of the hose, boom, or receiving probe/door being damaged and having physics too.
  17. It should be a mission editor option when placing a carrier. Though we need quite a few supporting changes as well, like crash barriers, damage modeling and assessment (including radio inop),
  18. I know this thread has been revived several times, but is there a way to at least turn off the rear catapult spawn points when a friendly plane calls in to land or gets in the marshal stack? Planes could still taxi to them, but at least preventing the cat spots from spawning could help in the multi-player environment.
  19. Fair. My initial understanding was which planes do I want people to have access to. In general, a naval Mig-29 would help give the Russian forces.more of a naval presence and could hopefully lead to a more in depth Russian carrier setup similar to the American super carriers. I'd love to see thw rivet joint aircraft, as well as more logistic cargo/troop assets from every country. Especially the one that is able to operate on us carriers.
  20. I want players to be able to man support planes. E-2D Hawkeye(AWACS/AEW that can be launched from a carrier) S-3/B (tanker for carrier. Though it's unfortunate we don't have the 18E/F for more modern USN tanking roles) If we got a few upgrades to how EWR, intercept logic, and even nuetral factions I'd even say the B-1B could be fun for a few buddies to turn on autopilot for a bit and chat
  21. This is a 2-parter for me. First: We've got so many more multi-role and strike aircraft. JTAC has been in the game for a very long time, but I'm unsure if it's gotten any love in a while. Can the JTAC communications and tasking be updated to account for the current aircraft and weapons available to us? We now have 5(6) platforms from the USA alone that are built and equipped specifically to accommodate CAS to varying degrees. A/V-8B, A-10C/2, F-15E, F-16C, F-18C (I actually forgot the Apache, making it at least 6 platforms where this is a core part of their real life usage). And of course weapons and planes from other forces. Our JTAC needs to feel like it came in 2023, and now 2005. Second: We've got plenty of CAS/Strike units, and JTAC can be an integral part of that experience, but it doesn't matter much if the AWACS isn't able to properly control and direct our fighters as well. Similar to current JTAC comms, we need to be able to check in with our AWACS units so fighters can be guided to appropriate holding areas and proper intercept courses, and hopefully, it could be smart enough to assist with or handle deconfliction in terms of making sure fighters don't run into each other, shoot each other, etc. Even better if they actually become networked and can share info with each other. *Deconfliction and holding rules/guidelines could be set in the mission editor by creators. We just need the AWACS to be able to communicate it.* Are there other important things the sim absolutely needs? Yes. 100%. But these 2 concerns cover such a wide net over not just allowing the player craft to work at their best potential while also improving core issues that every player has faced over several years.
  22. There may be a difference between REC and having the system off or in standby. But xmit means it will activate when something is locking you. That's what you want if you're trying to use the hornet ECM at all. Receive may be useful in real life if it saves a record of what's being detected, but I think your experience is the same for all of the other switch positions.
  23. How do we use the TGT DATA page? For the life of me I can't find any information on it.
  24. I was coming to say the same thing tundra was saying. Use another microphone and make it so Windows will play it back. I think it's called "monitoring"
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