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Everything posted by AegisFX

  1. Pretty sure another jet like the 15C has a smaller forward range as well. With center mounted sticks, I assume it’s pilot comfort for not having to lean forward
  2. 4 years, and it’s usually more of an overhaul than just a CPU upgrade. Last year I went to the 3900x from a 2700x. Noticeable. I also went from an SSD to an M2 drive for my OS and DCS, and went from 16Gb ram to 64Gb. The next upgrade I’d like to do is a new AMD board chipset, 570x or higher, new gpu, and new power supply. id like to do content creation, so being able to handle DCS and record/stream it is a huge reason for the updates, and I’d make use of the hardware to play and stream other, VR titles( I particularly love Onward)
  3. I’m very glad they adjusted it because it took so long to adjust it for anything. Depending on weather, I could be dragging for minutes, and I’d be looking down so I could do the longest drag possible. I can only imagine how it scaled now. So the button should probably be looked at.
  4. I’m happy that I can soon get a “GPU?” that is better for mining and still have one for gaming!
  5. @BIGNEWY This should be a more reasonable track file. 162nd vipers server on stable. loaded in, autostart, ran off the edge. 1st respawn was on cat with chocks. went ahead n left to put it up. https://drive.google.com/file/d/1JptMeit4Mb8e5p8YA8qLQd7K-hNgPpIu/view?usp=sharing
  6. Are we to assume you want to add in maximum weight for landing on the wires too!
  7. File too large to upload. I put it in a google drive. https://drive.google.com/file/d/1WPjMJTVjmuwdnOSHXRRvXg7KIzIhHsdA/view?usp=sharing Also, this happened at the very end of the session. I apologize. but I'm unable to play for another day or so to provide a shorter, more direct track.
  8. Cold War and modern USA purposes with many bases in USA, with plenty of water available for naval assets
  9. @BIGNEWY can you please close my thread or even merge? This is the exact issue I was referencing in mine and no need for a duplicate if it’s already been mentioned.
  10. The trackfile is too large to upload, however: I spawned on carrier in parking spot cold as per mission norm. This first "life" went normally. Upon death and respawn I was spawned into the front left catapult. Launch bar was connected, but plane was cold. wheel chocks were in place. With engines on or off, I received message "unable to comply" when asking ground crew to remove chocks. catapult crew also did not acknowledge my presence, and one yellow shirt was standing idly on the catapult rail.
  11. I totally agree and want more FFB effects, but we also don't have much of an opportunity to make use of it without actual FFB enabled controllers. In the meantime, Simshaker For Aviators along with either the buttkicker transducer or the Jetseat are other options.
  12. Try to approach from the side, slightly lower than the wing. I’m unsure if it’s “proper”, but I don’t really experience the turbulence at all when I’m doing my business up there, even as you creep up to the basket. in my own mission, I’m setting my tanking aircraft at 15-30000ft, 275-325kts.
  13. Honestly, I want to see more of the larger aircraft, like the AC-130 gunship lineup, more of the tanker/support aircraft like the river joint/jstars. I definitely want to see more aircraft from the UK, RU, India, China, Iran, etc. right now the sim feels like USA v. RU.
  14. Hmm, top tier: F-15C/Su-27/SU-33 Mid: F-16C Mid-Low:F-18C The Hornet's biggest strengths are it's HMD, how it doesn't punish slow speed flight as much, and high alpha. fuel and cannon capacity feels a little low though. The 16C can fight at full til 9g as long as the pilot and the fuel can hold out. But it's go one of the smaller fuel tanks, and it needs speed to win. The 15C and the 27/33 pair give you a nice balance of fuel and cannon supply, with good thrust to actually fight on your terms. In RL, I'd guess it's going to be the 16C at the top, and in the sim, I'd bet on the Hornet making a ton of bad pilots look good, and lots of good pilots great= just by absorbing some of those small mistakes.
  15. I came to ask a question about whether multiple AWACS units spread out could triangulate a jammed unit's position by seeing which azimuth both units detected the jammed threat. This is definitely the question that needs to be answered first! Thanks!
  16. AegisFX

    TXDSG setup

    Updated the stable branch. Had no idea we were there guys. Whoops.
  17. AegisFX

    TXDSG setup

    In Multiplayer, the editor has never allowed a human controlled unit to be anything other than a flight lead, like Hawg 1-1. The editor has never allowed a human player to be Hawg 1-2. Wingman of the Hawg 1-x group. what I’m asking is if this particular dynamic has been changed. You’re claiming this has always been the case, but I certainly remember asking for that change a long time ago. see this thread I made,
  18. AegisFX

    TXDSG setup

    I admit, I haven’t played in 6 months, but previously the sim has never allowed multiple human pilots in the same. Humans could always have an AI wingman, but could never have another human wingman. are you saying that core function has been changed at some point?
  19. AegisFX

    TXDSG setup

    In multiplayer, will there be a way to manually create a “flight” for target designation sharing. under the current setup, multiplayer is only with individual pilots leading their own solo flights. proposals: 1. Up to 4 F-18C units in editor get an option to share data as single flight. I would ask that this option be extended to other aircraft as well, such as A-10C units with their own networked capabilities. 2. Hopefully we see the sim able to make wingman slots human playable across the board. The single flight has 1 waypoint, etc.
  20. Can’t speak to everything here, but they certainly did let us know about sharing target data “txdsg”, along with automatic iff functionality.
  21. Love it! I do wonder if the core of the IADS functionality will work with naval assets as well, both as a stand alone network at sea, and communicating with coastal/land based air defense systems within communication range.
  22. 1: damage model doesn’t really support Anti ship attacks on a functioning AI fleet without localized damage. 2: anti ship warfare is hyper focused on economic and morale loss. Sinking a us carrier for example means losing so many billions of dollars, and hundreds of not thousands of crewmembers. we obviously don’t see that sort of perspective in DCS, unless you add more rts/economy layers to it. 3: how would a flight actually use a harpoon missile? Anti shipping, or to attack assets that are in harbors undergoing maintenance etc. so just go into the editor, place the ships near the coast and find a way to make them ignore the missile as if it’s not battle ready, or make the response delayed.
  23. Markup and demand are real things, unfortunately. But we at least know where the costs "start".
  24. The 90 is this generation's "Titan". GeForce RTX 3090 — At the top of the stack is the RTX 3090, priced at $1,499 and referred to as the “BFGPU” — Big Ferocious GPU. It even comes with a silencer — a three-slot, dual-axial, flow-through design that is up to 10x quieter than the TITAN RTX and keeps the GPU up to 30 degrees C cooler. Its 24GB of GDDR6X memory can tackle the toughest AI algorithms and feed massive, content creation workloads. The RTX 3090 is up to 50 percent faster than the current ultimate PC graphics card, TITAN RTX, enabling gamers to experience 60 fps in 8K resolution across many top games. From: https://nvidianews.nvidia.com/news/nvidia-delivers-greatest-ever-generational-leapwith-geforce-rtx-30-series-gpus
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