Jump to content

Picchio

Members
  • Posts

    269
  • Joined

  • Last visited

  • Days Won

    2

1 Follower

About Picchio

  • Birthday September 20

Recent Profile Visitors

4033 profile views
  1. In case you're still looking for it, it's in Advanced Waypoint Actions > TYPE: Perform Task - ACTION: Aerobatics. As @Reflected already explained, don't get your hopes up anyway, the roll rate used by the AI is rather unforgiving. Nothing that can't be overcome with stubborn exercise though
  2. That's a shame have you tried reaching out to them, or to other users? @DD_Fenrir was mentioned in their own updates, perhaps it would be worth it to get in touch with him and see what can be done?
  3. @Fred901 have you received any feedback from Ugra? I'm wondering if we can hope for these kinds of improvements at all.
  4. I just posted a reminder about these two specific items in the Bugs section... after two years it'd be high time we had a concrete answer
  5. Beloved @Taz1004, just a wee reminder that the Channel (especially winter) map is still waiting for your intervention...
  6. It's been noted before, but the clean roofs in winter look quite out of place. Similarly, far away trees look a bit strange and too brownish, considering the season. These are rather small details among the many requests for this map, but an update would be appreciated. Thank you in advance! Older thread with further description:
  7. Hey @Reflected, I've read that you're updating the campaign to make better use of Normandy 2's updates. I've been wondering: how much work would it be to make or allow the player to play as wingman, instead of lead? I'm perfectly aware that my question touches an ancient and painful weakness in DCS's mission design I'm curious about your take on the matter.
  8. I also might be wrong - it's quite easy to verify by looking at shadows coming from smaller geometries, trees and branches are a good indicator. Like I said, it's a bit of a borderline situation, but moving the viewport close enough to any forest (this allows the highest shadowmap resolution to be used), performance hits can be more evident.
  9. Uhm, if the changes suggested don't simply affect all shadows there is something I'm missing - I've re-read the posts above and I see the same modifications that were already discussed in the thread I posted. As for the second misconception, I agree with your observations, I was simplifying.
  10. @Rapierarch it's not like everyone has a 4090, I don't see the use in declaring "I see no performance impact". A bit of a clickbaity thread for a tweak that has been around the forums for years. Moving on, aside from being obviously related to the GPU, I can say that the performance penalty can be especially severe when the viewpoint is close to forests. As @Hiob correctly pointed out, it really depends on the number of shadows being drawn. There is a reason why Ultra quality is not implemented by default.
  11. +1 Sincerely hope we'll get some answers.
  12. I can't believe it Time to give the bug report a little refresh. Heck, it's only 7 years old...
×
×
  • Create New...