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Everything posted by hakjar

  1. Yes, I agree on the threads. I confirmed it with my tools and I have reported it to the company. Thought I measured a M8x0.75 thread though and not an M7? Have to check again (the 0.75 fine thread is right as per my tools). Can't say why the company missed it but it is possible that wrong inserets have entered the line after preproduction trials. I'm not afiliated with them and are just an ordinary customer and I didn't notice this immediately since I use the box without them (space limitations ) However, this aside I'm still very pleased with the box and the switch itself is a very nice switch that should last a long time. But as You said it should have been spotted in the QC. Regards //
  2. Since I have the box I have to disagree in one regard. The wiggle is not caused by the threads but the design of the switch as stated by JackFlash. It wiggles with the ordinary caps on as well. HOWEVER, after reading Your post I examined the threads in the printed part by eye and I do believe You are correct in regards of the thread. The original cap has fine threads and the printed part inserts have a coarser thread so there seem to be a slight mismatch here. Will have to go out in the garage and get my interpreter and see if it's small enough to go into the caps to test properly. I will post this to the developer directly. Regards //
  3. Also have this problem and also just got a G2. No mods installed.
  4. Ah, I see. Started to count my buttons per controller and in total I'm way above 64 but if it is per controller then I get it Havn't had any problems assigning all inputs so far but I'm not above more than 64 inputs per controller.
  5. How does this limit affect the controllers? In regards to IL-2 it also has a limit in the number of USB peripherals that can be connected and used. 8 units can be used and I'm pretty sure that I'm way above 64 buttons on my 7 controllers connected.
  6. @jalfrezi Hi, Buttons 33-44 is the buttonrow above the potentiometers and also gear, hook and Jettison. Even though they don't show in windows game controller function I have mapped them in DCS and IL-2 with no problems. I'm convinced that there won't be any problems in other games aswell and that You'll be as satisfied as I am
  7. Hi everyone. Got a package to the door UPS had not treated the package nicely, not visible on the outside but the supports inside had given causing the box to move around. No damage to the box or function but anyway not nice. I got info from TotalControls that they have revised the packing to prevent this in the future. First impressions, beautiful finish and a very nice tactile feedback in the buttons. No way to miss a input. Nice feel to the potentiometers as well with just the right amount of force needed to turn them. The layout is perfect for VR, easy to find and identify with headset on. The footprint is (not measured exactly) as the Warthog throttle as far as I can determine. Lighting is the same green colour aswell, perhaps a bit brighter and not adjustable. One heads up! In windows game controller program all buttons (33 an up to 44) wont show but they work just fine in DCS and IL-2. Got me confused for a while before I started DCS and tested the controller there. Not the cheapest box out there (hey what's cheap in our hobby right ) but the quality is superb, very pleased with how it feels and looks. Inside the package you'll find a mini-stick for the 4 way hat (a firm but gentle press to mount it is required) together with the handles for "Gear" and "Hook" aswell as a USB cable and documentation. https://totalcontrols.eu/
  8. Crash if I use any Beta. No crash if I use stable.
  9. The two latest Steam updates: SteamVR BETA and MWR for SteamVR BETA is flawed and causes crash to desk problems with a Steam VR critical error. The solution is to opt out of BETA and go back to stable release on both. Problem is reported to Steam through error report function and in the Steam forum.
  10. Any one knows if this will work in IL-2 aswell?
  11. So is this a correct understanding of SteamVR settings? If I have Steam VR setting "resolution" to automatic with my Reverb G1 it translates to 118%. So if I adjust the "per application" settings i add or subtract from the 118%? Meaning if I set per application to 100% the automatic value of 118% is my rendering.
  12. Make sure that the WMR settings in windows are 90 Hz not 60 Hz. With 60 Hz at the moment a cross eyed feeling happens.
  13. I find #define MASKSIZE 0.600f to be ok for me in the Reverb
  14. Nope, nothing wrong in my bindings as far as I can tell unfortunately :(
  15. Thanks for the reply. Must be something wrong on my end then. I have to push the stick all the way forward to keep it level. Have to check the axis bindings for any error. This is the only module I have this phenomenon in.
  16. Hi mates, I have an issue with my Anton. It seems I cannot get rid of the enormous tendency to pitch upwards even though I have trimmed forward as far as it goes. Is this behaviour correct or is this a glitch ED are working on? I searched the forums but can't find anything about this. Regards // HJ
  17. ED has stated that native WMR is on to do list
  18. Strange, I still have default.vrsettings file there.
  19. Yes, SweViver has disclosed being an Pimax employee long ago.
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