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Everything posted by gunterlund21

  1. yes will do. Here is the test mission with old autofgt. It has moose elements in it but they should not be affecting autogft. problem still occurs without moose. GROUND_ENGAGEMENT.miz
  2. Gromit thanks for the tip. To answer your question yes there were units inside the base zones. :setCountry(country.id.USA) fixed the timer issue. Now its just the distance parameter. Thanks for making this a fantastic tool. Another question I have setAdvancementTimer set for each of the sides. US is set at 120 , Russia at 60. It looks like its ignoring the 120 a everyone is moving at 60. Is this command side dependent. I should see the Russians moving twice as many times as US but they are moving the same.
  3. also dont think maxroutedistance is working autogft_Setup:new() :addBaseZone("BLUE_BASE") :addControlZone("CONTROL1") :addControlZone("CONTROL2") :addControlZone("CONTROL3") :setSpeed(30) --:setAdvancementTimer(120) :setMaxRouteDistance(4) They still move about 1 km then wait for 300 seconds then move another km which must be default?
  4. gROMIT Getting an error with setadvancementtimer 2020-10-10 02:38:48.654 ERROR SCRIPTING: Mission script error: [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: Parameter #1 (coalition id) missed stack traceback: [C]: ? [C]: in function 'getGroups' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: in function <[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2271> (tail call): ? [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2338: in function 'isAccomplished' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2700: in function 'updateCurrentTask' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2372: in function 'updateTarget' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1886: in function 'updateAndAdvance' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1890: in function 'setAdvancementTimer' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis000039D9.lua"]:104: in main chunk code is autogft_Setup:new() :addBaseZone("BLUE_BASE") :addControlZone("CONTROL1") :addControlZone("CONTROL2") :addControlZone("CONTROL3") :setSpeed(30) :setAdvancementTimer(120)
  5. are the carrier comms implemented
  6. taz does this need to be loaded on the server side or just client
  7. Sorry to clarify it doesnt look like the lcac can go on land. Is that correct?
  8. Admiral is the LCAC out? Thanks for the update.
  9. Admiral so what is left to do on this? Weathered Textures, Armaments, LCAC? Anything else to do. Such a badly needed addition.
  10. Thanks for getting us back on track Bignewy.. Looking forward to the next update.
  11. hah is that lcac going to spit out??!!
  12. Oh now your just messin with us.... :thumbup:
  13. admiral are the lcac working. I saw one below deck but dont see it in game
  14. is the tacan for mother 44X on this mission? That put me out on the mainland somewhere
  15. micro stutter here as well. Dropped my settings to low on visuals and still occurs. pagefile is huge. updated nvidia drivers. searched the forums and tried every suggestion.
  16. really nice work on this Admiral keep it up. Would love to see how far you can push features on a ship.
  17. Admiral do you have an Austin Class LPD model?
  18. now all you need is french infantry and you have the whole package
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