gunterlund21
-
Posts
1012 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by gunterlund21
-
-
Thanks Grimes got that knocked out. It works now. I think the main problem is when I copied the main script over I must have missed a piece. Now If you can figure out why I get this intermitent pause every 5 seconds that drops my frmes from 47 to 8 that would be awesome :-). Do you notice that when you run it? Maybe I have too many units.
-
-
ok so I copied and pasted Mistv1_1 into a do script trigger. Then I created another do script trigger with mist.flagFunc.mapobjs_dead_zones{ zones = {'Kurta Bridge'}, flag = 51 } in the do script. I placed the zone called Kurta Bridge over a bridge. I have another trigger that messages if flag 51 is true. Im not getting the message when the bridge is destroyed. Am I missing anything?
-
For some reason I cant identify I cant save changes to current missions that Ive written. I open them through the editor, make a change, hit the save button (looks like floppy disc icon), and it stays lit and nothing happens. Any ideas on this?
edit
Figured it out. I had Bezcl DCS vehicles which my understanding is they arent compatible with 1.2.2 now so the mission wont save. Great!!!
-
with the implementation of option 1 and 9, now your will be seeing MP missions with Ground commanders only, with one of those a supply officer and another the Air commander, calling in AI strike packages covered by CAP. Wow this will be awesome.
-
great Wags. Looks like a good list. Cant wait to try option 1.
-
My feeling is the model itself is inherently a DCS issue. They need to stand by their product and make quality models. The models today are inferior on many aircraft because often they are ports from an older version of the game. They need to take responsibility to keep their models current with new releases they expect us to pay for.
Now with that said when outside developers create a new aircraft at A-10 levels, Im willing to pay for that aircraft ie Mig-21. But my expectation would be the same. High quality model with high quality cockpit, systems etc. I would not buy Mig-21 with any of those elements missing.
I also think that model building to replace current models should be a labor of love by people willing to contribute their time. Im not asking for a new model, people are offering it. I wont pay for a model a community member made otherwise we open up a whole new can or worms. There are issues surrounding community made items including compatibility with future releases etc. If I bought a model, my expectation would be for that community member to keep on top of his model for the life of DCS for free because all Im buying is something that looks good and has no other functionality.
-
great thanks for the update Speed. Look forward to trying MIST. I get pushback for my missions because people dont want to hassle with slmod on the server so I hope MIST will eliminate that need and still give me the functionality I want. In particular the "in moving zone" function.
-
Speed
On these functions is it possible to do the following;
1. Use the next level down in deciding flags switch. for instance instead of saying "within 1000m of red vehicle" go down one level and say "within 1000m of red truck" or "Tank".
2. Most options turn a flag on if event occurs. Is it possible to have the flag returned to false if unit leaves the zone.
-
They are basically the same. However the key difference is that Slmod functions require slmod to be installed. Mist is added to the mission file itself and therefore DOESN'T require the end user to install a mod in order for the function to work.
Ahhh thats awesome. Now it makes the mission more modular and transportable and still get the benefits of slmod... Nice!!!!!! I also like the ability to create zones that arent just circular.
-
speed what is the difference between mist.flagfunc.units_in_moving_zone and the function in SLmod. Looks the same.
-
unfortunately that doesnt say out this year. Like the Mig-21 we pre-purchased a while ago but are still waiting.
-
No one can make those on DCS level.
Froggy says no go no the CMT and K version without someone getting sent to Siberia.
-
Raising the Bar.... Nice Work
-
Hi. does anyone know if this will allow the clicking of the cockpit?
No it wont
-
Right Flippin On!!!!!!!!!! Thanks God someone is picking up the mantle
-
Speed I have a force on force mission. Ill send it to you to check out. PM me if your interested.
-
Is this working for the Mig29S
-
I cant seem to pick any enemy aircraft up on the Su33 radar. Even with Awacs up I get no indication of nme even when I have vis on them. My BVR radar is on. Is there a technique to link up.
-
A couple followups.
1. The ground dust from vehicles is a huge improvement. Really nicely implemented, better color, elongates with speed. Really nice affect.
2. If you turn of vehicle shake the gun will stabilize better, but you do lose the affect of the vehicle moving over uneven terrain.
3. For some reason I can no longer set waypoints in the game for ground units. Is there a switch to turn on now. This is a problem.
4. Default for placing ground units in game is not drivable. All of your old missions have to be checked to see if you can drive units. If not you have to flip the flage for each unit. Once you flip the flag to on and want to turn it off, it wont go off. It writes a new variable to each unit but I dont think it erases it once turned on. I could be wrong on this. Needs further testing.
Number three is a huge problem right now unless I missed something but Im not getting the menu to set waypoints while in the mission let alone formations, targets etc.
-
A couple followups.
1. The ground dust from vehicles is a huge improvement. Really nicely implemented, better color, elongates with speed. Really nice affect.
2. If you turn off vehicle shake the gun will stabilize better, but you do lose the affect of the vehicle moving over uneven terrain.
3. For some reason I can no longer set waypoints in the game for ground units. Is there a switch to turn on now. This is a problem.
4. Default for placing ground units in game is not drivable. All of your old missions have to be checked to see if you can drive units. If not you have to flip the flage for each unit. Once you flip the flag to on and want to turn it off, it wont go off. It writes a new variable to each unit but I dont think it erases it once turned on. I could be wrong on this. Needs further testing.
Number three is a huge problem right now unless I missed something but Im not getting the menu to set waypoints while in the mission let alone formations, targets etc.
-
right now you just go through each unit and turn them on. Fixed.
-
do we need to reinstall with 1.2.2
-
works like a boss so far....
MIssion Scripting Tools (Mist)- enhancing mission scripting Lua
in Scripting Tips, Tricks & Issues
Posted
Yea I hope so I dont thinks its your stuff. I get it without mist.