gunterlund21
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Posts posted by gunterlund21
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Wait a minute is this Waxer from the 510th????
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you wouldnt have to switch seats in MP cuz you would have a teammate.
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multicrew is awesome in the Huey. Played the other night and laid waste with the mini gun while my buddy flew... Having MP in the Mi-8 would be great so you wouldn't have to constantly switch seats to change the active weapon. You have your team mate do it for you.
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would be willing to buy as a new module Bignewy. I hope they pursue this. The MI-8 is currently the most versatile helo we have. MP would take it to the next level.
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Would also like to pile on to what Pikey mentioned in the beginning. Moose has completely changed the way I look at DCS. I rarely use the mission editor any more other than to load the core units I need and to load Moose and the mission code. I watch the development of Moose on a daily basis and am so appreciative of what Franky and Apple have done to keep this alive and innovative. With the tools they provide, a Moose mission maker can create incredible missions in a relatively short amount of time. The biggest problem I have is keepng my missions simple because when Franky and Apple create a new class, I have to load it into my mission to try. Next thing I know I have 4000 lines of code and a mission that blows my mind. Thanks again to the Moose team and the community for all of your help with Moose, and the ideas you bring to make it better all the time.
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1 hour ago, cfrag said:
Although not a perfect solution, try using the 'crash' event instead - as that probably is closer to what you want: block planes that have been destroyed.
Thanks Cfrag... I dont see that as a trigger condition. How would I do that in the editor
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Trying to use slot blocker to block the slot when a plane is dead. i tried using the on Dead event. The problem is if you have multiple aircraft to choose from and you go into it. Then exit out of it to choose a different plane. It thinks you're dead and blocks the slot of the plane you just left. Any way to prevent that?
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Will it be possible now or in the future to change the color of a text box or line etc... Dynamically. So for instance if a zone gets captured the color changes
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11 hours ago, gunterlund21 said:
Im not getting all three versions of the coords. Only mgrs and 2 decimal... not 3 decimal. Is there another setting.
Figured it out. Its aircraft specific. It wll give you the format based on the jet your in. If you go in as game master you get all three... Clever
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Im not getting all three versions of the coords. Only mgrs and 2 decimal... not 3 decimal. Is there another setting.
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Has anyone used the onAfterSmoke FSM for designation. If so has it worked?
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My understanding is the next big update is 10/14. This one was just a hot fix
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HI Admiral
Any chance of getting a ship like the USS Ponce? old style LPD?
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wont work for russian aircraft?
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how do i get the latest version
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what servers are running this so you can get a taste of what it does
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6 hours ago, VFGiPJP said:
Thanks. I use the Instant Action mission "Hot Start". I guess the bird is not ready to fly yet.
Ran into the same issue with Hot Start
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Is it possible to use the boom on the KC-135mprs with F16's in Multiplayer. If so how do you get it to operate.
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12 hours ago, PeneCruz said:
Ended up moving the Landing Coordinates a little forward 6 ft and it works very well now for landing just behind Spot 7.
Quick video I did doing a run around the pattern with Airboss. Really looks great Admiral. Thanks again.
Brilliant Work Pene I hope you share this with FunkyFranky to they can incorporate this in to the Moose Lua... Wow.
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10 hours ago, PeneCruz said:
It's works fine, as long as you fly your approach 8m down the port side of the centerline to the hoverstop, Stabilise, then you will be cleared to land. You then cross to the tramline and land. The grading can be pretty harsh.
Now that is Awesome. Good Job PeneCruz. Have you shared this with the Moose team so they can incorporate it into the main module?
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17 minutes ago, PeneCruz said:
For anyone that wants to use the awesome USS America with Moose Airboss - I have an edited a personal version of the latest moose.lua that adds the carrier as an AIRBOSS capable carrier, It's based on the existing Tarawa (WIP) pattern settings contained in the script. It's becomes a standalone carrier throughout the script, so you can have both the USS Tarawa and the USS America in the same mission as two different airboss objects.
PM me if you are interested.how does the lso work with the tarawa
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I thought I read some where that there was a plan to remove all the airfields in France that the allies built to get a pre invasion version of the map. Is that correct?
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tested this out with a two ship flight. jet1 in the flight has no stores, Jet 2 in the flight has stores. Jet1 will taxi into position, then take off vertically and leave. Jet2 will taxi into position and park with wheel chocks in place.
DCS Su-30MK MOD
in Flyable/Drivable Mods for DCS World
Posted
multiplayer?