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gunterlund21

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Posts posted by gunterlund21

  1. 12 hours ago, PeneCruz said:

    Ended up moving the Landing Coordinates a little forward 6 ft and it works very well now for landing just behind Spot 7.
    Quick video I did doing a run around the pattern with Airboss. Really looks great Admiral. Thanks again.

     

     

     

    Brilliant Work Pene I hope you share this with FunkyFranky to they can incorporate this in to the Moose Lua... Wow. 

    • Like 1
  2. 10 hours ago, PeneCruz said:

    It's works fine, as long as you fly your approach 8m down the port side of the centerline to the hoverstop, Stabilise, then you will be cleared to land. You then cross to the tramline and land. The grading can be pretty harsh.

     

     

     

    Now that is Awesome. Good Job PeneCruz. Have you shared this with the Moose team so they can incorporate it into the main module?

  3. 17 minutes ago, PeneCruz said:

    For anyone that wants to use the awesome USS America with Moose Airboss - I have an edited a personal version of the latest moose.lua that adds the carrier as an AIRBOSS capable carrier, It's based on the existing Tarawa (WIP) pattern settings contained in the script. It's becomes a standalone carrier throughout the script, so you can have both the USS Tarawa and the USS America in the same mission as two different airboss objects.
    PM me if you are interested.

    Screen_210819_125320.png

    how does the lso work with the  tarawa

     

  4. On 7/16/2021 at 11:54 PM, gianlu320 said:

    For what regards the hand tracking of the hands yes I think it's also the chair that blocks the camera but in my opinion this is because the hands are rendered too high compared to where they should be so you need to lower your hand a lot to be able to reach the side consoles and this is why the hand tracking is lost because you continue lowering your hand and at a certain point like you said the chair or the hotas will mask the tracking.

    And as you said a calibrating functionality would be great, this would solve all these problems or simply a reset vr hands view function similar to our current Vr view reset.

    With the VR view reset we have in dcs now we can not only recenter the view but moving forward or backward and recentering we can have our cockpit closer to us or further away.

    It would be great to have a feature that works in a similar way for the hands only.

    Would be great to know other people thoughts , ideas on this..

     

    Im in complete agreement with this. We need a way to calibrate the hands. It seems like every time I go into this something is different with the hands. Sometimes all the fingers move like real hands, usually they dont, once I had the laser pointer coming out of the middle of the back of the left hand. Also need a way to release the hand from the stick or throttle when they get locked on. Dont want to fly the jet with the AI hands.

    • Thanks 2
  5. Doesnt seem to want to accepts a W116 or @115 coord in the F-16 steerpoint in the Nevada. 

     

    example

    It wont take this

     

    N 37°27'3.16"   W 116°08'18.65"

  6. 1 hour ago, Admiral189 said:

    Thanks Toan! That's amazing.  That's a really good battle group! The USS America will be great asset once i'm finished! 

     

    Once i get the landing light animation completed. It shouldn't be long after that for release!

     

    The harrier couldn't take off with the 300 gallon tanks. 

     

     

    Admiral the harrier couldnt do a rolling start?

     

  7. 1 hour ago, Admiral189 said:

    Hey Gunter!
     

    Can you elaborate on the rolling start with weapons? Later today after work. I will test the aircraft with weapons loaded!

     

    Also, do any of guys fly harriers or the F-35? Thanks! 

     

    Hi Admiral, if the jet has a weapons load the normally cannot take off vertically. They need to use the deck as a runway to launch. The AI would be able to do that. I do fly the harrier in game. if you need testing let me know. 

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