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FlightControl

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About FlightControl

  • Birthday 01/31/1970

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Antwerp, Belgium
  • Occupation
    Solution Architect
  • Website
    http://flightcontrol-master.github.io/MOOSE/

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  1. Grimes, pls also check if player names can be correctly retrieved. I posted in known scripting engine issues.
  2. Is Unit.getPlayerName( Unit ) bugged in multi player in the latest beta of DCS in multi player? Can somebody try to obtain the player name of a unit using the above API on a multi player server? sven
  3. SNAFU, can you drop me your mission on Discord in a PM? I'll have a look. Is such possible? But please first remove any mod from the mission okay?
  4. Guys sorry for the interruption, but there is something IMPORTANT For those running the DCS world version beta; make sure you do a ROLLBACK to the version 2.5.4.27430. The latest beta of DCS WORLD has severe issues with the event broadcasting system in the software. As a result; scripts won´t work properly, including MOOSE. Revert your DCS beta using DCS_Updater.exe update 2.5.4.27430, from the bin folder. Bug report to ED is to be found here: https://forums.eagle.ru/showthread.php?p=3820282#post3820282 Sorry for the inconvenience. Let's hope that ED is not publishing this beta to the official release version next week! FC
  5. Guys, please ... We are very fond of what you do. amazing things. Please appologize for those single ones who are negative; and please endorse those who make DCS thrive. Those who are blasting negativity are either extremely frustrated. But those who keep ongoing doing their stuff (in my case MOOSE) are completely in admiration of what you do. We also wanna show some respect, therefore this mail. Even if ED is not perfect, it is still a great simulator. We earn this respect, as we give respect to your ambitions and achievements. Sven
  6. reported. happens in 2.5.4.28090. you´re right. that one needs a fix.
  7. And to be clear, this is happening in version 2.5.4.28090 (DCS world beta) If I would be ED; i would put an announce. This bug breaks almost all logic that works with event handlers.
  8. Indeed. I can explain. try to model a task to attack a unit, using the pure mission editor, using a role Transport ... It is modelled like this in DCS. No other way.
  9. Yup. That is possible. Of course. And how would these zones be moving, like airborne planes like tankers or rather moving vehicles and let a helo fly between them?
  10. A small example using APCs... AID-CGO-160 - APC - Spawning of cargo objects.miz
  11. Cargo classes provide enhanced means to handle cargo transportation. Cargo requires a bit more explanation. MOOSE has implemented a separate system for cargo handling. It combines the capabilities of DCS world to combine infantry groups, cargo static objects and static objects as “cargo” objects. It also provides you with AI cargo transportation classes, and Tasking classes for human players, to transport cargo as part of a mission goal. In order to use these MOOSE cargo facilities, you’ll have to declare those groups and static objects in a special way within your scripts and/or within the mission editor. It is not a rocket science, but requires a bit of reading to learn this new method. Once you’ve learned this, a new world will open :-) Add the cargo capabilities, so that your mission scenarios are dynamically managing the combat resources. https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html We would be interested to learn how you use this stuff in your missions. FC and FF
  12. Small feedback question, how do you guys like the cargo stuff? https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html
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