Cargo classes provide enhanced means to handle cargo transportation. Cargo requires a bit more explanation. MOOSE has implemented a separate system for cargo handling. It combines the capabilities of DCS world to combine infantry groups, cargo static objects and static objects as “cargo” objects. It also provides you with AI cargo transportation classes, and Tasking classes for human players, to transport cargo as part of a mission goal. In order to use these MOOSE cargo facilities, you’ll have to declare those groups and static objects in a special way within your scripts and/or within the mission editor. It is not a rocket science, but requires a bit of reading to learn this new method. Once you’ve learned this, a new world will open :-)
Add the cargo capabilities, so that your mission scenarios are dynamically managing the combat resources.
https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html
We would be interested to learn how you use this stuff in your missions.
FC and FF