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Shark-Bait

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  • Flight Simulators
    DCS: Black Shark / 2
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: Mi-8MTV2
    DCS: MiG-21bis
    DCS: Fw 190 D-9 Dora
  • Location
    Dublin, Ireland
  • Interests
    I like problem solving :>
  1. Yeah it should be a breeze! :thumbup: That's exactly why I started using the fixed beam mode, lol. I was trying to engage choppers (a dangerous business) and they were impossible to pick up on the radar (at least to me).. so I thought -hey, they're moving so slow why not use A2G mode? At least A2G mode works.. And it did, better than I expected. So I thought I'd mention this so other people could benefit from it while the lads update the module and tweak the ASP and A2A modes for DCS: World v2. Neither is my aircraft or my GSh-23 ;-) Cool. From: en.wikipedia.org/wiki/Gryazev-Shipunov_GSh-23 Gryazev-Shipunov GSh-23 Muzzle velocity : 715 m/s (that's 2574 km/h) Except the laws of physics haven't been suspended by the Gsh-23 wiki page. So you will need to add the aircraft's velocity (to which the gun is attached) to the final muzzle velocity. :smartass: ... Unless the round stops at the end of the cannon barrel and says, "wait a sec lads, the wiki page says I should be going at 715 m/s but I'm leaving this thing at a real-velocity of 909 m/s.. let's just take a break, have a kit-kat and slow down to the what the wiki-page says is correct." :pilotfly: Because otherwise, tracking a target at equal velocity will lower the issues of firing on a moving target at close range. 'Cos me being a round that has no engine, I will not be able to keep up with that target that is traveling at a constant velocity.. Except I'm already moving at that same velocity before I was even fired! :doh: Em.. I'm just confused, 'cos I'm just a gun-round and physics is beyond me. I'll just stick with the wiki-page and decelerate as I leave the gun barrel. Sorted. ;-p _____________________________________________________ Random thoughts on my thoughts above regarding digital-timers: (Obviously the 2 out of 3 rounds timed to impact the aircraft directly wouldn't be timed to hit the rear (unless that would cause the most damage) but would instead be timed at a couple metres ahead of the rear of the aircraft. Modern radar can determine what type of aircraft is being targeted and so the rounds could be timed to detonate, for example, more towards the rear of the bomb bay of a B-52.) If the rounds do not impact directly, directed charges could create an expanding cone of fragmentation particles which through a type of continuously-calculated impact-point based on the target's speed, distance and trajectory, could allow the targeting computer to automatically input the necessary time needed to cause the most damage. This could be done in micro-seconds, the pilot would not need to be involved in this process.
  2. I remember strafing jets with those S-8s in my Black Shark way back in v1 multiplayer. Haha. I love those S-8s. ... And yet it can be used against light-armor? ;-) You can see when you click from MAN to AUTO that the pipper jumps up, because it is constantly updating the ranging information rather than going by the Barometric alt and whatever other instrument it gets its ranging info from. I just wish the damn aiming gyros worked better. It's still Beta tho and I'm sure all these aiming 'issues' will be stamped out in future releases. The aircraft is traveling around 200m/s at 700km/h.. The bullets travel at hyper-sonic velocities. Considering we're talking about a range of < 300m .. I know what you're saying, but respectfully.. I think the TOF might not be as much of an issue when I'm within throwing distance of that big-ass E-3A ;-) IF the TOF is 1-2 seconds at 300m range... they are seriously slow bullets lol. I saw a vid online where someone was complaining about the Grom traveling real slow.. so maybe they are. ;) Right.. And it's still Beta, so many of these issues might vanish and this thread'll become obsolete. Hopefully sooner rather than later. :-p Haha. Best tip ever. But take for example the Pipper taking up the entire HUD in 'AUTO' mode when you put in the Wingspan for the E-3A.. That shouldn't happen. When you turn on labels, at even .2km dst the target aircraft doesn't look that big. I think there may be some issue there with the POV 'cos when you jump to outside view [F2] the other aircraft look a lot closer. All I can think of it is such an incredibly complex simulator and the module is still Beta.. And DCS: World 2 will be released soon. It looks amazing! And so priority is probably being focused on the new version. I plan to purchase the new MiG-15bis module and others.. When I get some money. This whole thing with the ammunition has been on my mind since before I even purchased the MiG-21bis module. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shape of Russian ammunition taking into account transonic Area Rule Most modern firearm bullets are supersonic, with rifle projectiles often traveling at speeds approaching and in some cases exceeding Mach 3. The transonic area rule, is a design technique used to reduce an aircraft's drag at transonic and supersonic speeds, particularly between Mach 0.75 and 1.2. At high-subsonic flight speeds, the local speed of the airflow can reach the speed of sound where the flow accelerates around the aircraft body and wings. The resulting shock waves formed at these points of sonic flow can greatly reduce power, which is experienced by the aircraft as a sudden and very powerful drag, called wave drag. Why aren’t the projectile munitions also re-shaped so that they do not decelerate as quickly? Higher sustained velocity would increase the range of the cannons and make it easier to hit targets all the while leaving the remaining characteristics unaffected. All that needs to be changed are the actual rounds, the cannons need not be changed. - - - Also, it wouldn't be difficult to have individual digital-timers in each ammunition round. This is already used in modern-day anti-aircraft batteries. These digital-timers can be set automatically with data taken from radar and onboard targeting systems. The HE anti-aircraft rounds could have two detonation options. --Forward-directed charge, or wider-angle/side-directed charge/ or just a combat mix of both. I'd have smaller bursts, 6-12 rounds, and every 3rd round detonate at a reduced distance of 10m-20m. So 2 out of 3 rounds that impact the target aircraft directly with both forward and wider-angle detonation, while 1 out of 3 rounds would detonate slightly early projecting shrapnel forward. __________ The benefits? - All those stray rounds that narrowly miss the aircraft with un-timed rounds will now detonate when they reach the distance of the target, causing damage, rather than just falling to the ground. - It will allow spreading of the burst. distributing damage to the target, since the rounds will all detonate at the distance of the target anyway. - The pilot does not need to worry about attempting to calculate the exact arc needed to impact the target. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This whole thing of 'locking' the range at 300m is interesting.. I mean at 700km/h you'll be traveling at 195m per second, so in 1.5 seconds you could be at the position of where you hit the target.. And that's traveling relatively slowly compared to a bullet. (Unless as mentioned above they are seriously slow bullets) .. So when firing explosive HE anti-aircraft rounds .. pretty dangerous. :megalol: It just makes more sense to me that 300m is not the 'max' firing range of the aircraft and most definitely that ASP should be able to give you a firing solution on a target from 500-600m away.
  3. Thanks for the good rep, PiedDroit. I dunno why Fish gave me bad rep for this thread. No probs :) Oh and yeah! I shot an E-3A with around 6 UB-32 salvos and it was still flying? o.O Might as well throw rocks at it from out the cockpit, lol. _____________________________________ Rihanna is too cool, S.H-O.DAN.. go man-dem on that censorship. Phresh Out The Runway (Victoria's Secret 2012) UNCENSORED somevid.com/60Gbv7BMbyhyl8Ka3rem icu_S.H-O.DAN :D
  4. The target-size can't but I've discovered a way around this issue with the 300m "Golidilocks-zone". :pilotfly: DCS: MiG 21BIS - Make the most out of the ASP Optical Sight and Sapphire Radar A video showing how easy it would be to aim the Gsh-23 gun if the ASP used the Sapphire to get precise range to target rather than "fixing" the firing solution at a mystical .3km goldilocks-zone. (Solution starts at 7:24) PS: It works so well you can engage large slow-moving air targets with the unguided rockets. Haha xD PPS: I also didn't bother to un-cage the Pipper from the longitudinal-axis, but someone can try that if they want. :P _________________________ Goldilocks and the 3 Bears 3-D tinyurl.com/lyokd52 "Welcome! Welcome to our enchanted forest, where we present fairy-tales in 3-D. That's right! Fairy-tales that look like they come right out of the screen!" "And now, now for the first time ever, you're going to see Goldilocks and the 3 Bears in LawrenceVision 3-D." _________________________ Rihanna - Phresh Out The Runway - Victoria's Secret Fashion Show 2012 youtube.com/watch?v=KWOkmPA2CfY "Ladies and gentlement please welcome back to the stage, Rihanna." "I see you walk. Na me, na me na, de do." _________________________ "What is it you fear? --The end of your trivial existence?" "When the history of my glory is written, your species shall only be a foot-note to my magnificence." - Sentient Hyper-Optimized Data Access Network
  5. The radar is much easier to use. Much easier to find targets at close range. Using radar, I couldn't get a lock with vertical scan (3), Boresight (4) or HMS (5) at all, however BVR worked just fine when I zoomed in on the HDD. IRST doesn't seem to work at all. The IRST was always weaker than the MiG-29s in FC3 but now I can't find a target even when I'm right behind them and point the thing right at them. Controls were a bit jumpy and autopilot wanted to go every which way but I'm liking the developments with this fine aircraft. :-) - - - - - - - - - - - - - - - - - - - - - - - - From Wikipedia: The Su-27 also has an OLS-27 infrared search and track (IRST) system in the nose just forward of the cockpit with an 80–100 km range. [3] - - - - - - - - - - - - - - - - - - - - - - - - So the IRST should be even easier to use in DCS: World? :-p
  6. DCS: MiG-21BIS v1.2.11.34087 Infra red seeker seems to lock on center-fuselage of large aircraft, rather than their engines (primary heat source). This makes sense for fighter aircraft as they all have engine exhausts aft center-fuselage but for large aircraft I'm not sure this makes as much sense. Because of this, the IR missiles always hit center-fuselage (rudder/elevator). Video: DCS: MiG-21BIS - IR seeker locks on center fuselage, not engines [2m30s] http://www.youtube.com/watch?v=Qf11l-GfW1M - - - - - - - - - - - - - - - - On a quick note, a super quick fix would be for the Devs to place transparent, active flares at the point of each engine exhaust on the game model (while setting default engine temp. to zero). It'd work as a temporary fix anyway?
  7. Thanks, I did a quick breeze through of the Game-Bug thread and didn't see this. Anyone else who spots this and comes here now has your link to the info.
  8. UPK-23 Pod on Pylon 1 causes instant crash when ASP set to 'Gun' mode _______ Problem: If you mount a UPK-23 Gun Pod on pylon 1 only and set ASP (CU13) to "Gun" mode, the game crashes instantly. If you mount a UPK-23 Gun Pod on pylon 2 only, the game does not crash but there is no UPK-23 control box visible in the cockpit so the cannon cannot be activated.
  9. A-10C A.I. appears to know when it's targeted with EOS, Flaming Cliffs 3 v1.2.10.32582. Flaming Cliffs 3 v1.2.10.32582 A-10C A.I. issue (video) When flying the MiG-29S against A-10C game-A.I., I noticed that often when I would track and lock-on to an A-10C using the EOS passive system that the A-10 would break formation as if its RWR were screaming at the pilot. I know it was me locking on with the EOS because in a group of 3x A-10C's, only the target I had locked-on to with the EOS would break from the group. I found this curious and a little annoying as the EOS is meant to be passive and not give a warning to the target.
  10. If the system was easier to use. At the moment it is rather complex to generate missions. I don't know LUA.. but I'd really like to be able to create good quality missions/campaigns. If the system made it easier to use, an IDE style /or something for the mission editor to incorporate LUA quick-use scripts. There'd be a lot more user-created missions and... If most people used 'set options' provided with a selection of 'ready-made' scripts (which the user can tweak the variables of) ... then each upgrade could make sure those 'ready-made' functions are compatible. ED could have a robot automatically check the function calls don't return an error with each update/release. Just my 2 cents. ___ ps: I know something like this is already half-implemented... But it could be improved on IMHO. It's nearly impossible to use complex scripting options unless you know LUA. :-\
  11. I noticed that when sunlight would shine through the office window that I would have this problem with TrackIR. Handy option that threshold setting, never knew it was in there. However, to solve the problem I just closed the curtain. No problem after that.
  12. Great. It's not a major issue as most people don't use the bombs when they can use laser guided missiles from a longer range. But I'll post issues I find that aren't mentioned in the 'Bug' section of the forum.
  13. Hopefully the lads at ED recognize that magic decelerating bombs are not quite right. I remember an experiment one time, where a man dropped a big ball and a small ball to prove this point. (They both hit the ground around the same time.)
  14. DCS: World KAB-500Kr bug v1.2.10.32582 KAB-500Kr optical guided bomb is unaffected by gravity and decelerates as it falls.
  15. Version: DCS: MiG-21BIS v1.2.10.32582 BETA System: ARU / ARU-3VM gauge Switches: (LV27) & (LV29) Issues #2 - ARU key bind vs mouse click (2m35s) Behavior of ARU instrument is different using mouse to flick switches than when you use a keyboard key bound to the same switch. ------------------------- edit: mixed up RV with LV. Changed RV to LV. *sigh* Sign of the times, I guess.
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