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SharpeXB

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Everything posted by SharpeXB

  1. In my industry, architecture and construction, I could have imagined VR just being the thing. And for a short time in 2017-2020 it got some attention. You can go walk around the building with a client and just see everything like it’s completely real. Pretty amazing. We did this in room-scale in a big special VR room with the lighthouses and such. Today of course everything is built virtual before it’s built for real. But the hype died or so it seems for these reasons. First the pandemic made every meeting remote. In fact the last thing I did before everything was locked down was this VR meeting. Ironically VR has to be in-person due to all the hardware. Now it’s all Zoom, everything has gone virtual. Offices are gone and everyone works remote. People aren’t going to share headsets either, what a laugh to reflect on those days. And the company isn’t going to buy everyone a $500 headset let alone a $3,500 one. Then the tech is too complicated for remote users to set up themselves even if they all had their own headsets. And then of course all this software we would use is Windows based so an Apple headset is a no-go. And it amazes me that given the type of work I do and the tech industry clients I work with that they aren’t all enthused with this stuff. But nope, it’s gone.
  2. Yeah, these are likely reviews from typical people who think it should be like a pair of glasses. I thought the Oculus was about as heavy as a baseball cap. This tech is kinda dead regardless. I can’t see people wearing this to watch an entire movie or use as their computer monitor. In my industry it seems VR hype died with the pandemic because people won’t share headsets anymore and everything is Zoom calls.
  3. This is more like asking someone else to drive you to work every day when you’re perfectly capable of driving yourself.
  4. Well the cockpit view is a default snap view. Doesn’t matter what it’s called in an .lua that’s just how it works.
  5. If someone has the ability, they don’t need help. And we’re talking here about very simple tasks. If someone can’t understand how to use a web browser or Windows Explorer they’re not going to be able to figure out a DCS module either. So why bother?
  6. We are talking about a sim game with a 500-700 page manual for each of the aircraft. That’s the obstacle to popularity, not the GUI And it’s amusing that people can be stumped in an age where everyone owns a smart phone you can ask for the answer to anything. ”hey Siri, where is my saved games folder for the steam version of digital combat simulator?”
  7. The fact that you might need to occasionally navigate folders on your computer is not the reason DCS is such a niche game. There are far larger reasons for this. Anyone who can tackle the complexity of this sim is not going to be deterred by using Windows Explorer.
  8. We’re talking about following instructions like dropping a simple file into a simple folder. That’s all you need to do for user-created missions and liveries etc. It’s not rocket science. Navigating folders on your PC isn’t an advanced skill.
  9. In order to play a PC game it’s a good idea to know how to use a PC first. Knowing how to use a PC has other benefits in life considering most jobs will require you to have these skills. There’s no point in trying to make DCS accessible to the computer illiterate since the game will probably be too complicated for them anyways.
  10. Again, not really “rocket science” just basic computer usage skills. If someone can’t figure out how use a PC they’ve got greater hurtles to overcome in life than playing video games.
  11. Judging on how many problems unofficial mods can create here, I think this game is different than others in this regard. Mod makers here don’t have access to the SDK nor the preview builds of the game like a closed tester would.
  12. I’m not sure what “customize DCS” means. The User Files are mostly simple files; missions, liveries etc that you just copy into a folder. The very definition of simple, understandable and coherent. If you mean something like unofficial aircraft mods that’s a separate issue and outside of ED’s responsibility. Just because they provide a repository for these doesn’t mean they’re responsible for them. That’s on the creator.
  13. There’s no way for the game to “check” an unofficial mod for problems. I’m not sure how you think that would be done. And it’s not ED’s responsibility to vet these or manage them. Well there is already search or sorting functionality and such there. There are indeed a lot of files in some categories. Putting this into the main menu isn’t going to change that. I’m not sure why this is so hard for people. Sure if someone creates a file it’s good practice to include install instructions or a “readme” explaining where it goes or provide an installer. But that’s on the creator not ED to do.
  14. Neither of these seem to function: TARGET DESIGNATION CONTROL : In NAV and INST Master Mode it provides the SP (Steer Point?) symbol line of sight control. LEFT MULTIFUNCTION SWITCH: In NAV and INST Master Modes pressing it will cage or uncage the Velocity Vector.
  15. It’s too heavy https://apple.news/Ag-ZjCxA9TmySVLc72_mY3w
  16. You can set precise frame rate limits like that in your graphics card control panel. I’ve heard that the DCS frame limiter actually might cause problems. Not sure how true that is but it’s easy to bypass.
  17. Try this: Go to C:\Users\Youname\Saved Games\DCS\Config\View and delete (or move out) the SnapViews.lua Launch DCS with head tracking Off unless you want that input captured. Make sure User Snap-View Saving is checked under Options/ Misc. You need this enabled to either create or use the custom FOV setting. Launch an Instant Action Mission like Cold Start and using that initial cockpit view, set it up the way you like. If you hit Esc while in this view and go to Options, you'll see the FOV slider now says "Internal" FOV and you can dial it in with that. Press RAlt+Num0 (Save cockpit View Angles) and exit. (This creates a new SnapViews.lua) Reload the aircraft and this should have set your initial FOV as well as Zoom Normal That sets this value in the new SnapViews.lua [13] = {--default view viewAngle = 95.000000,--FOV viewAngleVertical= 63.088276,--VFOV hAngle = 0.000000, vAngle = -15.700000, x_trans = 0.130000, y_trans = -0.008300, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, That fixed it for me in both Stable and OB
  18. I think you just need to delete the previous Saved Games/ Snapview.lua and replace it by creating a snap view in the game. After doing that everything seems to work fine for me. I think there was a change to the settings which broke the old .lua.
  19. The upcoming Game Launcher could have a link to the User Files section. Most of what you’re asking for is already here. https://www.digitalcombatsimulator.com/en/files/
  20. Sure. Perhaps 30 years from now when the info on those is open source
  21. They seem to be constantly having to ask for these to be removed when bug tracking. Some third party Devs complain about getting bombarded with bug reports only to uncover the problem being associated with mods. I would have to imagine ED’s experience is similar. In any case it’s not ED’s responsibility to test these.
  22. This should read: The left Volume Knob controls the volume of UHF radio (R1) with the outer inner (smaller) knob. The inner outer (larger) one is used for the second V/ UHF radio (R3). The same for radios 2 and 4
  23. Since unofficial mods aren’t tested with the game build there’s no way to know whether they’re compatible or what sort of problems they could create. The game can’t “scan” them for compatibility. It’s up to the mod creator to test and fix them to the extent that is possible. Not ED.
  24. Why? There are other apps to do this. I don’t think ED needs to be troubled with managing unofficial content. And the stuff just breaks your game and causes problems. Not worth it.
  25. Yeah probably “spherical” map is a different thing than “global” whole Earth map.
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