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ShuRugal

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About ShuRugal

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  • Birthday October 25

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  • Flight Simulators
    DCS World
    MSFS 2020

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  1. Yeah, it's pretty frustrating. the Steam VR mirror doesn't include an audio feed, and Discord doesn't let me select what my stream audio source is. I have to choose between having good picture or audio. I've played around with a few products which let me mix the game output and my microphone input into a virtual microphone, and set that as my mic in Discord, but that has its own set of problems.
  2. I have no idea, as I'm not using WMR, i'm running in Steam VR with a Valve Index. The sound going to my headset is also not the problem. The problem is that when I tell Discord to stream the Steam VR mirror (which reprojects the VR image from my headset to 16:9), it does not include audio from the game. Steam VR has an audio mirror function, but it can only direct sound to physical devices. Discord lacks the ability to select specific audio sources for streaming, if the app you are streaming the video from doesn't have audio, then you don't get audio in the stream.
  3. Ah, the old "perfect is the enemy of good enough" issue.
  4. I realize that this is pretty low priority for the DCS team, but it really aught to also be pretty low-hanging fruit to fix as well: I am running into a serious problem with the way the desktop mirror in DCS works. When streaming DCS in Discord, viewer complain about the 9:16 aspect ratio. If I use alt-enter to force fullscreen, it doesn't actually crop the top/bottom off the mirror, and I end up with a an ugly stretched view that some people are reporting actually makes them nauseas to watch. While i can set SteamVR to mirror the VR view and stream that, no audio is
  5. bump. seems there is no axis and no key binding for the yellow handle. this really hurts in vr..............................................................................................
  6. i want the opposite - i want AB to not engage in flight without detent. too easy to punch by accident
  7. I'm not sure if this is a DCS F-14 bug, or a DCS World bug, but I've only encountered it in the F-14. I also posted this thread in the DCS F-14 bug reporting forum, in case it is an F14 module issue. It seems that with the update that added the F-14, we got "touch to toggle" switches. Which is fantastic, it really is. The problem is that some switches require the grip trigger to be held to interact (so you get the "finger laser") and others do not. The problem I am having is the ones which do not require the grip trigger to be squeezed. It seems to be switches on the right side o
  8. I'm not sure if this is a DCS F-14 bug, or a DCS World bug, but I've only encountered it in the F-14. It seems that with the update that added the F-14, we got "touch to toggle" switches. Which is fantastic, it really is. The problem is that some switches require the grip trigger to be held to interact (so you get the "finger laser") and others do not. The problem I am having is the ones which do not require the grip trigger to be squeezed. It seems to be switches on the right side of the cockpit which are more likely to be a problem with this: I cannot interact with any left-pan
  9. I would lay money on this being the problem: I gave up using the Logitech software to map buttons to keystrokes for that exact reason. I've found that when multiple keystrokes are delivered to Windows simultaneously, a handful of random other keys will be ignores until the first couple are released, but not all others. I first ran into that problem 15 years ago playing Freespace 2 with no joystick on a Windows ME box. Flying with the number-pad, I could only pitch OR yaw if i was holding down spacebar to shoot; I could not do both.
  10. I found a copy of ONC H-7 dated 1994 which shows 1-2 degrees for the area the DCS PG map centers on. Doesn't state what the drift is, though, not sure what it is today. EDIT: This chart indicates that the current (is) magnetic declination for the Persian Gulf is more or less bang on 2 Degrees East.
  11. After a recent patch, it seems that my VR hands vanish when entering the cockpit. I can see them in the menus, though.
  12. I would die of laughter if there were significant complaints about that. People have been getting chewed out forever on this forum for complaining about things being "not fair" in this sim.
  13. looks like a decent fix, but i cannot find the hud definitions files for the eagle and the flanker...
  14. 2.1 mostly default VR presets with some tweaks to AA settings to clean thins up a bit 2.5 pixel density
  15. So, I just tried some of the FC3 birds (F-15 and Su-27) for the first time since getting Oculus.... the HUD is completely useless. Could not see a thing in any of the color modes, and the HUD filter is physically missing from the cockpit ingame.... I love the wraparound visibility and immersion, but holy shit, i thought trying to see things on a regular monitor was a PITA.... I did notice that one of the recent updates has massively improved UI readability in VR.... When can we expect HUD visibility to do the same?
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