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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Yes, I'll try to have M14 fixed for the next patch, that is reported. Something must have changed with Super Carrier logic.
  2. Update: I found the problem with SA-6 I think. The mission wouldn't progress normally if the SA-6 did not shoot, which was very stupid mission building tactics from my side. I've added another trigger which will make the mission continue even if the SA-6 does not shoot. Sorry it took me so long!
  3. Anyone else experiencing this after Nov patch? I ran a quick test and the AI seemed to be landing OK, also everything (course and wind dir) is set OK in the ME...
  4. Thanks @Tess! I'm in the process of updating the whole campaign and hopefully squashing the bugs like the one with the tanker... it is pretty annoying that these things get broken every few months without any input from my side, but guess that's life of 3rd party dev for DCS Amazing that you've flown the Tornado! As you know I was asked to work on the one that will come to DCS (although if I am not mistaken it won't be GR4) - but if you'd be willing to share some experiences and help me out here and there I'd really appreciate it!
  5. Chronologically, RO:DF is before Raven One, but I think I would still first fly Raven One after reading the book, and only then move to RO:DF.
  6. Sorry, it turned out that after we set up the presets, it affected M01 because the initial frequency changed. This should be fixed in the next OB. You can also set up the frequency manually to 251 at mission start, should work too!
  7. You likely won't make the campaign to work on Stable build. The DCS is so fluent that the best option is to use Open Beta for the campaigns... And if you get stuck with a bug (which is very likely because Stable release is not chosen based on campaign stability) then you're stuck with it for very long time...
  8. Hm, come to think of it, the new radio system introduced recently does heavily affect older camaigns and it is possible that some messages are no longer played because of this... I am honestly not happy at all with changing the rules during the game and forcing us (mission makers) to spend hours updating stuff that used to work well before and now doesn't, but guess that is life of all products... in any case, I don't think I will be able to return to M-2000C campaign anytime soon to check it (especially that I spent 2 months on general overhaul of it not that long ago)... so can't promise anything, sorry.
  9. Thanks! This is one of those mysterious things in DCS, because the cut away for Smoke before refuel is exactly the same trigger-wise as the one after. For some people it always works (including me), for others it doesn't - and here this is mostly in MT and mostly on lower-end machines but not always. Sometimes third party unofficial mods are to be blamed as well, we've seen that removing them helps (not sure If you have any installed). My advice is to just skip M02 and move on to see how it goes. Thanks!
  10. I don't know what is happening. @YMadDog since the mission is not protected just remoce the AWACS in Mission Editor and save the mission, I sent the corrected version few times... will check with RB.
  11. It is difficult to tell without a track file. It is true that the AI got much more lethal which would probably require full checking of the campaign mission by mission, but given a lot of other things I need to address (like new radio system added to DCS) I doubt I'll be able to change it anytime soon. Will try to have a look ASAP.
  12. This unfortunately is not related to the campaign and has been reported across different campaigns. Do you have lower-end specs of your PC? As these issues are happening much more often with weaker machines. ED is aware and I hope they can find the solution. I tried to solve this on my end with people reporting this bug (I cannot reproduce it) but nothing seems to work, so this is completely out of my hands. This is a problem with the game not registering stop command for a follow task, and thus not commencing the next one (switching waypoint in this case).
  13. It works well on my end every time, but then the ground AI is super finicky - especially if there is smoke or destroyed vehicle anywhere near. Did you fly in ST or MT? In MT these things seem to be more buggy.
  14. Thanks, appreciate it! Also, if I am not mistaken, there is a sale of Raven One series on Kindle so those of you who have not tried them can get them really cheap - and it's totally worth it.
  15. This is a touch and go with the AI.. I've built this campaign ages ago and since then I generally stopped using the stock AI wingmen, because quite often they are dumb as bricks - but changing whole Enemy Within would require A LOT of work, so we have to live with them. The buildings in the missions where they are to be targeted are usually ground units, so try to use general command. But there is not much that can be done here. And thanks for the kind words!
  16. This may be related with the new radio system implemented by ED that will be haunting campaigns for quite some time until we're manage to pinpoint the problematic missions and fix them, so thanks for the report. @Highwayman-Ed tagging you here as well.
  17. It is not yet implemented in DF, as it takes a lot of time. Due to eye surgery I won't be able to have all the missions updated for December patch, but at least will try to focus on a few where I know there are reported bugs, and have the rest ready for January.
  18. Correct - custom Marshal comms were necessary only for M01. Supercarrie handles that part very well, so no need to duplicate.
  19. There may be an issue with the AI helicopters not being able to land... apparently reported to ED. But we'll have a look. Thanks!
  20. @Dataduffy @samsi @mlewis I have fixed it now and made the new version of the mission available for download, so you don't have to wait for the next patch. Also, it will be a good teaser for those who haven't tried the campaign yet. Simply grab the mission here and replace it in your campaign folder. Thanks for the report!
  21. We changed the frequencies to use in-game presets that are now available with A-10C II, and this seems to have messed up the system. Just switch to 251 on the middle UHF radio and you should be good, and I'll fix / update it. Thanks for the report & sorry for incovenience!
  22. That is weird, but I'll have a look and update it when working on campaign overhaul. I'd recommend to just shelve it for the time being and wait for the updated version, which will bring a lot of goodies (and make it compatible with taxi directors when these arrive). I am sorry for any inconvinience, struggling to keep up with DCS changes that are cool, but affect the already released missions...
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