Jump to content

Mad_Jack

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by Mad_Jack

  1. The user Fearsome-13 has created 2 variants (pre- and post '94 roundels). https://www.digitalcombatsimulator.com/en/files/3322364/ https://www.digitalcombatsimulator.com/en/files/3322363/
  2. Yes, the manual frequency selector knob's are really finicky, when you want to set a specific frequency.
  3. You are too high, manual states release altitude is at 200m (page295). Edit: Going of the flowchart in the manual and the level release info, I'm not sure now. It does state to release when indicated or when the sight disappears below the hud. (p297) Maybe try you initial approach at a lower (100m - 200m) altitude.
  4. Ja, noticed it on my first run, the voice-instructions are incorrect, check your kneeboard (Waypoint B1). It should be QFE 1052(?).
  5. Have a look at this code library https://github.com/ciribob/DCS-CTLD , it has the features you're looking for.
  6. RagnarDa has done a dynamic script that I've been using in auto generated missions http://forums.eagle.ru/showthread.php?t=107303&highlight=dynamic+sar. Pretty straight forward to implement.
  7. @flashburn Might want to look at this thread http://forums.eagle.ru/showthread.php?t=103775
  8. That's actually a good point, Flagrum. I'm under the impression that, the cheat-sheet is more of a guideline than a loadout rule-set. From what I've experienced with the |rockets|UPK|rockets| loadout, you'll be on |I| for the rockets, and |UPK| for the gun pod. I'm assuming from that, that the pylons have separate circuits for different loadout types. As you can see it's more assumptions than actual knowledge, so a definitive answer would be informative from someone more knowledgeable.
  9. Ah, ok the others numbers need to be disabled ("empty", true) --Numbers Large On Engine {"mi_8_ENGINE_NUMBER_001", 0 ,"mi_8_tex_1",false}; {"mi_8_ENGINE_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_001", DECAL ,"empty",true}; {"mi_8_ENGINE_NUMBER_010", 0 ,"mi_8_tex_1",false}; {"mi_8_ENGINE_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_010", DECAL ,"empty",true}; {"mi_8_ENGINE_NUMBER_100", 0 ,"mi_8_tex_1",false}; {"mi_8_ENGINE_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_100", DECAL ,"empty",true}; --Numbers Small Below Engine {"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_001", DECAL ,"number",false}; {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_010", DECAL ,"number",false}; {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_100", DECAL ,"number",false}; --Numbers Large Below Exhaust / Middle {"mi_8_BORT_NUMBER_001", 0 ,"mi_8_tex_1",false}; {"mi_8_BORT_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BORT_NUMBER_010", 0 ,"mi_8_tex_1",false}; {"mi_8_BORT_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BORT_NUMBER_100", 0 ,"mi_8_tex_1",false}; {"mi_8_BORT_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_100", DECAL ,"empty",true}; --Numbers Medium Forward Section of Tailboom {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_2_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_2_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_2_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"empty",true}; --Numbers Medium Above Doppler Radar {"mi_8_BALKA_1_1_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true}; --Numbers Medium Above Doppler Radar {"mi_8_BALKA_1_2_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_2_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_2_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_2_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true}; --Numbers Medium Leftside of Tailboom ( before Stabilizer) {"mi_8_BALKA_1_3_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_3_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_3_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_BALKA_1_3_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"empty",true}; --Numbers Small (RF-Code) {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"number",false}; {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"number",false}; {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"number",false}; that should give you what you're looking for, just replace "number" with your texture file.
  10. Sorry, missed the left square. Ok, for the small numbers below the engines {"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_001", DECAL ,"Number UN",false}; {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_010", DECAL ,"Number UN",false}; {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1",false}; {"mi_8_SMALL_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_100", DECAL ,"Number UN",false}; Number UN would be the name of a .dds with your desired font numbers. (you can use an existing livery to view the layout for the numbers dds) The small numbers to the rear just infront of the stabiliser would be these {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"Number UN",false}; {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"Number UN",false}; {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2",false}; {"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"Number UN",false}; edit: small code edit
  11. @Esac_mirmidon 9 lines in total at the bottom of the decal list in the description.lua
  12. Nice one Mainstay. Mainstay, if you're using Photoshop select the layer the colours are on and rightclick for blending options, and from there Color Overlay > change overlay colour to black and play with the opacity to get a darker effect.
  13. That is correct, I found that dropping the specM textures from one of the other liveries in the Temptextures folder fixes that. EDIT: -- if the model shows missing textures over the custom ones put the specM files found in the other liveries folders in the tempTextures folder also. mi_8_tex_1_specM -> mi_8_tex_4_specM Ah, sorry didn't realize that only the USA_AFG has those files. SAAF_Dirt SAAF_Clean
  14. @Upuaut if you want to roll out the Czech one, no problem (Looks like you've got the skinning nailed down a bit better than me :thumbup:). As stated I'm going to try it out and see what I can come up with. And as promised earlier here are the notes to the dynamic numbers -- Numbers Large On Engine {"mi_8_ENGINE_NUMBER_001", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_ENGINE_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_001", DECAL ,"empty",true}; {"mi_8_ENGINE_NUMBER_010", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_ENGINE_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_010", DECAL ,"empty",true}; {"mi_8_ENGINE_NUMBER_100", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_ENGINE_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_ENGINE_NUMBER_100", DECAL ,"empty",true}; -- Numbers Small Below Engine {"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_SMALL_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_001", DECAL ,"Number UN",false}; {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_SMALL_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_010", DECAL ,"Number UN",false}; {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_SMALL_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_SMALL_NUMBER_100", DECAL ,"Number UN",false}; -- Numbers Large Below Exhaust / Middle {"mi_8_BORT_NUMBER_001", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_BORT_NUMBER_001", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BORT_NUMBER_010", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_BORT_NUMBER_010", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BORT_NUMBER_100", 0 ,"mi_8_tex_1_saaf",false}; {"mi_8_BORT_NUMBER_100", 2 ,"mi_8_tex_1_spec",true}; {"mi_8_BORT_NUMBER_100", DECAL ,"empty",true}; -- Numbers Medium Forward Section of Tailboom {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_2_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_2_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_2_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"empty",true}; -- Numbers Medium Rightside Above Doppler Radar {"mi_8_BALKA_1_1_NUMBER_001", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true}; -- Numbers Medium Leftside Above Doppler Radar {"mi_8_BALKA_1_2_NUMBER_001", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_2_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_2_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_2_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true}; -- Numbers Medium Leftside of Tailboom ( before Stabilizer) {"mi_8_BALKA_1_3_NUMBER_001", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_3_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"empty",true}; {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_3_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"empty",true}; {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_BALKA_1_3_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"empty",true}; -- Numbers Small ( before Stabilizer) {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"empty",true}; {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"empty",true}; {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2_saaf",false}; {"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"mi_8_tex_2_spec",true}; {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"empty",true}; Hope these aren't too vague, if so I'll put some screenshots up of their locations if thats easier.
  15. Mad_Jack

    What is IFF?

    IFF is not functional on any ingame aircraft, mentioned by @ff4life4 earlier in this thread.
  16. Updated my first post (my sig also) with a download link for the SAAF skin (Noticed too late the clean version undercarriage still has dirt on it, will update if needed). I did some trial and error on the dynamic numbers locations and will post the description.lua details later, also new screenshots of the final SAAF skin. @Mainstay that Czech Mi-171 does look awesome. Might attempt (Minimal photoshop skills) replicating it, but probably not before this weekend, haven't flown my Mi-8 since the template came out :cry: Edit: Argh, fine I'm going to try it tonight... Found a perfect reference(some other good looking versions also) to get the camo blotches, colour values shouldn't be too much of an effort
  17. Thanks Midnight. I'm working on some tweaks on it and will attach a download link to the first post when I'm done.
  18. custom_args = { [457] = 1.0, -- EVU off } First Draft, not too happy with the EVU colour, so I'll be tweaking a bit more. The template camo, with only the colours changed to the darker green and nutria brown. Did this one more to get the skin working properly. custom_args = { [457] = 0.0, -- EVU on } Edit: added args for description.lua EDIT2: SAAF chopper skins, updated description.lua in compressed folder with comments on corresponding number positions.
  19. Very nice find Zag. The flight engineer is a bit too fast for the cameraman :megalol: Interesting that he would leave the firefighting system off while starting the APU and engines.
  20. I got the pods to drop by having my master arm on and safety off. Then switching to the corresponding pod group with the weapons selection, then hitting the emergency release drops them. Not sure if it's the correct way but it worked for me. edit:spelling.
×
×
  • Create New...