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Mandrake5

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  1. Congrats on the release! For MP we URGENTLY need the ability to lock the RIO/pilot slot if we prefer to play with Jester/Iceman instead of human RIO/pilot, and to stop idiots jumping into our jet mid-air (and then ejecting). Don't know if this a HB or ED issue though...
  2. What about DCS WW2 Kickstarter backers ( I am one) - what do I end up with?
  3. Just read elsewhere that the DK2 does not work with AMD cards with DCS World. Before I entirely lose my shit about this, can someone kindly confirm if this is still the case?
  4. The Harrier provides many exciting opportunities for a civilian collector to kill himself in spectacular ways.
  5. Fair points - of course you try to fight to the strengths of your own aircraft. And as it's 1944 and the Allies are now the aggressors, it will be easier for the RAF to drag the defending 109s + 190s down to where the Tempests prefer to play....
  6. ah I see...that makes much more sense! Wikipedia: "In air-to-air combat, the Tempest units achieved an estimated air combat success ratio of 7:1, accomplishing a 6:1 ratio against single seat enemy fighters". High or low, fast or slow, I'll take those odds any day ;)
  7. Your logic seems bizarre. If it's a late war scenario (April 44 -->) surely the best 'tactical option' would be a Tempest V? Then the 109s really are the 'poor old buggers' :music_whistling:
  8. Sorry old boy, but sometimes one has to shout to cut through all the Hollywood Horsesh*t :) DCS Tempest MkV would be...just perfect :matrix:
  9. Careful what you wish for; the release of EDGE is well known to be one of the five harbingers of the apocalypse... :helpsmilie:
  10. You're right I have a lot (understatement of the decade) to learn as a pilot. But I'm sorry, your assessment of BVR is way off; I've seen too many Su/Mig drivers push straight through Aim120C's @10-12nm without even going defensive. Noob reds may still get caught out, but most others don't.
  11. This is really interesting - would love to know more about how to leverage the Eagle's AFM in a dogfight - are there any particular moves you now like to make (which weren't possible pre-AFM)?
  12. In theory, yes, however they've been saying the missiles are WIP ever since AFM was introduced (over a year ago). It seems the complexity of the AFM means adjustments are extremely difficult, but personally I can only assume (due to the elapsed time and lack of apparent progress) that there is either no internal agreement on the specific missile changes needed (usually masked by the disclaimer that nobody knows the RL missile performances) or ED has simply been deploying its resources elsewhere (probably EDGE/Nevada, and bringing other aircraft up to date with the AFM). The result? Over a year of very lop-sided combat in which the F15, the world's pre-eminent air superiority fighter carrying the most technologically advanced MRM's in the sim, has been stripped of its long reach and forced into the role of dogfighting target drone for the Su27/Mig29. Frustratingly, there seems to be little (zero) sign of this being addressed.....but hey on the bright side, I guess we're getting lots of time to study and practise guns-only ACM offline... I'm now waiting for my Oculus Rift DK2 to arrive, then I might venture back online, hoping (praying) that the increased situational awareness gives me a few more minutes alive-time against those HMS/R73/R27ETs...
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