Jump to content

Polo

Members
  • Posts

    125
  • Joined

  • Last visited

1 Follower

About Polo

  • Birthday 04/01/1979

Personal Information

  • Location
    Adelaide, Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As a follow up question on this - we have a MIZ for a squadron event we've been working on for a few months (since about August last year) where the Datalink STNs for new aircraft are being generated as (in this case) '0Q###' in the mission editor - 0Q465 seems to be the base for it atm. Can't find this reference in the MIZ files anywhere, so is this base STN saved elsewhere in the DCS data files rather than this MIZ specifically? It does seem specific to this MIZ itself, creating a new mission doesn't generate '0Q###' STNs. We also get this occurring in F16s in this MIZ: I can upload the MIZ later once I'm home if that is of any assistance.
  2. Hi all, Been trying to add in a Hornet as either a flight member or donor in the UFC STN page. However as an example I have a Hornet STN down as '0Q003' (i.e. as per the image) From what I can tell only numerals from 0-7 can be entered into the UFC, so is it possible to enter this into the UFC in-flight?
  3. Seeing these as well. Don't have an answer but you can usually hit escape a couple of times to get clear of the error messages when in VR and it crashes.
  4. Definitely interested in this!
  5. Your best countermeasure is to get as much distance from the launcher and missile as quickly as possible. Or put a piece of dirt between the missile and you.
  6. You can set BTN##_OFF in DCS Control Bindings, would that do what you're looking for?
  7. There's a fix (of sorts) for the MultiPlayer WSO desync issues here (originally from Razbam's Discord channel): There's still issues with some items related to the UFC (i.e. TACAN) but it seems to have fixed most of the issues.
  8. Have had the same experience here - resetting the config folder seems to have sorted out the MP sync issue. Just be aware that some items (especially on the UFC) still don't sync correctly i.e. TACAN
  9. Not sure how the Reverb and SteamVR interact, but when I fitted my 4090 (running a Vive Pro 2) SteamVR defaulted my VR resolution up to some stupid amount like 6000x6000 pixels.
  10. Until this patch it was possible to bind under a module as well as the UI Layer. Was useful for various modules.
  11. Same here - clicking the Axis Tune button on the bottom or the context menu on an assigned axis results in nothing happening.
  12. No, can confirm that my v2 grip doesn't have the BLE module.
  13. This was one of the issues I had when I was running the DICE (DCS Integrated Countermeasure Editor) mod with VAICOM.
  14. I don't think RSR is working with DCS and SteamVR, mainly I expect because it's not running in fullscreen mode. AMD's documentation states fullscreen mode is required for it to be active. I managed to get non-VR DCS working using fullscreen mode as the indicator on the AMD toolbar showed it was active, whereas in VR mode it never showed up as such.
  15. Having a blast with your Operations Surrexen! However, struggling with Operation Sea Slug in single player, as it's proving impossible to get any hits on either of the naval task forces, and the SAM coverage from them is covering the enemy held islands (i.e. Saipan) Sending in two hornets with ASM loadouts as well as going in with my own aircraft with Harpoons. Even the advance guard of the fleets are impossible to get hits on. While it's likely realistic (3 aircraft won't be able to take down a fleet) does anyone have any strategies to take them on?
×
×
  • Create New...