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[DBS]TH0R

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Everything posted by [DBS]TH0R

  1. Seconded. Also +1 for the G6. This would round up the plane set, plus few more features like suggested here.
  2. The video looks spot on from what I am experiencing in DCS. Btw. isn't DCS Mosquito wheel suspension still WIP? Source: https://stormbirds.blog/2021/09/18/dcs-mosquito-first-impression-review/ Seconded. The biggest change for me back when I was learning the Mustang and how to do 2 point landings was to actually push forward on the stick as in order for the wheels to stick to the ground upon touchdown. This can be circumvented by having a nose down trim so you don't have to think about it. All this was and still is way different from other flight sims that I've tried.
  3. Trim is everything with DCS Spitfire. I properly trimmed, she flies as if on rails. Speaking of hardware, yeah - having a stick extension does help a lot. Or dialing some curves if on a desktop setup.
  4. Even though this is now a 7 year old video, it still applies: While not having any tail dragger stick time in real planes (apart from 1h in Cessna 172 years back) I will say that I love how DCS models wheel landings. If done right the wheels will just stick to the ground with suspension doing its thing. Then again, not sure how realistic this is compared to the real WWII birds flying today as again I have no stick time in real tail draggers. Btw. I even managed to do it in a 109 after some practice.
  5. Is it planned for future updates to also adjust collisions with new DM?
  6. Working perfectly fine, just like in any other DCS module for me.
  7. Running latest open beta. Map: Causaus Tested in basic qualification campaign and on the cold start mission The switch deploys flaps instead of retracting them. If the flaps are in MVR position or UP, flipping this switch will deploy flaps fully.
  8. Same problems as described here by others. The plane is near impossible to get under control. Upon closer inspection and several tries it looks as if the flaps don't retract after using the emergency retract switch. Perhaps this is the reason behind the uncontrolable wobble / pitching? Using latest open beta btw. at the time of writing this post. Also, for whatever reason the mission registered as success for me even though I either died or ended it before my plane crashed. The follow up attempts were done via mission builder and the practice version of said mission. EDIT: Just tested this on a cold start mission - and flaps emergency retract switch actually lowers flaps fully. I'm guessing this is a bug...
  9. Same for me. Haven't seen it in 2.7. Sent using Tapatalk
  10. The flap lever animation now moves, but the two levers next to it still do not (IIRC warm and cold air).
  11. Managed to fix it by reversing the axis in settings. Since I had both keybinds and axis the axis nullified the key press. I can now confim that flaps do work and can be set to a desires level - but the cockpit lever animations don't follow the flaps position. That is definitely a bug. There is still something fishy going on with the controls. Sometimes a random input won't register... Sent using Tapatalk
  12. Oh Hell, and I was just pleased how they finally fixed this after so many years...
  13. I couldn't get flaps to work at all. Reset controls to default, tried mouse in-cockpit, default keybinds and also Saitek Throttle Quadrant axis... No change.
  14. Have a look here, by far the best video on the subject: TL;DR: don't use rudder - only ailerons and throttle, and keep the wings level with your leader. Rest is just practice.
  15. I have no expectations this will be added any time soon. Might even never. Plus I welcome the removal of the game mode. However, the following paragraph: "Please understand everyone is allowed to have an opinion, and treat everyone with respect, even if we dont agree. Pass your thoughts and opinions, if someone doesn't agree it is not a problem." ... doesn't say anything we cannot continue discussing it. So, until that happens - you're free to stay and contribute to the discussion. Sent using Tapatalk
  16. Why do your think ED's reply not to include this feature at this point should prevent us from asking for it? A wishlist is a wishlist, and it can go on like that indefinitely. If enough people start requesting it, ED might start discussing the idea again. Especially since the reasoning behind it has a well explained use case scenario. If OTOH your are trying to stop us from asking for it in the first place - well then... don't hold your breath. [emoji16] Also, it is good that you have checked the rulebook. Meaning this discussion should no longer steer from it. While at it, allow me to draw your attention to the rule 1.10. [emoji6] As BIGNEWY pointed out at just that - respect other people opinion even if it is different than yours. "It is not a problem." Sent using Tapatalk
  17. When DCS WWII MP player base starts reaching that of the competition, we can discuss common player habits. And yes, chat is used very often and thorough out the flight time. To communicate enemy positions, call in for help, plan the attack, say hi, type "S!" when shooting down someone or being shot down yourself etc... It has been like that from the early days of combat flight sims. For decades. "Experience" has nothing to do with it. Sent using Tapatalk
  18. It sure does. Again, lack of MP experience would have you think this way. But we established that already. Don't your worry about my patience. [emoji16] Sent using Tapatalk
  19. Then you surely do see how useful such a feature is in MP. Not everyone is using voice comms, and it makes the transition to a more difficult settings a bit more user-friendly. It could even be set to trigger only when using chat. Plans can change, and wishlist remains active. [emoji846] Sent using Tapatalk
  20. Didn't stop you from bringing it up in the first place. Now that I do as an argument, it is suddenly a problem. The second comment again shows your lack of experience with MP. Sent using Tapatalk
  21. Cherry picking now? IL-2 Great Battles has this feature. And that tile is far from War Thunder and Ace Combat. Yes it isn't completely realistic, but so isn't typing into a chat during MP when you're flying. E.g. when you want to call in for help, report enemies on the map, say hi to a friend etc... Since we don't all have radios and VOIP, having this feature in MP is s godsent when using chat or checking the map. Your disagreement with this wish list won't make it go away. Especially with complete absence of any good arguments other than "I don't want it in this game". Looks like we're going for 10 pages. [emoji16] Sent using Tapatalk
  22. The benefits of having auto level even if the plane didn't have it, for WWII birds, is more than evident. Comment about flying bombers is there just to show experience with MP, of which I have more than plenty. Sent using Tapatalk
  23. You're making a fool out of yourself Sharpe, without even knowing. Auto level is very often used in MP when you're flying en route to target and back, in enemy free area. At minimum, it serves as a pause to check the map and type in the chat. Also, we use it for formation flying in large bomber groups (mostly lead position) since when flying bombers you need to do 3 tasks at the same time which were often done by different crew members (piloting, navigation and level bombing). For this reason, and others already described here, it is a common feature in almost every WWII flight sim. Having a simple function to keep your wings level isn't the same as designing and coding a full blown autopilot. No one here is buying that. [emoji16] EDIT: Thus it is especially useful for MP with planes that didn't have trim for all axes. Sent using Tapatalk
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