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VAF [136] Striker

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  1. OK, thanks. I may message one of the guys tomorrow and get some confirmation on coming updates.
  2. I thought that the ATFLIR was already part of updates already done. That's not the case?
  3. Absolutely, it seems like it has something to do with the auto focus under certain lighting conditions.
  4. OK, so we've been struggling with this problem for awhile now, and this can't be the way that this pod is supposed to perform. I understand the zoom part completely. It doesn't have anywhere near the range of the Litening pod. But the clarity is just terrible in certain conditions. In direct daylight without clouds, the images in the pod look great. Add some low heavy clouds in morning or evening and it just becomes useless. In some conditions the ground vehicles are so fuzzy, they just look like blobs of white, almost like bushes at a distance over 10 miles. What is going on with this and is this going to get addressed? Or is it something we're not getting about the pod? You can see that close it it's crystal clear, but if you're out at 15-20 miles it's just useless.
  5. Thanks for everything Wags, happy Birthday!
  6. I've updated the link on the other thread in the main recruiting section so it's persistent to our Discord server now. It's temporary permissions when you join our Discord channel so it can't be abused by trolls, but the permissions can be changed when anyone with admin privileges is on.
  7. Yeah, we're going to use this solution as well MTrenda. We've kicked it around for awhile and it's really the only option at this time.
  8. RGR Pikey, I was hoping that someone had played around with the LUA and knew how to modify it. I'm guessing that it's buried deep in the code and not accessible through just the general LUA files.
  9. RGR, we know it can be done that way but I was looking for another solution.
  10. Is there a way to actually change the turning rate of the carrier or any ships for that matter? We have the carrier doing a box pattern in our missions and it's apparent that the carrier has one turn speed only, as quick as it can. So if the carrier is in a 90 degree turn the deck is pitched about 30 degrees. I'm just wondering if there's any way to alter that turn rate in degrees per second or however it's set.
  11. Love the P-38 and fully support anyone that would decide to develop it!
  12. Beirut after being hit with multiple JSOW-C's in the same spot and Mig-21's just taxi right over the spot. This seems to be an ongoing problem, sometimes OK for awhile and then back again with no answer in sight. We bomb a runway or taxiway and right now the AI just taxi over the crater on the taxiway or take off from the runway as if there's no problem. If you're a client and you try this you'll fall in easily. It's happening on the Syria and Caucasus maps. Also, the repairs happen way to fast now. It used to take about 10 hours for a runway in Caucasus to repair, now it's an hour. Same thing in the Syria map and in PG map. I don't understand why there's so much inconsistency in the maps as far as repair and damage modeling is concerned. Also, the AI still do not respect the ownership of an airfield. Late activation enemy will spawn even though the airfield is owned by another coalition. So we essentially have to turn off all the reaction aircraft to make the scenario work. Really frustrating stuff.
  13. I goofed up on my table and had the timeline extended for both the 15 and 19. It should be closer to the actual but if it's not please let me know. This table is really mainly for mission designers. If you want to pick a specific year, then you can reference the table and restrict the equipment to what's on the list. By the way, I updated the spreadsheet file to have separate sheets and did a better job with the colors.
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