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About Macka

  • Rank
  • Birthday 07/28/1959

Personal Information

  • Flight Simulators
    DCS, FSX, P3D, iRacing, Asetto Corsa, Rirt Rally,
  • Location
    Yeppoon, Aust.
  • Interests
    Beer and babes
  • Occupation
    Ex Air Photo Navigator. Geospatial Digital Imagery Consultant
  1. Mine is just mounted directly on top of the reverb with 3M dual lock tape. It was originally temporary and I was going to 3d print a right angle mount but it's working fine so still use it. Trying to mount on the curved fabric with tapes and velcros was pointless as they just wouldn't hold for very long.
  2. Mine is from batch 2 and has poor mura/DSE but I rarely notice it so doesnt really affect me. Although I might call support in case there has been an improvement but as its a function generally of LCDs and panels I am not expecting much. TVs have been suffering it for years and only really high end panels through cherry picking/binning seem to diminish it. :cry::huh:
  3. Doing a test now and its a nice improvement. Not accicentally jettison my weapons anymore ...lol. Seems stable and very useable. Liking it so far. Thanks again Kariyann. Nice job on the name and logo too :)
  4. The only time I have seen similar is when floor is set to the wrong height, except I have gotten the opposite, as in I am stuck at floorboard height. But it has only happened when using controllers in the steam home....never seen it in DCS. I usually do a floor reset before going into any games. There should be a reset floor button in the advanced steam menu (this is seperate to the steamVR menu quick calibrate and is done from inside steam room in VR) . Unless its in the Open VR advanced menu.....I will check. The other thing to try is do a room scale setup or vice versa seated/standing set u
  5. I have it running now and I think its quite promising. It is better than I thought it would be and Kariyann71 has done a stellar job helping me through my issues......which were finger trouble. So I thank him for his help and efforts on this project. I had not installed all the components as I thought some were obsolete versions of the same software.....my screwup. The instructions on github for the driver installation locations was also a bit confusing. Now its running I find it is easy to use for startup procedures and using the UFC for excellent immersion. Kariyann is going to make some mo
  6. Thats a bit of a shame with the Cosmos. After using the Vive Pro, very happily, for 8 months I was expecting a good high end product from HTC. It could also just be early day teething problems too.....they all have had some issue or two. I too ended up going the reverb route as I got sick of waiting for the Cosmos and Valve wont sell us the Index. But one issue is, now when I look up at vapour trails on tankers and C17s at 10 to 15k alt etc I seem to get double vision or quadripple vision with the vapour trails instead of just one white line........oh....hang on.....thats the individual en
  7. Thanks Kariyanne. I got it running easily. It seems straightforward enough and simple to set up. I am using the HP Reverb. I get the red and green cubes and they turn on and off and on in game as they are supposed to but unfortunately I get no mouse or cursor. I tried Beta and stable DCS release version. Checked Leap motion calibration was ok. Checked Leap visual to see hands ok. So I experimented with the following to no avail: Start DCS first and DCleap second. Start DCleap first then DCS second. Changed the DCLeap resolution. Changed different mouse on/off settings, controller on/off setti
  8. You wont regret it but it may be time to upgrade your computer to Amiga 500.....it is the 21st century afterall!:megalol::music_whistling::joystick:
  9. You can also map the move camera control to your joystick or throttle and have it there when you need it. In aircraft controls map "Cockpit camera move forward" or "Cockpit camera move back" to a switch or button. I use the paddle or pinkie switch and trim hat buttons on mine for up, down, forward and back. Just set the paddle swicth or button of choice as a modifier or switch. Then using the modifier, program and set the other ones on the POV trim hat switch to up, down, forward, back, left, right, centre etc.. You can save a new position to default by Ralt+Numpad 0 or map that as well. You c
  10. I agree that going just for a simple mouse pointer solution is a better idea for now. It's all we really need to get control. My leap has been sitting here getting no love at all at the moment. I'd love to beta test it when your ready :)
  11. Good Lordi people....its 2019....why isn't gyro stabilisation implemented in these spyglasses.....or was this part of the WWII pack....lol. J/K Thanks, nice add ED :) ;)
  12. The answer is actually 42. No one knows the question?:cry::helpsmilie:
  13. Nice concept adapting it for VR. I set up the wiimote system about 5 years ago and it worked very well on my 42" monitor. The difference I used was the remote fixed on a stand above and behind me and an old wireless mouse IR leds and switches fashioned into a golf glove on my hand for inputs on the screen. But then along came Oculus rift and never used it again. Of course now we have MilesD's Point ctrl being developed to provide full complex VR funtionality. The other use we can thank the nintendo wii sensors for is the birth of the current generation of the quadcopter and consumer drone
  14. Ah.....ok. Thanks I hadn't come across that issue. Probably because I dont usually manually move the mouse much except when centering and use my head movements after that for pointing and clicking. Moving to pointctrl soon so this may become an issue manually moving mouse with hands.
  15. I must be missing something here still....doh! Is there some issue enabling "Cursor confined to game window" setting. That seems to work for me. Then if I really need to access anything on desktop when out of game just alt tab then click it back into game window to lock again and enter game. Sorry I dont mean to be a pain but its good to learn any little foibels I may not have encountered before.
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