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muamshai

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Everything posted by muamshai

  1. I find it useful in Mi-24/Mi-8 specially with vertical take off/landings and hovers, so would be interested to know if such option would be available for AH-64D? (Obviously, if this machine is installed with advance autopilot system like Kh-50 then such may not be needed. )
  2. Put her for some good use in gunner cockpit
  3. This is how a typical hind pilot looks like. One eye to keep pilot and gunner's reticles overlapping for 9K114, while other is for speed gauge/meter. Even AI Mi-24 (both V and P variants) don't hover to shoot 9K114. They keep their speed below 150 km/hr. Mi-28 is a different animal though.
  4. Another problem is mandatory overlapping of pilot's and operator's (AI) crosshairs to get launch authorization, you need to be in a high altitude than you'd prefer, and pitch down the nose to overlap those crosshairs . This incurs speed and every damn hostile eye is staring at you. If there is no such prerequisite then hovering and shooting would be safe. Was this overlapping crosairs a prerequisite in real Mi-24P? What was ATGM launch doctrine?
  5. Is it possible to do it? Human as pilot, and AI gunner/operator is aiming ATGMs while helicopter is in hover away from AAA range? Because currently, the reticles of human pilot and AI gunner must be overlapping to fire ATGMs..and this means helicopter is in motion. I presume this is not the case if gunner/operator is human. Never tried this scenario yet.
  6. I noticed that the bombay and racks in Tu-22M are done remarkably well compared to other bombers. Each bomb can be seen dropping from the rack and rack is empty once all bombs are gone. Nice work by ED. However, it would be nice if these doors can be opened by player in a mod for Tu-22M. Is it possible to do it? In current Tu-22M mod, it is just not possible to open the bombay doors, and bombs from rack drop one at a time.
  7. A bit late to the party since I found this thread when I was missing this functionality for airports/airfields. Wish, this file can be excluded from IC check
  8. After being traumatized by Wonder Woman 1984 and a twisted vision of morality and consent shoved on viewers, I believe we need a Hint video
  9. This is awesome. Thanks Imagine it evolved into AC-130 gunship at some point after a few years.
  10. created a new server. Got client tainted for this file: bazar/shaders/common/states11.hlsl No mods installed here.
  11. I spend 6 hours yesterday to learn ACLS landing after work since I'm too lazy to land manually and avoid harangue from Jester. I did everything right but ended up in water most of the time. Pulled my hairs out of frustrating and went to sleep. Today I noticed this thread and imagine my surprise with Pickachu face. Thanks IronMike for acknowledging. Now I can enjoy my beauty sleep
  12. 1. Load the aircraft with S-24 rockets. 2. Select the rockets via selector 3. Crash. If it wasn't reported before then here it is.
  13. Thanks folks for conducive responses. Should put them in practice once I'm at home
  14. Learning to kill targets in S530D. However, there are some queries, and I tried to find the answers before writing here. Either the search result didn't answer my question or they were too old. 1. How to employ S530? I understand that ideally the target should be slightly above your altitude. However, as we know ideals rarely exist, and the engagement alt is usually less than 5000m which already means reduced range of missile. What if targets decides to hit the deck? How to reacquire the lock and under which mode? SVI? 2. Speaking of SVI, which modes (SVU, BAH) are for what situation? Any other modes besides these two for S530? 3. Any other tips not to lose the lock and waste taxpayers money in lost missile? My engagements are usually against Mig-21, F-4E etc. Any aircraft with modern missiles (AIM120, R-77, R-27ER/ET) means run away. Thx in advance :pilotfly:
  15. I started with M2000C. Can line up in formation with no issues. However, putting the knob in basket is a feat to accomplish. Tanker aircraft is KC-135MPRS There were moments when I just wanted to open the canopy, grab the damn basket and shove it over the probe. :D I'll just stay with usual hit the airbase and refuel/rearm. It is safer this way, and convenient for bathroom breaks.
  16. Thanks guys for the clarification. Much appreciated \o/
  17. For some reasons, I can't see the cross when I press "magic slave/ag designate" button for bombing with GBU-12 bombs. These are the steps which I take sequentially. - Radar is on - TAS and and EL1 are selected in PCA - HUD is in A/G mode - Diamond just in front of the target and press magic slave/ag designate button - Weapon release when CCRP line shows up. The GBU-12 flies to target just fine for kaboom :gun_rifle: . It is only that I can't see the cross in HUD so there's no way to know if the designation is on or not. Am I doing something wrong?
  18. Subbed to Youtube to see it later since it will be about midnight in EET zone.
  19. That's correct. I didn't consider PREP 00. Let me try this as soon as I'm at home. To all others, thank you folks for taking time to elucidate me. :thumbup:
  20. PREP to prepare and enter new way point DEST to select waypoint. At least this is how I understood :joystick:
  21. Two questions: 1. The number in INS coordiantes keep running during normal flight. However, when I enter a new waypoint, say for landing airfield (yes, the last two digits are converted from seconds to percentage as per Chuck's guide in page 209) and elevation in meters then coordinates are frozen, and they only show for selected waypoint. How can I keep them running while waypoint is selected for landing airfield? 2. Synthetic runway doesn't show up. Yes, the proper ILS frequency is entered and can hear the code. Yes, autopilot is engaged, and I'm on the line. Yes, coordinates are entered (261078N, 0561458E, 14M for Khasab airfield. Coordinates are convered from seconds to percentage as per Chuck's guide in page 209) What am I doing wrong? Screenshot attached during approach. Thanks in advance folks :-)
  22. There are two panels pertaining to M2000 IFF functionality. One is under INS keypad. Called as Radar IFF Panel in document The second is at front dash just behind the control stick. Called as IFF Panel in document. How are these two panels link to each other? Which one mode and combination of switches/buttons/dials is functional in the game? Tried to find a thread which may have answered this question but the result was nada. Some of them are from last year. Hence my question. Thanks in advance folks :)
  23. Your beacon docs are certainly quite helpful. Open them in other doc and set the frequences/channels accordingly. Do you have plans to update or complete the docs for all other available maps?
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