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Everything posted by WolfK33
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Operating in cockpit with pilot body (masked areas)
WolfK33 replied to zerO_crash's topic in DCS Core Wish List
Yeah, have also asked for this a couple of years back, just as you describe it. Like the flashlight. Even as a not VR-user this would be great. -
I also had that problem when I tried to make this, and I also suspected it was due to naming, as I had encountered that before. I then redownloaded the whole set of .lua files and copied the AH64 one over again and then it worked. Yes, AH-64D_BLK_II.lua is correct. I´m sorry I can´t really help, I don´t know crap about all that stuff nowadays that I´m old, lol, it´s still a miracle to me that I managed to put this together..
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Yes, you need DCS Interface, go to this forum thread for download link and instructions: Then you also need the export scripts for the aircraft you want to use, get them here: https://github.com/asherao/DCS-ExportScripts Looks complicated at first, but even I got it installed and running, so anybody can do it hehe. Let´s you do fantastic things with your Stream Deck In the meantime, if you need something quick, farther up in this thread is the old version that doesn´t use DCS Interface, but there the clr key does not work: I highly recommend doing the work for DCS Interface, there are great profiles for it !
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I made a version for Streamdeck Plugin so to get the clr button working (using Wedge´s icons, thank you again!) but it does not work at all... Maybe someone has an idea what´s wrong... edit: link to the .lua https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/AH-64D_BLK_II.lua AH64 KU (DCS Interface) by WolfK33 and Wedge.streamDeckProfile
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And here Ladies an Gentlemen he is, the aforementioned professional ! Thank you, Sir ! I hope someone finds a solution for "clr" not working. As I said, the elgato software accepts "lwin+2" just fine, but the game puts you in the Cpg-cockpit when you press it... But I think this will be obsolete soon anyways as soon as someone makes something "real" with that DCS-plugin. But I´m too dumb for that... Just made it as a makeshift solution.
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Slave George to selected pilot ACQ / Waypoint / Control Measure
WolfK33 replied to LF_Luftmanu's topic in Wish List
Absolutely. That should be absolute basic functionality. That's what acq sources are for after all hehe -
Slave George to selected pilot ACQ / Waypoint / Control Measure
WolfK33 replied to LF_Luftmanu's topic in Wish List
Exactly what I was thinking the whole time. For the Hind the system was/is ok so far, but here we have that bird with a million sensors and electronic thingies that can be shared between pilot and cpg back and forth and success depends on if I hit the right pixel with my TrackIr. I hope that all that is already planned by ED and we´re only seeing the very first very basic version. I even hope that the CPG gets some kind of SOP, as in, even if I don´t tell him to he looks at our next WP or wherever a real CPG would look, and tell me if there is something without having been told to instead of studying the playmate of the month... ED, please make your AI a bit more...Jester-ish. Aaand, while we´re at it (again, I´m pretty sure and hope ED have planned this already), when he finds a target right now, but only one so there isn´t a list, it would be nice to know what he found. "There are [targets/enemies/whatever] at the waypoint/ahead/wherever." "Target lased and stored as T03. It´s a SA-15"... etc.. edit: I would pay for a Heatblur-made AI-addon for the Hind and Apache. Including jokes and wiseass remarks about landings etc lol. So far nothing in DCS for me beats flying in the Tomcat with Jester and actually talking to him with Vaicom AIRIO -
Hey Folks, I just made a really very crude Elgato StreamdeckXL keyboard for the Apache. Just letters A-Z, Numbers 1-0, left, right, clr, enter, all that´s needed for entering points or putting the gun on auto ranging for the thousand´s time in a flight. Thought I´d share it until someone makes something professional, lol. Enjoy Edit: New version, clr working, with icons bei Wedge and for DCS Interface Plugin "AH64 KU by WolfK33 and Wedge". AH64 KU (DCS Interface) by WolfK33 and Wedge.streamDeckProfile
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Ok, most probably my problem was caused by a stupid binding of the Boresight/Polarity switch and me being stupid boresighting while I wanted to change polarity (and looking somewhere...). I guess that was it, as the problem started to show when I started playing around with the PNVS-stuff. So please disregard my transmission...
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I´m also having a problem of the gun hitting way off, most probably high, but using TrackIR. I have not found what causes this so far, as sometimes it works just fine, and then again not. I thought it maybe because I didn´t align the IHADSS in a hot from ground start, as that was the first time it happened, but that was not the problem. Sometimes it´s so far off I can´t even see any bullet impacts at all. Or maybe the crew chief trolled me and loaded blanks lol.
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Aaaaand down to 0.0
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Went down from 10MB/s to 1.5
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And then that moment when the update is finally done, you jump in the game, nothing there, and then you remember that now you have to download the module, like me with the Hind lol
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fixed HTS does not update position of emitters
WolfK33 replied to TobiasA's topic in Bugs and Problems
I have noticed lately on my usual mp-server in Caucasus (Kaukasus Offensive) that it never gets better then "2", but didn´t think much about it and fired away.. -
planned for 27th now No patch today? (26 Jan)
WolfK33 replied to VR Flight Guy in PJ Pants's topic in DCS 2.9
Maybe they´re trying something different and waited with the F4-announcement until it´s ready to go and the issue they have is not with the patch but with the shop page, lol It´s a spooky Phantom after all -
solved [MISSING CRASH LOGS] F-16C's TGP causes the game to crash!
WolfK33 replied to HappyVoo's topic in Bugs and Problems
Just came here to report this. Thank you!