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Rhen

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About Rhen

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  1. The KC-135 can send fuel to the A-10 at a rate of 2400 pph with 2 pumps operating. The KC-10 can send at a rate of 3000 pph. All "fighter" types receive fuel from tankers using a max of two pumps. The KC-10 has 6 total pumps and the -135 has 4. Both aircraft deliver fuel at a rate of 50 +/-5 psi. When pressure limits are exceeded, the receiver aircraft is disconnected from the tanker - called a "pressure disconnect." The pph rate is a function of the receiver aircraft's internal plumbing. In some aircraft like the F-16 and F-22, the rate of fuel delivery can cause a pressure disconnect.
  2. Well, not quite zero hours, as one of my first additional duties was as an ASLAR instructor for the squadron.
  3. Uh, your statement assumes you possess a level of knowledge of military aircraft operations just because you own and fly the virtual hog or frogfoot. :megalol: Just because a buddy of mine owns a V10 Dodge Viper, doesn't mean he can drive better than I in my Ford Mustang. :smilewink: Pilot training in the military is based on a good foundation of initial knowledge. This is obtained through successful accomplishment of the undergraduate pilot training syllabus, then basic fighter fundamentals after obtaining your wings, and then the basic course for the MWS you've been selected to fly. Eac
  4. Law of Primacy Chris, Your effort in devising ACTS is very commendable. One of the many irritations of those who frequent these forums and consider themselves “hard core” are noobs that have no clue how to do things that show up on servers and wreak havoc on the plans and tactics of others. Training those who wish to learn more about flying in a combat environment will better integrate more people into servers and, arguably more importantly, give virtual squadrons (VSqns) a pool of pilots who are trained at a standardized level, making them more valuable and ready to learn more advance
  5. "Oh, good. I'm SOF." Yeah, I love doing that too... :lol: I didn't hear: "Great! My next assignment is Reapers!" :megalol:
  6. I always thought the cockpit of a Tornado smelt like a French "hoor" house, myself... :D
  7. You've gone and made fun of ... a viper pilot... vs. an Eagle pilot! I don't see the problem here.... :megalol:
  8. Yeah, when writing discrepancies in 781s I've encountered a few chiefs that have selective reading… :book: I think I said that Mudhens and hogs aren't FOB'd. Just like a crew chief! Pilot tells you something and it goes in one ear and out the other! :doh: When harriers were FOB'd to An Numinayah in Iraq, and FOB Dwyer in Afghanistan, they provided the reduced response times required by the infantry they supported. It wasn't the Mudhen. Harrier pukes train with their infantry brethren. Hell, they even sleep in the same tents on the same base. They spend much more time doing CAS, period
  9. You missed my point... but perhaps that's my fault, and is not important to the topic of this thread. The number of Lightnings ordered will hardly make up for the lack of all aspect stealth that the Raptor would bring to a conflict with an enemy possessing newer SAM systems. We would have lowered the per-aircraft cost of Raptors with an increase in numbers ordered. The savings would come out of the budget for the Lightning II. The other point is that if we fail to attain air superiority in the first few days of the conflict, as we are now used to, we make it a protracted and costly affai
  10. ***Where's my soap box... Ah! There it is! :smartass: In our current "modern theaters of war" Afghanistan and Iraq, actually something much slower and forward based is what ground troops desire for CAS, like the currently proposed AT-6B: They want something that can get lower and slower and mix it up with the ground troops. Personally, that holds ZERO appeal to me, as survivability is directly proportional to speed and the number of engines attached to my aircraft... and inversely proportional to the number of crew members :megalol: But then again... I'm an air superiority guy
  11. I'm sorry, but my mind doesn't operate that slowly....:megalol::smartass:
  12. Yes! I've been playing a surgeon using Operation since I was 4, so I think I know how to repair a chiari malformation in the brain....:huh: High explosive landscapers (air-mud pukes) have had computer resources that display the route of flight using satellite imagery and the known/suspected positions of SAM sites, enemy emplacements, suspected areas of operation, etc. since the late '80s. They can visualize the terrain at the altitudes they're ingressing, and egressing, so they can formulate proper tactics. Yes, dynamic campaigns are the be-all and end-all for all military operations..
  13. Sorry for the late reaction to your post, but I rarely visit here much anymore... :noexpression: At any rate, your retort that in DCS it takes all your concentration to do some task, which shows its "hard-core"ness is still rather short-sighted. I agree 100% that it takes -you- 100% effort to perform some task while trying to fly the jet, etc. However, you fail to realize that REAL pilots don't usually get task saturated by doing things that they've trained for and practiced many times, so as to build those habit patterns and thusly are able to actually fly, chew gum, lock a target, cont
  14. Quite right, along with EtherealN. People have no clue what hardcore is. It has nothing to do with the presence of buttons and switches that do "stuff" in the cockpit. It has MORE to do with how the virtual pilot(s) conduct their flight. Gentlemen, the name of the "game" is Air Combat. Anything that furthers the goal of simulating Air Combat - within the sim, and how we fly and fight with our simulated aircraft, with our simulated wingmen, determines whether the goal of simulating a fighter pilot's day is realized. I already have pushed enough buttons and flicked enough switches IRL.
  15. As an F-15 pilot... (LOL!) I would want to come at you from high altitude as a 2-ship, minimum. Air combat is a team sport, after all. We would perform a basic pincer with altitude separation, push it up to the mach, and fire (this will add speed to my Slammer [AIM-120] in the next iteration, but not in LOFC2, but it's a good tactic to keep performing). This would be accomplished just inside RMAX, and in TWS so you don't get a lock warning. Depending upon who you decide to prosecute, you might get hit by the incoming slammer of the other aircraft, depending upon aspect, and your reaction.
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