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About gregzagk

  • Birthday 05/18/1985

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  1. Apologies I just saw this. Great finding! Will check to fix it asap. Greg
  2. Hey thank you. These conversations between your wingman and the player are different in each mission and are "playing" once. We didn't feel them awkward at the time we were creating the campaign The campaign has an upgrade that will be released in the next update but it doesn't affect the voice overs so they still exist. Greg
  3. Hey, thanks. No it should not happen like this. Thanks, will go through and see if this can happen to fix before we submit the upgrade files this week. I hope it will be ok for your next sortie. Greg
  4. Hey, Please try using: JULIETT - ECHO - GOLF - ALPHA - CHARLIE - LIMA Thanks, Greg
  5. Hey, thanks a ton for your feedback. Could you please post a couple of codes you received in case you kept them as backup? We are going through the upgrade and would like to fix any issues that could occur and didn't spot earlier. The campaign in general shouldn't spawn the same sets of aircraft or ground groups or just change their positions and should offer a different experience from mission to mission. Greg
  6. Hi, exactly. You can proceed to the next one either by the way you describe or by: - flying the same mission but after inputting the code, just take off and land to the ship. This way it will proceed as normal and you can use the same code to the next mission. This is unfortunately a bug that can impact all campaigns. It is already reported and hope it's get fixed soon. Greg
  7. Thank you very much for providing also a video. Checking to spot if it's connected with anything related but we didn't introduce a change that could create a hit or so. Will get back to this if we spot anything unusual. Thanks again Greg
  8. Hey, it should be available and you can change to your desired payload All new capabilities for the F/A-18C are available for Op. Pontus campaign, as the player is the one that controls and decides the payload for all squadron's aircraft. Please let us know if it's not working for you. Greg
  9. Hey, no the campaign simulates a ground offensive that it goes by stages. It starts with area 1 and only if it's liberated it goes to area 2. It follows the roads of the map. Therefore all your actions should focus on the active area depending on your campaign status. If you order your squadron packages to perform strike task, they will attack targets in the active area. Same with CAS and SEAD tasks. Hope that helps. Greg
  10. Thanks, the 2.7 update offers the ability to add pictures through triggers and this is a way we plan to help players understand more the process (starting from the intro). Just for an example now (but will try to have a video asap) you can see the areas here in the briefing screen: These areas are liberated depending on your progress and when the XO finishes his status speech you can see the new map by entering again the briefing screen (Esc and briefing). No need to exit the mission. You can press Esc again and continue. Thanks again, I must check the XO's responses. He shouldn't suggest so much SEAD tasks which could be an error in the calculations. SEAD is normally suggested mostly in the beginning of each offensive to a new area. Greg
  11. Thanks, the target coordinates that are given each time are optional and it's up to the player to decide if this would be the task or if it's better to go for another role (depending on the status of the campaign). About recognition and frontline, the campaign has 8x areas in which the battles are happening and the status informs you how many of the areas are currently liberated etc. You can see the frontline map status also by going to the briefing page after the XO analyses the status to you. In general, the information should be there for you but it might be that it didn't catch your eye? Thanks again Greg
  12. Heyo Thanks for your feedback. However why would there be a comparison between completely different projects? Pontus is an official DCS DLC campaign, meaning no modification in files allowed and it offers specific features by using the default DCS tools (e.g. mission planner). We believe Op. Pontus campaigns offers what it advertises and we are working to fix any flaws when there are reports (e.g. in bugs forum section) The upgrade which is being worked at the moment, is based on users feedback and steps on the current concept. It again however has no goal to meet specific requirements of other projects. The word dynamic means that the campaign changes, has different outcomes but in general it doesn't mean it will include or exclude standard features. We used the word dynamic in Op. Blue Flag too, but the concept is different here as you always have different tools to built each project. Please refer to the guideline videos. Happy to help more though. Petritis shall advice more on this asap. Greg
  13. Hi, this is unfortunately a DCS update that ED is investigating to fix. However the campaign is not broken for you Due to the campaign progress code, your progress is not lost. There are 2 temporary solutions until ED provides the fix. 1) Either you can fly again using your new code (this way you will fly with the new status but time and weather will unfortunately be the same) 2)Either you can get inside your current mission, input your new code, takeoff and return to your carrier. This way the end mission works all the time. It's some events that cause this random failure of ending a mission sometimes. Once you exit the mission use the same code you have in the screenshot and not the one that it provided it while landing. This way you can fly the given task in new time and weather conditions too. hope that helps till the issue is gone. Greg
  14. Hey, thank you. Yes indeed it's a bug affecting all campaigns. We will add a skip function in case it's not fixed soon. As a workaround in case this happens again: As Op. Pontus campaign uses the campaign progress code, you can actually continue by running the same stage and input the new code you got in the end of your last mission. If this keeps happening you can advance to the next stage by inputting your code, takeoff and then land. In these cases, the "end mission" seems working cause there are no events. Thanks again Greg
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