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gregzagk

DLC Campaign Creators
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About gregzagk

  • Birthday 05/18/1985

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  • Flight Simulators
    DCS World
  • Location
    Germany

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  1. Hi There!

    I recently purchased Operation Pontus campaign, I'm very excited about the dynamic concept however something is wrong, even assigning correct payload and tasks to the AI before takeoff, they won't attack, they just keep orbiting the RV point... can you help me? I've already read the manual twice....

  2. Thanks for reporting. I am trying to see if it pops up on my end again after adjusting the scripts and shall provide the fixes to ED asap. Thanks for your patience
  3. Hi all, apologies for the inconvenience. The campaign was proven as playable and received good feedback since it's release (back in 2017), but of course it gets affected by DCS updates. Unfortunately it was not possible for me to look at the issues properly in the last months. I will be working on the issues, which I noted from your posts, on the next days to send out updates to ED with fixes asap. If a mission is proven not possible to be brought in a proper state anymore, I would might need to remove it from the campaign (e.g. mission 4) Thanks for your patience
  4. hey thanks. there was a big update on the friendly packages behavior and in general improvements based on feedback. This was however some months ago and from that point we focused only if there is need of bug fixing. The reason is that the campaign was considered in a good state and didn't want to break it due to the many DCS updates/ features that are introduced (mostly related to AI). As such, we will have to see if it would be beneficiary to change something in the future. Feel free to let us know of whatever is not working as intended though, so that we can focus on it. Thanks again Greg
  5. Hi, thanks for your purchase. Op. Pontus campaign, is designed with a different way and is not following the stage campaign concept. The mission name may show the same, however the use of the Campaign Progress Code, is generating different campaign content (thus the dynamic description). In the end of each sortie (after landing back to the Carrier), you should be receiving the message with the de-briefing that includes the code too. You shall note it down and input it in the next mission (once inside the cockpit). The campaign's pdf manual describes the process, but please free to let me know if you have any questions. Hope you will enjoy it! Greg
  6. Apologies I just saw this. Great finding! Will check to fix it asap. Greg
  7. Hey thank you. These conversations between your wingman and the player are different in each mission and are "playing" once. We didn't feel them awkward at the time we were creating the campaign The campaign has an upgrade that will be released in the next update but it doesn't affect the voice overs so they still exist. Greg
  8. Hey, thanks. No it should not happen like this. Thanks, will go through and see if this can happen to fix before we submit the upgrade files this week. I hope it will be ok for your next sortie. Greg
  9. Hey, Please try using: JULIETT - ECHO - GOLF - ALPHA - CHARLIE - LIMA Thanks, Greg
  10. Hey, thanks a ton for your feedback. Could you please post a couple of codes you received in case you kept them as backup? We are going through the upgrade and would like to fix any issues that could occur and didn't spot earlier. The campaign in general shouldn't spawn the same sets of aircraft or ground groups or just change their positions and should offer a different experience from mission to mission. Greg
  11. Hi, exactly. You can proceed to the next one either by the way you describe or by: - flying the same mission but after inputting the code, just take off and land to the ship. This way it will proceed as normal and you can use the same code to the next mission. This is unfortunately a bug that can impact all campaigns. It is already reported and hope it's get fixed soon. Greg
  12. Thank you very much for providing also a video. Checking to spot if it's connected with anything related but we didn't introduce a change that could create a hit or so. Will get back to this if we spot anything unusual. Thanks again Greg
  13. Hey, it should be available and you can change to your desired payload All new capabilities for the F/A-18C are available for Op. Pontus campaign, as the player is the one that controls and decides the payload for all squadron's aircraft. Please let us know if it's not working for you. Greg
  14. Hey, no the campaign simulates a ground offensive that it goes by stages. It starts with area 1 and only if it's liberated it goes to area 2. It follows the roads of the map. Therefore all your actions should focus on the active area depending on your campaign status. If you order your squadron packages to perform strike task, they will attack targets in the active area. Same with CAS and SEAD tasks. Hope that helps. Greg
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