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davidp57

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Posts posted by davidp57

  1. 36 minutes ago, Bailey said:

    Can you do that again? I have been away from git for a while so 2 changes to the same file from different people got me confused. (Thank you)

    Not impossible. Would have to put them in by hand as a workaround. Yes, there is code to interpret those files. Modules with multiple versions (C101, F1, etc) tend to break this feature. 

    Done; I merged the conflicting file and did a new commit.

    https://github.com/asherao/DCS-ExportScripts/pull/13/

  2. 2 hours ago, ExoLight said:

    Hey guys, I noticed the F-15E script crashed midway through, which made some exports unavailable. Fixed it, PR opened. Problem was located in the UFC functions, called a method on a nil object.

    Thanks.
    You may also want to change the index (for the UFC screen data) to 9 instead of 8, as in 

    PILOT_UFCa(ExportScript.Tools.getListIndicatorValue(9))

    I've done it in my fork.

  3. Thanks for all your answers.

    I'm not sure it's a matter of wind, or not this alone at the very least.

    The CDIP line was _inverted_ for god's sake, so unless the wind was going up so much that the bombs would climb ... 😉

    Also, if it was simply a matter of wind correction (or lack of) the ASL would be fixed, albeit in a wrong position - but still fixed.

    Here, it was fleeing as I was chasing it, as is the case when you're too close to release point (see my video).

     

  4. 6 hours ago, Trigati said:

    Good spot on the duplicate export, thanks. It should not cause any issues for now though.

    So I'm not sure why you exports have stopped working if you've updated to Open Beta 2.8.7.42583 which broke the UFC Exports and then the Export LUA 0.8 which was my fix it should be all good. By any chance have you updated one and not the other?

    Well, I found out the reason why it did not work; it's because I'm dumb ^^

    I forgot to redo the symbolic link for the new script version (I'm using scripts from my GIT repo to the DCS scripts folder) and it was using the old branch...

    Sorry for the false alarm and thanks for the correction!

    • Like 1
  5. Yesterday in a MP mission I was trying to make a loft AUTO bomb pass on a SA6, with a human WSO in the rear seat.

    With my target point (6.A) selected, in A2G master mode, an AUTO program set up for my Mk20 Rockeyes, I expected to see the ASL lined up with the target point losange in the HUD. Well, it was not, in fact it went all over the place as I chased it.

    I tried resetting the point, the program, going Master Arm off then on again, every trick in the "Hello, IT" guidebook 😉

    Eventually I noticed that even my CDIP fall line was weird, it kept my bomb cue at the centerline point and the line from the FPM was therefore going up, not down!

    I made a small video, could you please have a look and tell me what I did wrong? 

  6. On 7/25/2023 at 2:15 PM, Trigati said:

    New Release - mostly to cope wit the UFC changes in the patch but a couple of user requests are also included....

    -- version 0.8

    Hi, thanks for your work on this script!

    Just a quick note, VS Code raised a warning on a duplicated table index (see attached image) for ExportScript.ConfigEveryFrameArguments[383]
    null

    Also, I've updated my F15 to the latest patch and I lost all my UFC exports.

    Am I the only one?

    image.png

  7. Hi,

    I'm the main maintainer of a set of lua scripts, in which we manage named points.

    Until now, I've been getting town coordinates data from the terrain makers by parsing the towns.lua file provided in the terrain folders, and using them to populate a database of known points.

    In the Sinai map, however, this file is empty.

    Is this because it's not yet ready, or did it become obsolete with the new map technology?

     

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