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Everything posted by davidp57
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DML - Mission Creation Toolbox [no Lua required]
davidp57 replied to cfrag's topic in Scripting Tips, Tricks & Issues
That's not true anymore. Since a few months/years it works now -
The "legacy" Git repositories for DCSExportScripts are now almost dead - they rarely update - and the one I chose to fork (S-D-A) has not seen any updates for 4 years. Don't you think it's time to start a new repo, or designate one (maybe ExoLight's, which seems on the bleeding edge) as the "master of masters"? Is there a more up-to-date "official" repo?
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Thanks Ian. I wonder why they exported all that data. Removing it quite enhances the performance, specially giving a better overall stability. You can get this, and a corrected F-15E (they changed the index of the UFC export) on my fork.
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Get the player creating a map marker, when he has a Combined Arms role
davidp57 replied to davidp57's topic in Mission Editor
Thanks. I was hoping that ED actually gave us access to some ticketing system but that's good, too ^^ -
Placed ADF Beacons only transmit briefly
davidp57 replied to patpatpowercat's topic in Mission Editor Bugs
It's the way the CTLD JTACs talk over the radio -
Get the player creating a map marker, when he has a Combined Arms role
davidp57 replied to davidp57's topic in Mission Editor
How do you do that? -
Well, yes, except for Sinai ^^
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Anything? Bumping this thread up in hope someone will notice it.
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"maybe it's an O/L thing" What does that mean? (i'm french)
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Nope, never.
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Thanks for the info. However, this means that one has to designate with the TPOD, whereas in some missions we only bomb on coordinates (that was the case in my original post, loft bombing of a known SA6 site). Anyway, this will do until they correct the bug. Again, thanks!
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I've got the same behavior with a correctly loaded PACS. See my thread here
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Thanks for all your answers. I'm not sure it's a matter of wind, or not this alone at the very least. The CDIP line was _inverted_ for god's sake, so unless the wind was going up so much that the bombs would climb ... Also, if it was simply a matter of wind correction (or lack of) the ASL would be fixed, albeit in a wrong position - but still fixed. Here, it was fleeing as I was chasing it, as is the case when you're too close to release point (see my video).
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Yesterday in a MP mission I was trying to make a loft AUTO bomb pass on a SA6, with a human WSO in the rear seat. With my target point (6.A) selected, in A2G master mode, an AUTO program set up for my Mk20 Rockeyes, I expected to see the ASL lined up with the target point losange in the HUD. Well, it was not, in fact it went all over the place as I chased it. I tried resetting the point, the program, going Master Arm off then on again, every trick in the "Hello, IT" guidebook Eventually I noticed that even my CDIP fall line was weird, it kept my bomb cue at the centerline point and the line from the FPM was therefore going up, not down! I made a small video, could you please have a look and tell me what I did wrong?
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Thanks for the tip! Hope it get fixed though.
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X-Wind Landing Crash after touch down the in F15E
davidp57 replied to Eagleflieger's topic in Bugs and Problems
Same here, as soon as the (main) wheels touch, the aircraft starts rolling in the wind, lifting its upwind wheel in the air ; it's often controllable, but sometimes it's too much and the aircraft just cartwheels ! Definitively a bug in the FM, imho. Also, maybe linked or maybe not, the ground effect is exaggerated in the FM. -
Hi, I'm the main maintainer of a set of lua scripts, in which we manage named points. Until now, I've been getting town coordinates data from the terrain makers by parsing the towns.lua file provided in the terrain folders, and using them to populate a database of known points. In the Sinai map, however, this file is empty. Is this because it's not yet ready, or did it become obsolete with the new map technology?