Mohamengina
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will it be able to rearm ground forces and aircraft as well?
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would rather have the guns-a-go-go version than the modern version but would be cool if ED used the modern version to fast track the guns version at some point
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Can we get a list of weapons/attachments you plan on adding to the module? For example, can we go full gunship like in this picture? Also will we get AI for each gunning position like in Huey?
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Does DCS support variable rate super sampling for VR?
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Thank you kind sir!
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Have you tried any of the Grayflag servers? Makes flying the Huey way more fun with an actual purpose. Currently my favourite module. Nothing beats finding a spot to drop troops and supporting them from the air as they clear areas.
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Any news on implementing AI? Love the Gazelle but without a copilot you are pretty much a moving glass cannon with limited situational awareness.
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Thanks to the devs for adding this in. The extra situational awareness adds a whole new layer to the game and makes it way more playable.
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solved No Multiplayer Servers (latest open beta)
Mohamengina replied to TheCoyoteHunter's topic in Multiplayer Bugs
No servers showing for me either. Forced update and was already on the latest version. -
Ground unit AI and performance improvements
Mohamengina replied to Mohamengina's topic in DCS Core Wish List
Don't really see any servers with dynamic ground battles happening and one of the reasons that's cited when you ask why is because doing so has a huge impact on performance. Evilnate's answer pretty much explains how this is going to be addressed further down the line but an update on progress from the devs would be good on how that's going. -
It's well known in DCS that having ground units move drastically impacts game/server performance leading to the current state of the game where air to ground missions are done against groups of non-moving targets. Has there been any updates on working to improve this? If not could I request that the devs give us one?