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WildFire

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About WildFire

  • Rank
    Member
  • Birthday 07/28/1983

Personal Information

  • Flight Simulators
    BS, A-10, FSX, WoP, Arma2, Zombies and Trains.
  • Location
    All over the US
  • Interests
    Long walks on garbage barges..
  • Occupation
    Elec Tech, was avionics tech for E-2C's..
  1. Yeah I remember playing way back in 2015 with a10 I think you could. Don't even have an option here. Manual says if you reload and refuel they will too but I think you're right about SC, just takes them to park. I just tried to send them rtb and they decided to fly out over the ocean into infinity. So 6 years on I can they've really made great strides with ai.... lol.
  2. Ok so SC handles that? Yeah, I'm trying to get them to rearm but they disappear pretty quick, I guess I'll try the rearm and refuel radio command. Only played SC for a little bit.
  3. Question when you have the time, loving the campaigns and engine, you guys rock BTW! Ok so I would like to play out the entire 2-3 hours of a mission, say I complete my task and I go back to SC to rearm, my ai boys always despawn. Ok so I know the despawn option in configuration but I'd like to keep the other ai clear. Is it possible I don't know if it's engine or mission side, but if it's mission I imagine I can add a run script advanced with an if player group =*, don't despawn. Can we do that? I don't mind editing in the planner screen if so. I imagine it's an ez op
  4. Holy crap, its 2021, Im playing F18 and trying to figure out loadouts with campaign stuff and I stumble on this. I see Wild's loadouts and go hey..... So I look up user files, ITS MINE. lol what a gem to find, I dont even remember doing this crap haha.
  5. I wonder how the models are rendered in DCS. In Arma, or more accurately VBS (I used to work for BIS) each model has a thermal map that would separate it from the environment. It makes it extremely easy for thermal optics to pick up objects. https://manuals.bisimulations.com/vbs3/3-6/devref/#How_to/AMHT_Thermal_Imaging_How.htm%3FTocPath%3D2%2520How%2520to...%7CThermal%2520Imaging%7C_____1 I wonder if this can be done in DCS or they already are in a different way that just doesn't seem to be very effective..?
  6. Currently just finished up mission 5 of the campaign. It is slowly progressing. Its looking like playtime for each mission could be 2 hours at the least, and some I am imagining will be 4-6 depending on the number of tasks.
  7. I'm sure the runway has different lods like any other model, and these could be widened. Problem is they will have to do a lot of testing at each airbase to verify they look right and dont overlap other airfield objects as their lods change. So there might be a small chance of some change like this being done, however if you think about it realistically it would not be worth the time and effort for ED to invest. Its not a bug and not a showstopper of any kind. I welcome the opportunity for someone to come tell me I'm flat out wrong in all respects though. I may even invest some time in
  8. My download has been running for around 24 hours. The last 20-30Mb's are not there. Considering peers is bouncing between 20-30 and I have seen my bittorrent connect up to 120 connections for one seed, I'd say the master is non-accessible. At this rate it might be done tomorrow if it can find the seed.
  9. Once>time more(1)>flag off(1)......etc Although mission start triggers have been working for me in beta... I've used them to add F10 options.
  10. Ok so we all have come to appreciate the lack of detail put into airfield procedures for DCS. But regardless I'm playing with it to see just how far I can push to get at least close to desired results. The problem: Place some AI flights around airfield with land waypoint and two flights on ramp with takeoff waypoints. The ATC will allow the ramp flights to takeoff while making the airborne flights wait to land. The desired result: I want flights to mix, so we have aircraft landing and taking off in mixed traffic. I want the player to see active traffic and have to wait for incoming pac
  11. There is no respawning. Once a unit is dead its gone for good. What we mostly do in this scenario is create many groups on the map and have them activate only when told. So I would have a radio command that turns on flag 1. Another trigger that is switched condition or continuous that checks for flag 1 on. If flag 1 is on its add +1 to flag 2, then turns off flag 1. ex: switched condition>flag is true(1)>flag increase(2,1), flag off(1) make sure you have a standard state flag at mission start for all to return to zero, cause we dont trust ram. mission start>empty>flag off(1
  12. Wild Bill, I'm currently just finishing up mission 2 of a campaign, no idea how many missions it will be. The first mission took 2 weeks and the second took 2 days. I have to do some heavy testing this week to smooth it out for consumption. However, my campaign is your basic russia vs US campaign because I don't delve too deep in stories. With that being said I originally made http://forums.eagle.ru/showthread.php?t=78749&highlight=border+patrol and went on to a squadron where I built much larger missions. Now I'm back on my own just piddling around. Anyhow I love realism myself,
  13. http://forums.eagle.ru/showthread.php?t=78749 I'm not really new, but yeah thanks, you too. Have fun with it.
  14. Here's a beta mission for you folks on the first run. http://forums.eagle.ru/showpost.php?p=2556756&postcount=28 https://www.digitalcombatsimulator.com/en/files/1550189/ Version 2, took away the two tracks for the tanker, as if you switch the tanker during AI aar it bugs and they wont leave the nozzle under any condition. So now the tanker stays on the same orbit and speed at all times. V3. Removed a tanker track message I put in at mission start. Adjusted the clouds to be not as thick, but still plentiful. Made sure all vehicles that were supposed to be hidden and shown are, ad
  15. [sP] 1.5Beta - Ultimatum Warpig Single Player DCS World OpenBeta 1.5.1.47025 https://www.digitalcombatsimulator.com/en/files/1550189/ Working on a campaign, however it'll take months, even years. Spent about 2 weeks making this first mission, would like to see if anyone enjoys it. No spiffy pictures or anything but the briefing should cover all the necessary info. Let me know how you fare. Mission attempts to simulate an actual war, with enough aircraft to actual seem like it. Enemy armor is stationed around the airbase and will shoot you down so watch the weeds. On my system this
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