i've recently rediscovered lock-on and started to fly again. everything is running great except for one thing: almost all objects (buildings, trees, etc) are semi-transparent. i realize that this has been done to reduce the pop-up effect caused by objects coming into view but i am hoping there is some way to tweak this fading. keep in mind - i am not talking about the distance objects start to appear but the speed at which they loose their transparancy. i much rather have objects popping up at a distance than to have my sceen filled with semi-transparent buildings and trees.
i've been searching several forums for a solution to this but so far i could only find topics talking about tweaking the distance at which objects start to appear.
one other question i have is this: how exactly are near-, far-, and middle-clipping values related to the clipping values of specific things like structures, etc, which seem to determing the distance those objects start to fade in? i've experimented with them a little but was not able to see *any* difference between maximum and minimum "far" values for example. also the default value for near is higher on low than on medium?
anyway i think all those values need some explaining in what exactly they affect. here is a list of the values available in the LoCFG Tool i am using for tweaking along with what i think they do. please correct any mistake and add anything missing.
structures clipping - determines the distance structures (buildings) start to fade in
trees clipping - determines the distance trees start to fade in
dynamic clipping - no idea really, maybe dynamic objects? like those cranes that move?
objects clipping - again, no idea. objects is such an overall term; i've had this set to maximum and minimum without noticable change...
mirage clipping - ???
surface clipping - again ??? - maybe things *on* the surface like roads, certain ground features that are layered ontop of the base terrain?
light clipping - distance for dynamic lights? not tested though
lod - how soon objects switch to a more detailed lod
near, far, middle clipping - no idea
as far as the density settings are concerned i assume they control the amount of objects displayed - don't know how this works with different scene-file settings though...