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PiedDroit

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Everything posted by PiedDroit

  1. I'm not 100% sure for the color, I need to double check. It should be mentioned in the scripting manual.
  2. Most of the time you'd need to actually program something only for some buttons, so leaving the other buttons as regular stick buttons make thing easier. At the very beginning (with LO/FC2/FC3) I was tinkering a lot and trying to put something on every single button with different states and all, so I had big profiles, but now with clickable cockpits you only need several functions on the stick as the rest is reachable with the mouse, so it's not really necessary. It is very rare now that I rely on programming for some functions, I keep my profile very short and put everything in DCS as normal button presses. I never use shift state, sometimes I use TEMPO or SEQ but it's rare, as I have enough buttons to do everything most of the time.
  3. Lol that really seems creepy when you put it that way :D I also try to refer to the manual except when I'm writing from my phone where every character counts :music_whistling:
  4. Shift state mentioned here will also work for axis (in the axis assign page), the Throttle axis will always be the same, except DCS will use it for different simulator function depending on the state of the shift button. But as I said before, the way you want to use your axis will require your axis to behave differently if in brake mode or zoom mode, somethign DCS can't do, that's why the shift state is not the solution in that particular case (I told you what you want to do calls for headaches :p). Benefit with doing everything in DCS with shift states is that you can use your HOTAS without even firing up TARGET, so, no scripting required. P.S.: Leds can be tuned in brightness. However I would recommend not trying to fiddle with them, even if the scripting manual tells you how to do it. I don't know why it is like this, but playing with the leds (ON/OFF intensity) made the profile unstable for me. Some other users had the issue too, but few of them, so *maybe* it will work for you, but it is a possible cause of instability.
  5. That is not exactly correct, the Thrustmaster combined has buttons like the other sticks, you don't need to remap everything. It just doesn't have enough possible DX buttons (32) to cover all possible buttons of stick + throttle. All the joystick buttons are mapped The only buttons that don't have a DX outputs are located on the throttle, those are the ones that will require you to write a remap. For reference, here is the default mapping for the "combined", joystick mappings are the same as the naked stick, the throttle gets the remaining available DX buttons: int JoystickMap[]={ TG1,DX1, S2,DX2, S3,DX3, S4,DX4, S1,DX5, TG2,DX6, H2U,DX7, H2R,DX8, H2D,DX9, H2L,DX10, H3U,DX11, H3R,DX12, H3D,DX13, H3L,DX14, H4U,DX15, H4R,DX16, H4D,DX17, H4L,DX18, H4P,DX19, H1U,DXHATUP, H1R,DXHATRIGHT, H1D,DXHATDOWN, H1L,DXHATLEFT}; int ThrottleMap[]={ LTB,DX20, SC,DX21, CSU,DX22, CSR,DX23, CSD,DX24, CSL,DX25, MSP,DX26, MSU,DX27, MSR,DX28, MSD,DX29, MSL,DX30, SPDF,DX31, SPDB,DX32};
  6. 3 cameras or 1 cameras across 3 monitors? this is very different
  7. The reason is because it is gas-operated, the charge is the equivalent of arming a handgun by cycling the slide and cocking the hammer (with an explosive charge hehe). So in case of misfire or jam you need to arm it again. Note that firing under high G can also cause the gun to jam.
  8. Cool détails Oh damn there is a typo in my text I meant with no wind, true airspeed = groundspeed :D p. s. yeah one would think it depends on density because mach increases with altitude but it's actually because of temperature.
  9. Mach speed only depends on air temperature (and a bit on humidity), it is used obviously to check how close you are from the speed of sound (avoid that loud bang and transsonic effects). But also useful as a reference for speed. In civil aviation, below a certain altitude, the reference is calibrated airspeed, above it is mach (for cruise speed for example). Yeah true air speed is within the air mass. With no wind, true airspeed = groundspeed. Calibrated airspeed is indicated airspeed (= "pressure airspeed" if you will) plus an adjustment, I don't remember what.
  10. It's not useless, it will help you :) Aircraft with INS or GPS can display ground speed (in HUD or on CDU or INS control panel display). If no such equipment is available, you can compute using your gauges. For this you need the pressure altitude, the temperature and the calibrated airspeed. Then you can compute true airspeed using an E6B computer for example. P. S. yet this is not how fast you're moving over the ground... For this you need to adjust the true airspeed with wind.
  11. Sure I can help. At some point I did some really convoluted stuff just for the sake of making it work, but in the end I always come back to the basics, as nothing beats simplicity, so I might try to avoid answering the most twisted request :D
  12. I'll try some of your settings ;) p.s.: I'd suggest disabling the Lens Effects. Those are mostly useful for cinematic purpose but they don't appear IRL (without a camera) and they eat some FPS. Also disabling VSYNC will help a lot. For reference, with almost the same setup except CPU, I'm using this:
  13. Do we have a benchmark track? I can run it, post results and setting.
  14. I have the same specs except my CPU is i7-3820, 3.6ghz, no OC With medium to good settings I got 40-70 fps at 2560x1080 (depending on the map and module). I'll post more details later
  15. It seems to apply to posts deleted by users as well. My post above has been deleted by myself
  16. You're welcome :thumbup: It got very frustrating when not figuring out what the problem was indeed :megalol:
  17. Don't mix genuine interest in military aeronautics and technology with ideology or politics. I bet 99.99% of people flying DCS are of the former category, not blood thirsty civilian-killing naziterrocommunists. I would even fly an Ohka just for fun :D On the design of A-10, it was closer to an IL-2 IMO. But yet it had those massive airbrakes, ready for some dive attack fiesta.
  18. Before reinstalling, rename your DCS folder in <user>\Saved Games\ DCS will regenerate a fresh one (that you can get rid of afterwards). Then you can decide if your install is corrupted or not: If nothing happens this time, it will be most likely in the inputs - next, restore your renamed DCS folder, and rename the inputs folder for the SU-25T. If you still have the issue, your install has indeed a problem.
  19. I think there are voice commands that you can use. Otherwise (as I did), I go "the tactile way", which is recognizing the keyboard by it's shape. It's fine for function keys, arrows and keypad.
  20. Zoom on an axis: In DCS there are two zoom functions, "zoom in" and "zoom in slow" so you can have two zoom speeds. The speed of each can be configured in a lua file. Using both on one button can be handled by most programming softwares (with shift state). [EDIT] The above is not right, only works in externals. When in cockpit you can only zoom progressively or go to min/max zoom. Yet the speed of the zoom is still configurable in the lua. Brake on an axis: You can still have efficient braking with a single button. Before having pedals I was using a button and braking can be adjusted by tapping or pressing the button. Also don't overestimate the accuracy of the ministick, it's not very precise ;) What I want to highlight is that doing what you want to do calls for a lot of frustrations. There are much easier and convenient ways of doing what you want. No, not with the ministick (read the thread first...). To handle brakes and zoom at the same time, it would need to be configured as MAP_ABSOLUTE for brakes and MAP_RELATIVE fo zoom, and DCS can't do that.
  21. Welcome :thumbup: The fastest way to start the alignment is to ask for ground power, once you have it and master power switch is ON, you can put the INS in ALN mode, validate and carry on your startup (otherwise you'd need the engine running). Normally you would enter the initial lat/lon position in PREP 00 before starting the alignment, but if you only care about basic alignment, you can skip that part too ;)
  22. They should be recognized (DCS doesn't know about TARGET, it only sees the DirectX axis). And you can still manually select the axis anyway, so, no issues there But... if you want to select your stick based on this capability, I find this a bit... Overkill. Why not simply mapping the zoom function on a couple of joystick keys? It would be just as effective, with less headaches. From my personal experience, there is no need for layers (shift keys), except with FC3 aircraft (no click pit) and even with those you can use the short/long press to have two function on one button without relying on shift keys. I managed to avoid shift keys on every profile I did so far. If you want to go that way, the TARGET software is really powerful, but not for the faint of heart, prepare yourself ;) Also, there will be also additional tweaking to do if you want to zoom with the ministick. You'll probably need to configure it as "relative" (instead of "absolute", in the MapAxis call) to have the zoom increase of decrease only when you move the ministick away from center.
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