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About jwflowersii

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  1. I've tested extensively, and the only thing I can see now that is wrong is the tracking within multiplayer. In SP, the radar works pretty good.
  2. @BIGNEWY Here is the link for the BUG. It's at the very end after I was trying to reach Mach 2.1. I managed Mach 2.12 and then was trying to land in field. As I was coming down, it just exploded when my fuel reached zero. https://drive.google.com/file/d/1nue_zhlOZENyNzQEDitNFJruPYCAYWYr/view?usp=sharing
  3. I would post a track file, but it's after a long multiplayer session. How do I send the track file that is too large?
  4. Not sure if this has been reported but I ran out of gas in the 16 and exploded.
  5. From my experience this is not the case and seems to happen almost every time off the rail even when it does track the target. So it's not working properly if that's the case. Also, I was in Growling Sidewinder and launched a missile beyond rMAX and it tracked target just fine and got a kill with it as well.
  6. It's a long track and I apologize that it won't upload. However, we tested the radar and we found some weird bugs. In one case, the radar will lock onto something at 99.9NM even though we were the only assets in game. In another case, after switching into boresight mode, it refused to undesignate despite switching between different modes. I was only able to undesignate by hitting reset on DDI Radar page.
  7. LOST means it lost communications, it has nothing to do with RMAX.
  8. It's more about the sensitivity of sensors. I'm not a radar expert, but has the sensitivity increased for radar returns. Power is only one factor, it's also the ability to discern minor differences.
  9. Our squadron practices these procedures and this is actually from one of our trainings. We're trying to develop new tactics based on the current situation with the 18 radar and missile mechanics.
  10. Prior to the recent changes to AIM-120 missile and issues with F18 radar losing track, this tactic worked wonderfully. It may not hit the target but it messes up their timelines and allows me a chance to get closer. I had a very high success rate and very few deaths when the missile tracked.
  11. Regardless of range to target, the missile should be fed updated info from the Hornet. It shouldn't just go dumb after 5 seconds when it has 34 secs to active. That's the issue. My concern is the Lost message right after launch. That's what I'm trying to figure out here.
  12. This is more in line with what I was thinking, but I'm not sure if that's realistic behavior or not. Are there limits to maneuvering when firing a missile. If that's the case, I can adjust.
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