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sorcer3r

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Everything posted by sorcer3r

  1. I only have the JF-17 air refueling module upgrade on my wishlist ;)
  2. Workaround: Make your WMD7 to SOI and press IFF interrogate.
  3. Is there a way to control ground units which are set to "hidden on map"? As a tactical commander I cannot see them on the map and therefore I cannot control them. And if I set the units to visible then F18 clients can see those SAM units on their SA page. Do I miss something or is this just not well thought out?
  4. It would be nice if the second client could switch between co-pilot and doorgunner.
  5. IMO multicrew without doorgunners on the Huey doesn't make any sense. Maybe we have to wait another six years for this... Hopefully the Kiowa will benefit from it. :)
  6. - tanker aircraft should adjust their speed according to the airplane which requests refueling - AFAC / JTAC units reporting any hostile targets in their line of sight and not just pre-selected units/groups in the mission editor - more coalitions, neutral coalition, civilian units - randomization of aircraft/ground units/group spawns (just implement some of the moose scripts in the mission editor ui ;) ) - orders for groups (air+ground) like defend/attack/capture zone x
  7. Looks great. Finally a reason for me to update dcs again when its done ;) Can't wait.
  8. Nice. Is it now possible to host missions with (more and) moving ground units on a server with more than 15(?) clients ?
  9. Gazelle is still my number one DCS module. There are just two things I don't like. - Viviane /TV optic "stuttering" (very frustrating especially when you zoom in) - multicrew seems still not working properly. (but this is I guess a DCS issue) I know a military flight instructor (EC135) and he really likes the Gazelle and the Mi-8 in DCS. His "philosophy" is to fly helicopters with as few control inputs as possible and to use autopilot and trim as much as possible. (Which works really good with these 2 helicopters) After over a year I flew the dcs Uh1 again this we
  10. It is so close but still broken in DCS 2.5.2.20143 too.
  11. DCS 2.5.2.19157 Update 6 and still falling into the water 5 meters beside a now better looking tarawa :lol:
  12. yep and I still searched for the tarawa spawn bug fix .... :>
  13. unfortunately I already have all the helicopter modules. More DCS helos needed asap please ;)
  14. any news about CH-53 ? :)
  15. also in DCS 2.5.2.18736 Update 5 not working
  16. Well, at least we can hope now.. ;)
  17. With "game mode" I meant using FC3 IFF in a way it is not used in real life.
  18. still not working in DCS 2.5.2.18521 Update 4
  19. It is a problem of DCS because in DCS a negative response means contact is hostile which is not what it means in real life. Yes you can still follow your procedures but then we can also play with labels on full and still follow our procedures. ;) That people heavily requested the FC3 Iff for the F18 and also for the DCS Mirage shows IMO that at least on PvP servers most clients are in "game mode". ( i am not against game mode but it sould be separated ) I am not sure if we well get a better IFF when EA is over. It sounds more like "dedicated server two weeks" . :noexpression:
  20. which is another reason to wait for a more appropriate IFF implementation. ;)
  21. If I fly the mirage with IFF = Off (or maybe IFF is damaged) it will still show clients in my coalition that I am friendly. What follows is that contacts not shown as friendly are 100% hostile. And that is not as it works in real life.
  22. ... and that is not how it works in DCS.
  23. AFAIK it works like the FC3 and DCS Mirage "IFF". It will show you friends / hostile contacts based on the coalition set in the mission editor. That is 100% easy mode and should be only available in game mode.
  24. A day without "basic IFF" for the hornet is a good day ;) IMO such a feature should not be part of a high fidelity dcs module. (or game mode only)
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